i completely disagree here. PC netplay is always more complicated. console, you just pop in the game, and go play.
on pc, you gotta forward ports(and learn how to do so if you donāt know), hope your hardware is good enough, then deal with the legions of computer scrubs that donāt know how to port forward. then if its emulator based(ggpo, p2p, 2df), now people gotta know what settings to setup in the emu to get proper aspect ratios, ensure they can get consistent 60fps emulation with no hiccups, make sure their controller works with the emu/game. And letās be honest, MOST people that play on ggpo are playing on horrible pc setups, or have their crap configured wrong which both chugs down the game for both players. online fg players are fucking poor, why you think most of em use keyboards supposedly?
So my point, is pc online, especially for just 1 on 1 gameplay(fighters), is far from convenient compared to console. on console, the game is designed for the one peice of hardware. The netcode is optimized to take full advantage of the one console. Not having to deal with 8437563876587365783 different pc setups and hope for the best. Since everyone is on the same hardware, theres no worries of some random assclown on the other end having shitty hardware, bogging the gameplay down. Everyone is on the same hardware, getting the same framerates and all that. netcode aside, all laggy games are almost always due to horrid connection or too far away. On pc, you have all the extra variables mentioned above to make online play worse.
Yes, theres more open ended flexibility on how to implement online play on the pc, of course. no bandwidth restrictions and all that. But a console is a much more hardware controlled environment. and most online games donāt transfer that much data so its easy to stay under the bw requirements that MS asks for.
Anyways, good art or not, HD is gonna be fun. From what I have played, I am impressed. The game is really fun, and is very different, but still competitive. Itās very refreshing to play. To us hardcore, is it that big of a deal if the art is good or not? Most will turn it off anyway. Most casual people cant tell good art from bad art, and if they could, 2d sprite based games would possibly still be relevant in the retail market. And considering its a dlc title, they donāt expect too much anyway.
this art delay should be a blessing anyway. If the art didnt fall behind, would we even get a rebalance mode? Or even other goodies? Would we even get a beta to stress test the netcode? So just imagine, if art came along with no delays, we woulda had a much more stripped down version of a game with just a paint job and probably even worse netcode. HDās netcode is not that bad, it just sucks for people that donāt have people near them, which sucks. But itās still really good and under good conditions, and at times, way more playable than ggpo IMO(my gripe here is more emu related tho). GGPO gets the upperhand tho for being able to handle such a wide variety of connection issues, like a champ
People need to stop pointing at sirlin. People need to try and be fucking respectful with your opinions, instead of being pricks, especially about shit you donāt have the facts on. Constructive critisism and opinions are just fine. But have some common courtesy. If it continues, Iāll just close the thread down.
Iāve typed way more than i would have liked
/end rant