Old Vega Matchup Thread

Against Cammy, airthrow, airthrow, airthrow XD
And keep a good distance between you and the enemy.

Also, block low, block low, block. Low. Just about every move she can pull off can/needs to be blocke dlow, and once you block her special moves, she’s wide open and easily punishable. Most Cammy players online are gonna be liberal with Cannon Spike and Spiral Arrow, so make 'em pay for it!

Can someone explain to me about steering vega, I know how to do it and so forth but Im looking for someone to put the details into words, eg: like what he can and cant do.

Also any guide on cammy yet I get pwoned by most cammys out there.

I’ve never had an issue with Cammy. :\

Also cr.hp beats out bison’s head stomp.

Well for me some cammys are monsters constatly spiral arrow into her up kick for which I cant remeber the name to, but other match ups that people have trouble with I dont seem to have like sagat and giefs are for the most part easy for me, anyway any info on the steering mechanics? I also read here that u can steer his sky high claw??? True?

I’ve lost to plenty of Sagats but I think Sagat is much more winnable than Blanka is - Blanka stuffs everything with electricity and ball.

Cammy gives me trouble but I beat her mostly with pokes - you can punish her cannon drill with c.jabs and c.strong - I always go with the jab first because it gives her less time to thrust kick me.

If she starts getting too jump-in happy I get some distance and do a c.fierce on her.

I also had huge issues with Fei Long initially but between pokes and c.fierce to stuff his jump-ins I’ve been doing much better.

So far my Blanka tactic is poke or cosmic heel a couple of times backflip the hell out of there repeat…still learning but the games are close.

Ok probably i wasn’t in my best shape 'cause i dropped from 3300 BP to 2500 in like less than 1 hour, but i’m really starting to feel hopeless against jumps in, especially shotos.

There’s nothing to stop them from jumping at you, really nothing. Scarlet Terror ok we all know it sucks, i lost another match again trying to AA with the EX version ad it got beaten clean by Ken’s j.mk. You can grap them in air yes, but you have to anticipate the jump by a lot and anyway smarts shotos will star doing flying hurricane kick and stuff you anyway.

The only option is to block, but honestly blocking just sucks. When you block a guessing game starts and is always at the advantage of the attacker, who has multiple ways of dealing damage: tick throw setups, overhead, low kick+combo. And don’t let me start talking about backflip: this move is good if used rarely, but if you become predictable, it can be punished VERY hard.

Probably i’m just missing something, or at least i hope so. But really against heavy pressure is always a uphill fight, a huge one, and a mistake can cost you 50% or more of your health. And the lack of an overhead attack really starts to hurt ad higher level, even if always causal, because you can’t pressure shit, and basically you just have to stick to the hit&run tactic all the time.

I love Vega really, but for the first time today i felt really frustrated while using him. :sad:

Practice practice practice your air throw. Learn to anticipate. It has become my first line of defense as an AA. I have even grabbed shotos out of air hurricane kicks…although Im pretty certain it is when the move starts up.

Hey guys

i haven’t posted in while here’s Some of the random info i got on some match ups.

Akuma He’s basicly Sagat that takes alot of dmg(even more then you do).

1.If you have a life lead Stick with it(this should be appiled to all your macthups any way).

2.Dont Clawroll(without focus cancel)or DF.mk When he has ultra(not all akumas players are skilled at using ultra that fast tho)

3.You can counter his ex fireball by blocking the first one and Focusing the next.

4.Jump alot.Worst case you get hit by a shoryuken dealing weak dmg.Best case he misses with gives you a free DF.HK to whatever.

5.In a Corner He’s going to do

1)Ex Fireball to overhead.Good way to stop this is to back flip into Flipkick,Skyhighclaw or Exroll if you have sometime to use them,or Block then focus.

2)Demon filp.Kx3(i think is the shortest back flip)then jump stright up since most of the time if you don’t you will be grabed.

3)Fireball.Which in this you free to do basicly anything to counter it.

Sagat.

1.You can duck his high-fireball.

2.If your Exacty right above Sagat i think you can inzua drop out him out his tigeruppercut(I THINK SOMEONE TESTPLEASE).

I got alot more but i gtg.

First time I hear this, sounds useful, I will check it out.

welcome to the vega board, good to have soem more players with potential.

If you Akuma does NOT have ultra, claw roll suddenly becomes godly, since you can use it to punish air fireballs. (!!)

And you can kinda Izuna almost anything, but the timing has to be very perfect for stuff like that.

I love that his air fb. has been way toned down from ST.

Claw roll punishes air fb? Fo’ reals?

Which Claw roll? medium?

When akuma is done blocking the last part of vega claw roll he can punish it with his ultra doesn’t really matter what claw roll it is(assuming they all have the same recovery time).

also more info.

Balrog(boxer)

1.This match will be mostly a poking which he’s trying to get you in the corner and your Moving in and out of his Headbut range Know your poking tools.

Hk)This stuffs all of his Dash punches so use it when you can.

HP)Great attack on thier wake up,they tryed to dashpunch they get hit if they headbut i think it trade or you get but your to far away to be comboed with a super/ultra.

Flipkick)Stuffs Dash punches and i think goes Past EX Punches?Use this when your oppment think you can’t stuff his dash punches without HK anymore(since your crouching).

DF.HK)Use this if your too close to rog i think it goes over his Cr.Jab.

Cr.Mp)Decent tool for combos don’t overuse it since you will get stuffed by a head butt.

2.If Balrog too close Jab-SkyHigh claw Over him for space.

3.Just like ryu/Ken be careful of his Headbut out of block strings.

4.ExSky high claw is the best way to punish EX dashes.Not olny does it hit him out of it keep you a good distance away form him.

5.Good way to Punish Headbuts,

1)Airtrow(if you have time.)
2)DF.HK to whatever
3)Skyhigh claw to get away.
4)Claw roll a good way to deal dmg and get out of the corner.

6.Dont Backflip since If he grabs you your knocked down in the corner and that his mian goal in this battle.

That’s all i have for now.

Ok so I tried using level 1 FA’s to beat jump ins and had moderate success - about 50% of the time.

Sometimes I wouldn’t get the counter hit off, sometimes it wouldn’t crumple the opponent, and sometimes it did crumple the opponent.

I think it’s a viable option but I need more practice to know if it’s an effective counter.

I was under the impression that only lvl 2-3 FA caused crumple.

Also now that we are talking about Balrog, both cr.MP and cr.LP(?) stuff his dash punches but like Jinofcoolnes said, both st.HK and Scarlet Terror stuff dash punches as well.

Honestly Balrog is the second matchup where I need to concentrate the most, 1st being Blanka, Wall Dives to escape corners, pokes, looking for openings, gain momentum if he misses a dash punch and you jump and follow with a combo. Headbutt takes alot of damage, so that is your worst nightmare.

I read it crumped on level 1 only if it was a ‘counter hit’ - is that not true?

one thing I just learned playing against Akuma - cr. MP (blocked or not) is not your friend if he has an ultra stocked.

I think it’s best to play even more careful than you hopefully normally do, since his ultra deals one hell of a fucking damage and can cost you the match.

I believe it’s true that you can Izuna Drop him out of his uppercut (I mean Sagat) - I landed it a few times by accident.