Focusing them on wake up is a bad idea against everyone. SF4 101

Online… people either, mash armor break or you back dash and probably punish… I do it for lawls against flowcharts on occasion.

Ok thanks for clearing the air.

Funny shit when you charge focus right out of their lp shoryu range ont heir wake up and they throw it anyway and eat a big combo :rofl:

mid screen

cr.lp cr.mk (knockdown) jump mk crossover cr.lp cr.mk jump again but do d+mp at the last moment to hit in front and repeat.

corner.

throw into the corner
jump towrads d+mp and land in front before they wake up and do a meaty cr.lk

or

jump towards and wait a split second longer and d+mp and land behind and do a meaty cr.lk

i think this is a worthy thread to be on the first page and deserves some more attention.

Not sure if this has been mentioned in other threads but I feel there is opportunity to continue pressure after FF chain besides ex hozanto.

Against characters bad on wakeup I’ve followed up ff chain with j.hk or j.mk to continue the pressure. Other options include the usual run-stop , run-overhead.

My favourite is when you notice that ur opponent always does a quick get up after knockdown. Follow up FF chain > hozanto with an ex flip immediately. Catches alot of people the first time around.

What else is a good follow up after FF chain?

well there arent alot of options that I know of other than the one you mentioned, unless they’re in the corner in which you can lp bushin flip. im sure you know about the meterless hk bsk follow up to ff chain in the corner which SOMETIMES can lead to bushin flip shenanigans ineed to go to the lab XD