Good point. No, push boxes stay identical.
You can directly see by yourself on the link i gave btw, you just need to enable pushboxes by clicking on the purple boxes.
Urien’s is even wider isn’t it? Compared to his standing.
That could just be it. A really basic interaction that feels like something because in the middle of a fight you can’t figure out exact ranges and stuff.
chun’s hit box becomes wider half a second after she stands up
wut
you mean going from crouching to standing(the transition), or half a second right after she is standing
after an air reset when she landed, her hit box was smaller, and expanded after half a second, yuns command grab whiffed, but landed if i waited half a second longer, I wut’d so hard
http://3rdx.blog.fc2.com/blog-entry-23.html
My Internet at home is dead and my Japanese isn’t good enough to read much kanji without a Firefox plug-in. from what I can tell this just goes over the defensive options on wake up available in 3rd strike and how it works/logic behind it.
I remember a friend of mine mentioning that he found a video that shows strange Dudley properties on wake up if you hold up after pressing st. strong on wake up or some dumb shit like that. There was another one for makoto too, I think.
Mak has that kind of tricks on wakeup if she do nothing (neutral), she’ll stay un-hittable/un-throwable one frame longer than if she blocks or jump or whatever…
thats some useful information that I can’t read a word of, damn
I thought the same thing, lol.
translation plz
wow wuziq it all makes sense now, thanks homie
"To those who do not quite win.
How to surpass aggressive happened. "
“How important thing would not be to provide an instant answer to each of them always assumes a choice of opponent.
Well I just spear is crowded.”
no prob, bro. bear in mind that important choices inflict a risk to the opponent, and u should be good…