Okay time for a KOF confession!

There was never a SamSho for the N64. SamSho 64 is for the Hyper Neo Geo 64 arcade hardware.

XI is stupid, learn 2K and 98.

I’m partial to KOF98, 02, and NeoWave.

  • Crouching Tiger Hidden Dragon 2003! 2004 Special Edition! Best KoFs ever. :rofl:

  • As a KoFer, I won’t knock XI even though the mid boss is actually a guy, but still: to get rid of Mai Shiranui was a mistake. Still, she’s hella nerfed from her last appearance.

  • Yes, 98 is King of KoF. The balance is quite good. Not many top tiers, and half the line up is close to each in that breakdown. 03 and '00 should be next on your list. If you’re jonesing for old school, pick up 95 or 96 sometime. UM == can’t wait any longer! Com’on, Toshi!

…err KoF.

KOF97 (the storyline, backgrounds, and controls were the best)
KOF98
KOFXI (even though Gato is just plain Bullshit)

For some reason I really liked 2001, possibly because Lin was one of the best characters I played in that game :bgrin:

I remember someone said a while back that Lin was better in 2000, BLASPHEMY!!!

samurai shodown 64 1 and 2 and fatal fury wild ambition were on neo geo 64, not nintendo 64

wild ambition was also on ps1 however

98 and 2002 is the closest to balance as you can get.

One of the other might be more balanced but not by much. Both of them still have their flaws like say, 98’s ABC damage takes off way too much damage, 2002’s MAX Mode being most of the time useless, etc.

This is from a gaming point of view. If it’s for presentation, roster, music, etc, 2002 is total crap compared to 98.

Runner ups that have potential could be 99, 2000 and XI. 99 had a pretty solid system (even though I did not like the changes). 2000 without strikers would make a pretty solid and balanced game. As for XI, eh, can’t really say much other than it’s just not as broken as the other games. Gato, Kula, Oswald have the upper edge to winning but they are by no means broken (hmm, I’m a bit itchy on Oswald though) like say, Duolon in 2003 where if you don’t have Duolon in your team, you lose by default.

As for games I didn’t mention as runner ups:

94-96 lack balance period. I don’t blame SNK though. Back then almost every fighting game was broken as shit. 97 is similiar to 98, just worse and more broken. You can think of it as 98 beta. 2001 system was broken. Too many abusable bugs. Only a few characters were always selected because the rest of the roster pretty much has no chance. As for 2003, that game has only one character, Duolon. Duolon isn’t exactly strong, but the reason he is is because the rest of the cast got the nerf stick. It’s like comparing Dragon Ball Z to Yu Yu Hakasho. Obviously DBZ characters will pwn YYH characters since they have way more options, like say, blow up planets.

98 had the perfect roster SNK hit the nail on the head with this one.

In a distant second though i hold a special place for 01 just cuz i loved the story though i’m the minority on that but as far as gameplay goes it’s definitely 02:tup:

Asking all the kof heads about buffering in the game and is the same as street fighters?

No its not…it didnt start getting SF friendly until 2003, NeoWave, KOFXI…

Though it also depends on what version you play…like 2002 Arcade is like 10x easier on controls than any home port…

are you me

98 - most solid, all around best kof

2000 - most ‘fun’ kof

best kof for me

97, it just had I little bit of everything

Fuck 2002.

Dogshit > 2002.

98 >>>

2003 and XI didn’t feel right. 98, 97, and U98 are where it’s at.

are you me

Does all the older kof games have BC activate chain combos?

nope i think just 2002 used that i could be wrong, i know that in some other kofs you can go max mode to do Super Desperation Moves but that is all:sweat:

Moral of the story- Custom combos in ANY game have a history of being broken…

Duo Lon was the powerhouse in 2003. He got dumbed down in XI, last i heard.

But as for the best, 98 and 2k2 are probably it. They’re the only older KOF games that still get considerable playtime in japanese arcades.

XI is pretty sweet, too. But pretty much all the other KOF games are flawed in some way-they either suck ass, are terribly unbalanced, or have been superceded by another game.

duo lon had a damn infinite in 2003