Ok? It was PR bull.

The game was designed specifcally to be uncompetitive. The creator said it. So what if it was promoted as one?

shit dude if you thought wavedashing is crazy you’re going to love my 2d fighter where you need to do qcf+p to dash

it’s going to be so fucking technical

Heh, well my GAMER GIRLFRIEND and I are designing our own fighting game where you need to know how to charge partition just to walk. I don’t think you can beat that.

Btw we are looking to fill the following positions of our development team: graphics, sound, music, programming, concept art, menu, netcode, marketing, webhosting, webdesigner, lunchtime butler, accountant, sales pitcher for an eventual console port. It will be non-profit work because we’re going to use all the money we make off of the game to fund the sequel adn help pay my rent

So far it’s just her and me on the team. I will be the director of the project and I will do smoe of the playtesting and I"ll be in charge of quality control. I’ve already decided how i want two of the characters to look and some of the super attacks, and I’m currently working on the storyline.

I can’t wait to fin dout how top players will like my game!!! When it’s close to done I’m going to try and get Daigo to help us create excitement and advertise it in Japan. does anyone have his contact info?

Expect to see this game at proabably Evo 2010:encore:

lol I almost forgot the name of the game is Kurai no Senshi (which is japanese for Dark Warriors)

I was hoping that some one could give me tips for balancing the game, especially since the main character will have a 666 hit combo heheh. David Sirlin hasn’t asnwered any of my emails yet…

The game is going to have a metal soundtrack inspired by Mega Man and also Final Fantasy and other classic JRPG’s. To clarify what I meant when I said I needed help with music in the last post is I need some people who will play the instruments, I will write the music. 'I probably won’t need a guitarist though. I have a Korean friend on my MSN, I’m going to askhim to translate some letters for me and I’ll try and get one of those guys from Youtube to play the solos for it :devil:

Also does anybody know of a good free program I could use to start composing songs? I have a lot of really good ideas for songs but i’ve never actually written any music before.So the program needs to be prety easy to use.

So no one is gonna bring up KNJ in the Naruto games for PS2? Or how about teleporting outta everything in DBZ games? Nothing like landing a hit and having your opponent just get out of it easy as hell.

damn deadfrog, that game sounds awesome!! KEEP US POSTED

would we count them as serious FG’s in the first place :looney: (even when i really enjoy the dbz games specially DBZ BT3)

but you are right, its pretty stupid if they were to take them seriously, but after all, they are imitating the anime where they can make that sort of things (suposely) so its just expected :wgrin:

Tripping in brawl FTL

V-ism, CCs, Yun’s SA3 … and or anything similar like that

I hate that shit with a passion

Blocking.

damn right i don’t want no punk-bitch turtling on me

having punch and kick buttons… sup with that lame shit

whatever happened to that game jean claude van dam was playing in bloodsport where all he used was the joystick, thats a true fighting game right there:annoy:

But for real tho, that one feature in cvs2 for the xbox and gamecube where you can use the analog to do special moves, that shit is dumb.

Also, the fuckin AI in anniversary edition ST. that computer is crazy, T.hawk will dive on reaction when you fireball…and its only the first stage. and fuck first stage deejay too.

Wooooowwww. I finally looked up what tripping is, and it’s absolutely terrible! :rofl:

For anyone who doesn’t know what it is, basically there is a random chance (higher or lower depending on a number of factors) during certain actions–most notably dashing–that your character will suddenly just fall on his face instead of doing what he was supposed to do.

Up until now, I assumed that people were complaining about some type of sweep attack!! I always just thought “haha whiny Smash players.” Hahah.

Peeps have been sent home from tournaments cuz they dun random tripped and their opponents punished the shit out of them, sure sounds like a fighting game

The artwork of HD Remix worst feature ever.

Followed closely bythe whole game of CFE, then third, the cast of 3S.

The artwork of HDR has no shading to it like the ST artwork did, and the naturally jerky movements of ST don’t help it in the least.

I was really looking forward to Udon redesigning the ST characters too.:sad:

This stuff does get really annoying.

Whatever, I’ll bite and throw my 2 cents in:

Custom Combos - usually too easy to activate (A2, CvS2, ect) and always end up dominating after people have the time to figure out the high damage or guaranteed damage setups. Stupid sho sho.

Roman Cancel, FADC, any kind of cancel - Hear me out on this. It’s not the idea of canceling to extend combos that I don’t mind. That’s part of what made GG so much fun. What really gets me is how it effects characters with a DP. Usually the DP is a great high risk, high reward kind of move. You predict right, or your opponent gets in a rut and BAM, nice damage. But with these cancels it becomes a no risk - high reward deal. Sol in GG had a perfectly safe invincible DP that also could tick into a throw when RC’d. Getting to be the same in SF4 where DP characters can use their uppercut safely and if it lands confirm it into big damage Ultras. Some moves should just remain unsafe like they are supposed to be.

Shaquille O’Neil in Shaq Fu as matter of fact everything in that game was a complete failure.

He’s never been the worst character in the games he’s appeared in.