I can understand why they’d want to avoid 2v2 in SFxT. Team tournaments are a hassle no doubt, a tournament which is well run has all games going on at the same time simultaneously in order to save time and keep people active during an event. But more often than not a player which is signed up for many games has schedule conflicts, sometimes the bracket just works out that you have a game in SF4 and KOF at the same time, one game has to run a different match or wait for you to end your game, this goes double for a team game, especially one that requires both players at the same time, it’s a nightmare to get the people required in the thick of an event.
However, that being said I want to say this, if SFxT is not ran in a 2v2 format then it’s not worth running at all. SFxT has nothing to offer as a 1v1 game that isn’t available in any other game. In today’s fighting game scene we have alot of games to choose from, Marvel 3, AE, KOF, Skullgirls, MK9, Tekken6, ST/HDR, Blazblue, the list goes on with more and more games all of which are 1v1. So in a sea of games you have to choose which to run. It’s impossible to run them all unless you’re running a weekend long event inside a huge venue and even then you’d have the organizational skills of a magical unicorn to even have a chance of running something like that. So you have to narrow down your choices to a reasonable number and you have to choose based on what you think is best for the scene.
That decision, I think, should be made considering several factors. Popularity, excitement, how other people specifically majors are doing it and finally efficiency
Any tournament ran takes money, and requires a fair amount of people in order to be considered a successful so as an organizer you have to include games that are being played, if we ran Blazblue Soulcaliber and Smashbros we wouldn’t have that great of a turn out (this is only speaking to our scene that lineup elsewhere could be huge and be a great tournament) so we have to field games that draw people in. Considering this SFxT makes some sense, it’s a newer game so we hope it will pull in new faces. This is the bread and butter of SFxT I think, it’s a game build to be fairly noob friendly (not making a judgment call about the game based on that just making the observation) but most casual players which the simplicity of SFxT appeals to does not want to participate in a competitive tournament. However if the game was in a 2v2 format then it may appeal to new faces a bit more, losing is no longer entirely their fault, they get to train with a friend and the games are less intense.
Also when choosing games to field in a tournament you want at least one game that will be exciting, it creates a better mood for the event itself and makes more people want to go next time. It creates a buzz around the day that people who didn’t go hear about and while I can’t say for certain 2v2 will create that excitement I can say with certainty that 1v1 SFxT does not bring it. You can’t manufacture the excitement that resonates in a tournament setting, it’s something that kind of develops naturally, but it develops based on player rivalries, close matches and natural comebacks (note this does not mean lvl3 xfactor, or ultra comebacks I’m talking about good old fashion footsies and solid play when you’re at pixels of life away from death and outplaying your opponent in very tense situations) this tends to happen a lot more when there are four people playing at the same time than with just two. Not to mention the drama within a team itself.
There’s also an appeal to authority to consider, yes I know it’s a logical fallacy to use authority in a debate but it’s slightly valid to use here so hear me out. When you’re running an event you should consider what other people are doing around you, if your players are prepping for evo then you should probably give them an opportunity to practice. Evo has announced that they will be doing a 2v2 format and some events, especially events which provide seeding points for it, should provide players with an opportunity to experience that event. By participating in a 1v1 SFxT event you’re not getting any experience which will help you in the actual major you’re aiming for.
Finally there’s efficiency to consider, as discussed earlier it’s tough to get the people organized for a team event, people have to be ready at the tournament but more than that it depends on people actually having teams ready before the event! Button checks will take double the time, people finding sticks and getting on the right sides is also a pain. This game and this format does not lend itself to being efficient in the thick of a tournament environment, however I’d like to propose a solution to this. Make SFxT 2v2 a major event. Have every other event done before you even start the 2v2 event. All matches are played on stream and all players had to pre register before the event. Now you get to organize specifically around the 2v2, there’s no other games going on except casuals, runbacks and money matches (err “Capcom unity points” matches) if you had allot of signups make it 3/5 single elimination. If you run double elimination you might want to add another setup for the event but make it a fairly open setup so spectators can watch. Now you have created a pretty awesome event imho, you have local players bidding for teammates, you have a main event which can pull spectators and create a buzz about your tournament with and you have provided a window of opportunity for people to get casuals and runbacks in during a tournament (which is almost never done)
Sorry about the long post, this has been on my mind for awhile now and since I’m supposed to be doing homework my mind, of course, chooses this to ruminate about. I also think that as a local we should play with gem loadouts and that too should be preregistered but that’s not really as big a deal to me as doing the 2v2 event.