Iād love to say this looks great, but it doesnāt so far. Hopefully theyāre putting more time and money into it because thereās some decent ideas here.
yeah i did. The game looks plain, but there have been games that have beams with ridiculously long supers (young josephās hamon beam from capcomās Jojo game comes to mind)
i thought you joking about the developerās earlier statement of MK and SF being the only fighting games.
Well, I was being sarcastic. I think itās dumb to presume to know everything about how well or badly a super works or is by watching a 3 minute video. Maybe they have a cool idea behind it, maybe they donāt, who knows, I havenāt played it. Iām looking forward to finding out tho.
Awesome. Day one buy and Im serious. Its got a vibe from UMK3 canned strings as well., and with the big MK Chilean community behind, I would asume its on purpose.
Iāll deffo buy this. The stages length reminds me of galaxy fight! I just feel that they may not bring anything new to the table and could end up looking like a mobile app game.
From the gameplay alone, you can tell itās very different from Darkstalkers. The latter is a āgroundedā anime game with mostly short chain combos and a heavy focus on oki. This game we have here feels closer to MK.
Does this nigger Gabriel really have straight up exports of Captain Corridor and Burn Knuckle? Christ, itās like no one can do anything original anymore
Huh.
Looking at the stuff, reminds me of a funny mix between MK and Killer Instinct.
Am going to be on the mild lookout on this. Really do need more fighting game IPs.
And if the stages are so wideā¦ why not just get rid of the corners altogether and make a 2D plane infinite scrolling stage? Been a long time since weāve had a 2D fighter that had such.
Overall the animations look jankier than MK (awkward poses, bad center of gravity, etc.). I watched the match footage in slowmo and found lots of weird instances of animations popping during transitions. I.E. the end of special moves, hurt states, etc. Hopefully, the game gets more animation polish.
It looks like Gabrielās moves are heavily derived from Rock Howard of KOF. Is he a vampire though? I would have thought you would reference Dimitri from Vsavā¦ļ»æ
The 3D models, textures, and environments look pretty great. It could use a bit more contrast between characters and environment. Maybe add some rim lighting to the characters to make them pop.
Overall the gameplay looks pretty derivative of SF/KOF, doesnāt look like my cup of tea.