That’s awesome, mate. Those post srk set-ups will be majorly handy. Her dp has an irritating habit of auto-correcting half my jump-ins. I’m guessing her EX-dp is 5 frames as well? I must be timing it retardedly.
Surely that j.hk isn’t a true unblockable, though? Seems like it’s just hella ambiguous if the CPU can still block it.
Cheers for all the info, though. Will definitely come in handy.
I just tried out both the j.hp safe-jump and unblockable j.hk. Holy fucking shit! Two awesome new tools to play around with Not sure about the practicality of the unblockable, but that j.hp is so sick.
hey ken’s … i’d like some advice on how to deal with high level juries . stratagies , normals and whats can be punished from her arsenal .
i am ok with the matchup i guess , i just get out zoned alot with her . cheers
All blanka balls are safe in Super, you have to either jab them or DP if you got the reactions. Only upball is punishable by step kick or ex tatsu.
Vega’s Wall dives can be anti-aired by late Mp.DP from crouching positions. Just keep buffering d,df when he starts the dive, press MP when he gets close, it will auto-correct if he crosses up too.
With regard to Vega, his wall dives have a really weird recovery, which makes him extremely vulnerable; I’m pretty sure you can U2 punish it on block, but not sure if that goes for all strengths… DP can be unreliable, but if you get the timing down it isn’t too hard to land as he comes down. Take this with a pinch of salt. I’m a scrub and this is just what I’ve noticed personally.
Does anyone have any solid, general advice on the Dee Jay match-up? I honestly find it one of the hardest fights in the game. I’ve yet to suss what to do to him on knock-down and he zones like a muhfugga. If I x-up and his EX-upkicks whiff [to the other side], what is the best punish, if there is any.
Deejay is vulnerable to meaties. Don’t jump at him unless its a true safe jump. Meaty cr.lk or cr.lp OS sweep works great against him. Remember that deejay can’t charge as fast as guile so you can keep up in the fireball game.
Yeah, Bison seems like a real bitch for Ken. I’m curious, what are the most common OS to use on him? Also, how do you guys play the match when neither of you is pressing advantage? One more thing, punishing head stomps seems straight forward, but what’s the best way to punish Devil’s Reverse? MP Shoryu? Or is there a better option?
[media=youtube]kSoPMh2tGlE[/media], answers all questions about OS against Bison. If you’re not pressuring bison you might as well throw a few fireballs to give him an obstacle course…unless he has ultra or sittin’ on down-back. In Super I’d probably whiff a few light shoryukens to build meter but in AE probably not. If he’s doing devil’s reverse you can react to it and knock him out of the air with a neutral jump roundhouse or fierce, or low forward it as it’s coming down to make it whiff or mp shoryu…Ultra 2 is also a good option against devil’s reverse.
Tomorrow’s the day I’ll release the new match-up threads that I’ll try my best to update on a weekly basis. Expect it to be posted around the end of the day PST. I just need to pm a mod to sticky it right?
Also, I’m missing/not gathered enough information on certain characters at the moment:
Cody
Dan
Evil Ryu
Gen
Gouken
Hakan
Ibuki
Juri
Makoto
Oni
Rose
Yang
Cody - Don’t OS mp srk, zonk knuckle wins. Use u2 to punish blocked ex zonk(it will happen and must be reversal). Punish blocked normal zonks with cr.short into bnb. Get the knockdown and win. All ruffian kicks are punishable with f.srk.
Dan - …>_>; Eh… lame him out. Don’t try punishing dan kicks, you’ll get fucked up. Block dan kicks, delayed crouch tech to beat the 50/50 game he runs afterwards.
Evil Ryu - Realistically you should play this almost like Ryu but that command kick that’s overhead when EX is the only thing you gotta watch out for. If he’s doing say cr.strong x2 and then that new kick you can uppercut it before it’s active frames start.(same as guy shoulder/yun shoulder)
Gen - You have to make sure that the Gen player knows he can’t get free jump ins, if not you’ll get bombarded by all sorts of jump-ins and get blown up. Punishing blocked up-kicks has to be on point, he can’t fadc that shit so he’s really committing to a bad uppercut much like headbutt. So if you’re maximizing your punishes every time he’ll be less likely to throw it out.
Gouken - Rush him down. Empty jump to bait the high counter then punish with cr.short into bnb…walk up throw is also good. Doing nothing is good to bait the counters and punish…make it count too. There aren’t set tips per se to beat Gouken, it’s just abusing a bad character’s options.
Hakan - Come on…? He can easily slide under fireballs so rush him down, he doesn’t have a good anti-air besides u2. Play it kind of like Abel but with less respect. Be wary of the slides, they work the same as Blanka’s and Bison’s. Safe at far distance, punishable when blocked relatively close.
Ibuki - Literally get the knockdown first and you should win. But the same can apply to her as well. Don’t rely on fireballs too much in this match. Know what Ibuki is capable of and defend against it properly. Focus dash through kunai mix-up(Or block Ibuki, not the kunai to actually block the kunai), use Focus after blocking ex dp to beat both her options of doing nothing or throwing a kunai and get the focus crumple > combo of choice. Maintain your ground and don’t let her get free jump ins, anti-airs must be on point.
I’m tired of typing lol, that’s my advice for those particular matches. I’m sure someone else will put their two cents in as well.