Old Vega Matchup Thread

Sixcolt, you’re amazing

Cammy:

Don’t forget: you can FA cannon spikes (but not EX ones).

zangief:

Use st.MK to hit lariats. I know most people laud st.HK, but MK has longer range!
I hit up practice mode the other day and was shocked at how far away you can be and still hit a lariat (or jumping 'Gief) with st.MK.

On the training mode stage, there are these big blocks on the floor, right? Well, they’re each composed of five smaller squares.
I positioned Gief so that his toe was right on one of the big red lines and set the dummy to alternate KKK and PPP.

Get this: I stood 20 “units” (small squares) away and still hit the big bastard with st.MK.
St.HK was still good, at 17 units, but MK has some crazy hitbox. It will hit him when it’s clear that Vega should be whiffing (but I guess that’s due to the enormous hitbox on the lariat).
Check it out for yourself!

This is pretty cool but I find that low damage counters/punish just teach your opponent to stop leaving themselves so vulnerable and you don’t get a win out of the lesson.

I think you’re better off just sweeping a lariat after it’s run its course, if you have the distance.

If you’re up close you’ll just get nailed in the face like with anything else after a lariat.

God, I played a REALLY good Gen player today and I became completely clueless as to what to do. It’s not really a huge issue I guess, seeing as there’s an obvious lack of Gen’s online (at least on PSN) right now, especially good ones, but still. Any tips on facing a good Gen? Dude got me in the corner and started his stance switches, I was just like WTF? Couldn’t do a thing.

Oh and side note: Why in the hell is Gen’s roll faster than Vega’s? I mean seriously, isn’t that completely backwards?

Ok Sumo Smash spam. Any reliable way to get out of it? So far i tried:

FA: Doesn’t work because it hits twice

Jump away and hk: Sometimes works if he does lk version otherwise it doesn’t.

KKK flip: Rarely works because of the fast recovery on sumo smash.

ST: Gets stuffed

I also noticed that it sometimes acts as an armor break and sometimes not. Does it have anything to do with how much in the middle of Hondas ass i get hit or something?

Okay guys.
I don’t know who I should believe anymore. Bebop says Zangief vs. Claw --> good matchup, but why the hell does the japanese chart say it’s in Zangiefs favor?
The matchups are all different and awkard… like vs. Dictator it’s 5:5. How can that be even possible?

Claw is this one: ???

I wouldn’t put too much stock in that chart anymore.

Yeah, the chart seems a little wonky. Maybe America just has the better Vega users. =P
Or maybe they’re already passed our stage, and this chart is predicting the future of Vega for us? ._.
Honestly though, I don’t see what gief can do to suddenly make Vega easier. Gief is an all around easy match for gief, or at least when I play him.

meh, you just need more experience against him.

Well I’m a fuerte and seriously have alot of trouble against Vega, not sure if you guys wanna answer but what do Fuerte’s do against you guys to take you down. It just seems like he has an answer to everything i do.

Its a good matchup, not easy but good.

It’s probably an armour break if entered with reversal timing (like all specials). What might be happening is that it keeps armour break properties on both hits - like, if the rising hit is a reversal, the drop will still break. That’s my suspicion, anyway.

There are two main ways to deal with butt-stomps - block the first hit and FA the second (which I guess can be risky if my guess about armour break is true), or just watch for the cross-up and block both hits. Honda’s not at a very big disadvantage on block when he lands (it’s minute … like -2, or something), so don’t do anything too risky.

I’ve found good Hondas really, really tough with Vega.

I’ve been having a tough time vs Honda too, I barely won a match yesterday vs Honda, and then at the medals screen it turned out he only had like 600BP, ugh.

I often get butt-slam spammed, FA’ing sounds like a great idea, but I wasn’t sure about the armor-break properties of it, so I played it safe.

Gief is a tricky one. I find that whenever I play a Zangief player, the matchup is either extremely difficult, or piece of cake, depending on the skill of the player usually. I’ve played against some that just spam lariat, in which I proceed to Slide, 3P Backflip, Repeat. I’ve also played some really good ones that use their Green Hand to gain a positional advantage, and go for SPD’s.

I think the thing with Gief isn’t so much that it’s a difficult matchup, it’s that if Vega makes one mistake you can say goodbye to like 40% of your health. Oh, and if they have an Ultra it’s even worse. I can’t tell you how many times I used to be entirely in control of the match, only to give Zangief a full Ultra, then slip up and eat the entire thing. I don’t do it much anymore, but still, that was like 70% of your health gone. Crazy.

You hit it spot on. In that tourney last week I was in total control of the second round, he hit the ultra, mask came off, you know how it ends…

For the Giefs who know their game they’ll use that green hand, like you were saying, and then if you whiff the ST…watch out.

Patience is king vs. Gief.

Gief is not a ‘good matchup’ for Vega at all, imo.

You have to play perfectly to win because if you mess up you’re done. 5-5 at best.

I agree with the Zangief assessment.

Anyway, back to Gen.

I’ve had a tough time with a certain guy who happens to play Gen (on this board), but I’m starting to think that the character isn’t that bad of a matchup, it’s the guy playing him!

Anyway, the thing that gets me is the crossups…but it’s not only the crossups, but it’s what he does after the crossup. Cr.lk–>combo? Link combo? Jab, jab, throw? Is he hitting high or low? Overhead or sweep? If you ask me Gen is the king of crossups and mindgames and Vega doesn’t have a lot of answers.

The other thing is the priority on Gen’s normals. I get stabbed to death by that pointy finger. Ouch!

Not to mention the bicycle kick he has, which will snuff out a lot of Vega’s air options.

Anyway, when I have won, this is what I have done:

  • Stay away at all costs. Do not let him get in.
  • Play keep-away and let him make the mistakes.
  • Since he has to come to you, be ready to poke with your lengthy normals (st.mk, st.hp). You can’t be predictable about it though.
  • If he does get in, be on your toes and get ready to tech a throw or backdash away. Absorbing a hit and backdashing also works.
  • After he’s done his poke string, he’ll more than likely want to jump to the other side and try again; use your st.rh to ground him, but be careful because he can sweep you if he decides not to jump.
  • Forget about ST; it’ll get stuffed by most anything.

That’s all I have. Very general stuff.
Anyone have any solid techniques? You know, “use this thing to beat that thing” type of info?

What Merk said. Everytime I fight a gief, I dominate him. Then I decide to get frisky and cute with some rushes and jumpins and whatnot, and end up paying for it.
But if you do it correctly, it shouldn’t be too hard. I’d say 6 - 4 as long as you concentrate.

my friend mains gen and he is a easy matchup if you learn his moves and what is punishable, if you dont it can be hard

first of all gen has some mean jump in options and his jump is unique, its got a different arc from anyone else in the game, sadly for vega that makes the generally useless scarlet terror even worse here, so i tend to just do st. rh when hes trying to start his offence with jumps ( yeah you might trade but its worth it in positioning here )

in his mantis stance youll see alot of hundred hand slaps for pressure and to try and interupt your moves, all you need to do is block it and then do rh scarlet terror if you do it with reversal timing you hit him for good damage and get him out of your face, hell stop throwing these out after 2 st’s

gens other special out of mantis is gekiro his AA, this move can shut down alot of your jump ins for decent damage, but if he whiffs this move you can hit him with a lvl 3 focus into bread and butter because the recovery is so awful, so i just try to bait out a whiff with shallow jumps and very jumps, either way with vega you dont need jump ins to start your offence

gens crane stance has a few moves you should know about, his roll attack which you should be blocking and then countering with cr. lpx3 xx RCF

his wall diving stunts are alot like yours except he has no throw so you can just block and let it be, he has a couple options with different counters, a straight down kick from above you that you can dash back on or and im not sure on this you can just FA, i just dash out of it and hit him with any combo or reset starting with df. rh ( combo into izuna drop with meter, reset when i dont have any ), he has a kick that sends him to the other wall and then flying at you, block it and counter with cr. lpx3 xx RCF

gens ultra and super combos arent too bad to deal with either, when he has ultra and is in mantis DO NOT whiff moves or your gonna get nailed, when hes in crane stance dont jump at him or your gonna eat an ultra, also when hes in crane with ultra block low if hes close, his cr. lk can go into his mantis ultra

the main thing with this match is gens normals suck, they are slow, dont have priority over yours, and dont reach out like yours do, this applies to both stances and you can poke him to death with easy if you play patiently

hope this helps

^^

Awesome, thanks to Jarekov & BeautifulViolence for the tips. I’ve been struggling when I play Gen (albeit, rarely), so hopefully I can put some of this to use.