Hi,
This thread can looks like the matchup thread but i wanted to do this post for people who are too lazy to watch the others forum about characters or analyze the frame data.
Take this thread like an attempt to warn chunli players about new tech or some bait.
Everyone is free to add something, it’s the point.
What do you think ?
Want to talk about projectile recovery.
Important note ! By recovery i mean the recovery after the projectile appear.
Akuma
Hadoken normal/ex : Startup 14 frames Recovery 30 frames
Shakunetsu LP : Startup 25 frames Recovery 25 frames
Shakunetsu MP : Startup 25 frames Recovery 32 frames
Shakunetsu HP : Startup 25 frames Recovery 38 frames
Shakunetsu EX : Startup 25 frames Recovery 25 frames
Chun Li
Kikkoken LP : Startup 14 frames Recovery 30 frames
Kikkoken MP : Startup 12 frames Recovery 29 frames
Kikkoken HP : Startup 10 frames Recovery 31 frames
Kikkoken EX : Startup 10 frames Recovery 38 frames
Cody
Bad Stone LP : Startup 29 frames Recovery 15 frames
Bad Stone MP : Startup 29 frames Recovery 17 frames
Bad Stone HP : Startup 29 frames Recovery 19 frames
Bad Stone EX : Startup 24 frames Recovery 16 frames
Knife : Startup 26 frames Recovery 19 frames
Bad Spray : Startup 25 frames Recovery 29 frames
Dan
Gadoken LP : Startup 14 frames Recovery 26 frames
Gadoken MP : Startup 14 frames Recovery 27 frames
Gadoken HP : Startup 14 frames Recovery 28 frames
Gadoken EX : Startup 14 frames Recovery 26 frames
DeeJay
Air Slasher : Startup 12 frames Recovery 27 frames
Air Slasher Ex : Startup 13 frames Recovery 39 frames
Dhalsim
Yoga Fire LP :Startup 14 frames Recovery 34 frames
Yoga Fire MP :Startup 14 frames Recovery 34 frames
Yoga Fire HP :Startup 14 frames Recovery 34 frames
Yoga Fire EX :Startup 14 frames Recovery 28 frames
Ultra 1 : Startup 12 frames Recovery 13 frames
Gouken
Gohadoken LP : Startup 17 frames Recovery 24 frames
Gohadoken MP : Startup 17 frames Recovery 24 frames
Gohadoken HP : Startup 17 frames Recovery 24 frames
Gohadoken EX : Startup 17 frames Recovery 38 frames
Guile
Sonic Boom LP : Startup 9 frames Recovery 20 frames
Sonic Boom MP : Startup 9 frames Recovery 22 frames
Sonic Boom HP : Startup 9 frames Recovery 24 frames
Sonic Boom EX : Startup 11 frames Recovery 28 frames
Ultra 2 : Startup 8 frames Recovery 43 + 13
Juri
Fuhajin release: Startup 11 frames Recovery 22 frames
Fuhajin EX (LK+MK) : Startup 13 frames Recovery 26 frames
Fuhajin EX (MK+HK) : Startup 11 frames Recovery 24 frames
Fuhajin EX (LK+HK) : Startup 11 frames Recovery 26 frames
Ken
hadoken : Startup 14 frames Recovery 33 frames
hadoken Ex : Startup 14 frames Recovery 30 frames
Rose
Soul Spark LP : Startup 14 frames Recovery 38 frames
Soul Spark MP : Startup 22 frames Recovery 30 frames
Soul Spark HP : Startup 29 frames Recovery 24 frames !!!
Soul Spark EX : Startup 14 frames Recovery 34 frames
Super : Startup 9 frames Recovery 46 frames
Ryu
hadoken : Startup 13 frames Recovery 32 frames
hadoken Ex : Startup 12 frames Recovery 28 frames
Super : Startup 3 frames Recovery 50 frames
Ultra1 : Startup 11 frames Recovery 110 frames
Sagat
Tiger Shot P :Startup 11 frames Recovery 28 frames
Tiger Shot P Ex : Startup 11 frames Recovery 28 frames
Tiger Shot K :Startup 12 frames Recovery 33 frames
Tiger Shot K Ex : Startup 12 frames Recovery 33 frames
Ultra 2 : Startup 11 frames Recovery 94 frames
Sakura
Hadoken (Lv1) : Startup 15 frames Recovery 33 frames
Hadoken (Lv2) : Startup ?? frames Recovery 33 frames
Hadoken (Lv3) : Startup ?? frames Recovery 33 frames
Hadoken Ex (Lv1) : Startup 15 frames Recovery 33 frames
Hadoken Ex (Lv2) : Startup ?? frames Recovery 33 frames
Hadoken Ex (Lv3) : Startup ?? frames Recovery 33 frames
Ultra 2 PPP: Startup 12 frames Recovery 86 frames
Ultra 2 KKK: Startup 8 frames Recovery 86 frames
Seth
Sonic boom : Startup 14 frames Recovery 34 frames
Sonic boom Ex : Startup 14 frames Recovery 47 frames