Trying new things means death… huh?
I beat a good Gief yesterday by finally using jumping back fierce. GOD, you have to try that shit it’s so gorgeous after a blocked df.hk - it even stuffs most of his jump ins.
Also I found that countering with a semi-rush now and then helps keeping the giant from chasing you into the corner.
Also, EX Walldive punishes inattention.
oi last night fighting with a balrog, not strong on ground work but good with combo. ate his 3 parts combo that ended with ultra XD…
I am too afraid to do df hk on a gief, since lariat is just one thing that will stuff it. but i have seen the jumping back fierce in mny videos i think i am gonna give it a try tonight on other characters.
Hangeer let the giant hairy russian come to you. If he taunts and you have meter make sure he eats an ex fba…in fact you can catch some Giefs whle they are walking towrads you.
Turtle turtle turtle and poke the fuck out of him.
This is really the only way to play against Gief. Often I’ve gotten greedy/cocky against Gief players once I get a lead, so I go on the offensive. Never, ever is this a good idea. Gief just has to mash out a few moves to completely change the tide of the match.
fighting Giefs is really fun for me, usually an Easy win.
I’ve foolishly done this too.
scary gief plays defensively and slowly but surely approaches. once he is close enough suddenly a barrage of shit happens. it is like a giant polar bear on feeding time and you are keeping it blueballed… oi…
Don’t we all? :lol:
It’s only an even match because we get cocky after a round of dominating him, and we lose because of the cockiness =P
yeah for real. i really gotta stop thinking i’m some invincible ninja dude when i’m dancing around gief and have the lead
anyway, anyone have some tips against fuerte? according to this site, claw has the advantage, but those crazy mixups of his sometimes gets me and when he does whiff moves, i’m not entirely sure how to punish
St. RH and jab RCF will stuff his runs.
I think we had this discussion a few pages back about fuerte. Claw does not win this matchup at all, as far as I’m concerned as a fuerte main. It is an even match at best. Even according to the japanese chart it is an even match. If you asked me I’d say it’s 6-4 fuerte. Noone has really suggested anything that works yet in the thread tbh, everyone keeps trying to tell people to roundhouse his runs, do KKK flips, and other nonsensical advice. You can’t just sit back with vega and counter fuerte. You will get completely raped.
Pressure is his weakness, exploit that. You want to fight fuerte basically the opposite of how you fight gief. If you are on defense in this matchup a good fuerte will not let you do much.
Course my advice doesn’t apply to 9/10 of the fuerte’s you’ll meet since almost all of them are horrible. Against most of them just DF+RH him every time he moves and backdash every time you’re getting up, it’ll work on those guys. You can even backflip against scrubs, they won’t punish it.
Yeah, this was the first Fuerte that has ever given me trouble. Dude knew how to punish back flips so that’s a no no and when he laid down the pressure, those mix ups of his get me every time. Mind you, I was winning matches as much as he was, we were even in win count by the end, but hell I did not feel satisfied at all. I feel very unsure fighting him. Putting pressure on him indeed does work, but that works both ways in this match up it seems.
I wanted to vomit when my ultra went through his ex anti air command grab. That’s just silly.
Thanks for the reply though!
Dito. I had so many discussions on matchups I thought were wrong on the japanese chart because I heard people here boasting about 7:3 shit. After thinking about it for a long time (and I previously always rejected that answer) and watching a lot of matches I found that the japanese charts are always right.
Vega/Gief is not 7:3, Vega/Fuerte is not 6:4. Of course, I saw Bebop rape a Fuerte, but after that I saw a Fuerte rape a Vega REALLY badly.
EDIT:
This is how I ended up against a dictator yesterday:
Now I know we have already discussed how to beat sk plenty of times. But how do I avoid getting into this situation in the first place? I end up losing after a knockdown and those sk literally drive me into the corner, where I lose gear and end up being a victim of bisons mixup game.
[media=youtube]M6IGfDaAZ2k&eurl=http%3A%2F%2Fstreetfighterdojo%2Ecom%2Fsf4%2Fmatchups%2Fmbison%5Fvs%5Fvega%2Ehtml&feature=player_embedded[/media]
goddamn lariat spam giefs… that move is ridiculous in this game.
I don’t know if I was just hitting it on the end, but I’ve beaten lariats with claw dives.
I just fought two giefs almost as if by fate, and destroyed them with some standing HK, at distance it will kill the lariat (much safer than sweep, or flipkick it feels) and it also stuffs that fucking green hand pretty well too.
Green Hand can be stuffed by anything. It’s shit and only useful to get near the opponent. Anyone who uses it to actually attack you is an idiot.
About the lariat: Block, then punish accordingly. Lariat is punishable like a SRK, the timing is more tricky though. I always do cr.mk -> EX Dive if I have meter. If not, I do a slide then get the hell outta there. St.HK also works pretty well.
For me i wouldn’t even remotely try to walldive a lariat. I’m not as lucky as you, it trades too often in Giefs favor.
Remember if it’s a good Gief he will use green hand to move just close enough so that Scarlet Terror whiffs.
Well, hk is much safer and now I’m using that from now on. I’m a little wall dive crazy.
Yeah, though that hk really seems to destroy it.
Jup, that’s what I was trying to get at, too. Green Hand is either used to make you do something stupid or to get closer to the opponent on the ground. I’ve also seen Giefs trying to catch me with it while I was jumping.
Green Hand is not supposed to be some kind of invincible attacking special to blast your brains out. It gives frame disadvantage on block to the user and overusing it is probably not a good idea.
I’ve done this as well, not sure how it works really.
It may have something to do with the positioning of the dive, so that you’re only using your claws to hit the very most outside point of Gief’s lariat. I don’t know, but that’s a guess…