Yeah, I’m doing the backwards jump, but maybe my instant air dash > tatsu timing is off, I’m terrible with setups like this, lol.
I’ll tinker with it some more tomorrow. Hope I’m not coming off like a jerk-- I’m not trying to belittle your setup or anything, you probably know more about setups than I do haha. Just trying to figure out if I personally think it’s practical or not. If it doesn’t beat jump back fierce, I don’t think I’ll bother with it since that’s a thing that a lot of people will do and it will nullify it too much imo (maybe not too much for other people’s preference, though).
I’ll also blow the Mr. K whistle and see if he can figure anything out since he is the kind of person who is good at stuff like this, unlike me
There’s a frame or so on wake-up where the opponent is forced to stand up, which allows you to do garbage they normally could crouch underneath. EX tatsu should make it work better. You might be able to combo into mk tatsu on hit (or b.mp or f.hk).
The fact that you can’t crouch it makes me strongly suspect that you can’t do anything but block, uppercut, or wake-up focus. Jump back fierce is like an 8 frame move if you’re still grounded, you have 4 prejump frames and then the start-up of your air normal. You should be able to time it so they have to block, just like a normal crossup. You can probably be autocorrect uppercutted or ultra’d.
Different character heights and wake-up timings will make stuff like this character specific but I think you should be able to hit everyone if you adjust their timings and get them to stand.
What are some good setups for a normal cross up tatsu off a knock down. I’ve seen OMH do it a couple time but when i do it, I always seem to whiff. I would lab it myself but a friend is borrowing my copy of SF at the moment.
Space him out with f+fp and anti air with st.fp I find that match up easier that most because his jag kick loses to f+fp and you can use it preemptivly.
LK does the most damage in combos. Mk is airborn on frame 1, making it into a ghetto reversal like C. Viper’s Flame Kick. HK is the only one that’s safe on block.
So I’m playing Oni for fun. Is his general gameplan to get within cr. jab range and then TC1 into LK slash? I’m just trying to get a general idea of what I should be focusing on.
it would be hypocritical of me to say don’t ask for pirated links of the video after having seen them myself. Let me just say google is your friend and a certain Chinese video sharing site has some of them.
Hi guys, new to the Oni Forum, actually usually don’t play too much shoto in general however trying to learn Oni here.
I was wondering if there’s anywhere I can find tips on Oni’s air tatsu, like when and where to do it, how to use it effectively and how to use it with his air dash, and maybe some hit/block properties i should know about.
I tried searching for some of this info but honestly the search on this website kinda sucks.