(OLD) "Dear Doctor!" Ken Match-up and Insight: Ask a question, get an answer!

any anti honda strts would be nice

Yeah, the first update on the thread :slight_smile:
Since evo, all Ryu-players seem to be little Daigo-wannabes. Very annoying…

But I actually have more troubles against Gief at the moment. I know that lariat beats everything, so I always try to space as much as I can and try to poke him out of it with cr.mk. But because of Gief’s huge life it seems to take forever, and I just can’t get some meaty combos against him. I tried tatsu after cr.mk poke and always get an ultra or another grab afterwards. Also, Ex-flat into throws rip my life apart :frowning: I lost against every Gief who only had the slightest glimpse of what he was doing so far. Any suggestions?

As for honda, what exactly is your problem with him? I don’t have much experience against him, but I think I have the highest win quote of all characters against him. Maybe I only played against scrubs so far :slight_smile:

Gief is all about patience. You want to slowly push him into the corner with cr.mk pressure and deny all his easy damage options. This means dp every jump-in and punish every green hand (low forward, ex dp works well).

He might try to bait your strong dp to wiff with a short jump so you might want to use ex dp as anti-air when you have the meter just to be safe.

If he starts trying to counter poke your cr.mk like with standing short you can sweep him or fireball him. Mix in low jab stand jab low strong with the cr.mk to stuff his normals and bait spd wiffs and green hands.

If you happen to hit him with a fierce dp at mid screen this is a good opportunity to use fadc air ex tatsu as it will push him all the way to the corner.

If he gets in I think you can beat his tick throw, tick lariat, tick ex spd mixups with option select throw tech/focus absorb backdash. This would lose to jab spd though so its still a bad situation.

I’m no pro, so bear that in mind with any advice I give, but against ‘Giefs, I just LOOOOOVE it when they jump. Air tatsus are frickin’ awesome against jumping 'Gief. I have yet to get one stuffed. I always use H. Kick tatsu, knocks him down and pushed him away, effectively making jumping toward you a no-no. Hope that helps a bit. Straight-up and M. Kick is also highly effective.

For Gief you can Shoryu his ass after a blocked greenhand. Just watch out because they may bait it with a green hand canceled and a backdash.

cr.fp seems to work well as AA if you have trouble DPing on reaction. Watch out when you are poking each other and when he throws out a cr.hk GTFO because it will most likely be followed by an spd. It inches him just a bit closer and puts him into spd range.

Air to air tatsus are nice too as Annihilationscape said above.

cr.mk xx ex.shoryu is the better punish option, more damage and if he cancels to backdash the cr.mk will wiff and you won’t get the cancel to ex.shoryu

i dont main ken but i thought i’ll help out cuz ken is cool and has style. ryu’s shinku hado whiffs pass ken when he does cr.mk. At first when i saw it i thought it was a glitch but i tested and it work 100%. but the cr.mk must hit ryu.

first of all don’t use hk or lk tatsu against gief EVER, even on hit he gets a free ultra or command throw. ex and mk are both safe though so long as you hold jump during them so you jump at the first possible frame, i prefer neutral jump because you can punish the throw whiff, but your vulnerable if they get wise to your tricks so a back jump can help when they wise up.

well i play this particular match-up from both sides so i’ll start by letting you know what im looking for as a honda player: hado from 1/2 screen or less is a free 300+ damage for me… don’t do it. step kick abuse, again a easy 300 or so damage for honda because of his hitbox on neutral jump HP. never ever jump against a honda unless you know 100% certain that it’s a clean cross-up, and even then don’t be too quick to stick a poke out as auto-correct can give a lp or ex headbutt a turn around and they both do major damage as well as pushing ken a ways across the screen. lastly don’t be too poke happy, as a good honda will be looking to catch limbs with cr. jab xx H. HHS which is major damage.

so now what your looking for on ken, honda’s AA options really pale when he’s being crossed up, so if your good at your safe jumps abuse the ever-living shit out of them as it’s very difficult for honda to punish and generally he has to settle for trying to defend his way back to neutral. if your past 1/2 screen, outside of honda’s jump in range/ultra range then you should almost allways have a hado on screen to deny honda even the thought of a headbutt. also look for fool-hearty buttsplashes, if honda does one when you safe-jump cross-up then he will fly past you and be open for either hado or sweep punishment, if he’s in range use the sweep as you can continue to pressure him for free with safe-jumps. the key to this match for ken is patience, patience and more patience.

hope this helps, if you still have honda questions that i didn’t go over then let us know more specifically what’s giving you issue’s

Thx highlulu i figured it was more of a patience fight than anything. I always end up getting hella frustrated sometimes and walk into alot of stuff.

Thanks for all the good suggestions on the gief-matchup. Gotta try that at the next one who happens to cross my way :slight_smile:

Just a suggestion - maybe against Ryu try and included what he doesnt have, which is his f.mk? Its definitely something you can only use once or twice in a game to surprise them and make up distance - but for me I find some Ryu’s tend to panic when they cant zone and are getting poked a lot, I pick Ken over Ryu mainly thanks to the timing on combos which open up more possibilities, its great for frustrating players and any poke imho is a good one… you can mix it up in all the classic ways, l.mk/jump (up or fwd) and even throw a cheeky fireball and follow up with a jump ;`)

I also think you were light on the dashing thru FB’s? After watching Chaos play Daigo it was the one thing that seemed to suprise him and close the gap… I’m sure he was kicking himself for not expecting to suprise him so much with it but I’m sure if you use it sparsely you can do some decent damage if your prepared for the best situation?

And just get up in his grill and jab the fuck out of him… bombard that bitch! I need to play… stuck on a laptop… :`(

ps. I am a noobie and these comments are obviously not safe unlike the recommendations in the match up… which are good solid suggestions… a lot more important imho and always greatly appreciated!

I was playing a couple of Geif’s today, and I noticed something.

If they jump over your FB with a forward jumping HP.( I think it’s HP. The one where he goes head first with on arm out.) I couldn’t figure out how to counter that until i started dashing forward after I threw a FB, normal dash, not FADC, then do a HP SRK. Note this only works if they are on the other side of the screen.

It seemed to be pretty effective against most of the Gief’s i’ve been playing lately. I’m not sure if someone has already mentioned that in the old matchup thread. If someone did then… my bad.

I also noticed against honda, you can poke a step kick immediately after a blocked non EX headbutt.

honda is my secondary and this information is not 100% accurate. step kick punishes mp and hp headbutt, but will fall just shy of hitting after lp headbutt… and i personally love it when ken’s don’t realize the difference cause they eat a ex or lp headbutt for their trouble.

other than distance, what should we look for to determine if it’s a LP headbutt?

the startup is unique, it’s longer for one thing and for another his belly is a bit lower to the ground (secret about it is he is in a grounded state during start-up, all other headbutts are counted as a in air state. which means you can throw him).

Good to know, i usually have trouble against good E.Hondas

So not to be rude or anything, but… Is this thread going to be updated anytime soon?

I figured I’d ask so everyone knows, guys like me could still use matchup threads :smiley: There is still a demand. Thanks for the Ryu, Honda, and Guile strats though, killer.

Off-topic: Last week, I got perfected in the first round by a Guile. God, was I embarassed. Slinger’s Guile advice has come in handy to say the least, so thanks!

hi guys,
can anyone share some tips on how to beat El Fuerte and some good counter attacks against him?
thanks.

Once you learn how to block his cross up dive, the match is instantly in your favor. Notice whether or not Fuerte makes a sound… when he doesn’t yell when he jumps, he’s going for a grab. Also, you can AA the grab dive easy, or just dash. You can punish blocked dives with sweeps; Fuerte’s wake-up game is crap unless he wastes an EX bar to get out. His jabs are annoying, but aren’t too much of a problem. Also, don’t forget, Tatsu > Ultra. I sometimes try baiting ultra by jumping often and doing tatsu when the ultra animation goes off. Just keep the pressure on him… by giving him space you’re giving him more options to try and cross you up. Just stay on him and you’re golden.

So any tips against a very, very good Gouken? I know matching his fireballs with your own is very risky, jump ins are to be used sparingly, FADC through fireballs/block then walk when being zoned and trying to approach, and watch out for neutral jump fp when fighting up close but some more specifics would be great. I’ve only fought one very good Gouken online or off and I doubt I’ll be able to find out myself through experience because of the lack of said players.