Toshin
7861
Mixah I beat you to it, back a page man 
Mixah
7862
oh damn. well, it doesnāt hurt to have it on two pages. lol
x64
7863
That shit is extremely annoying. Especially when all they do are air fireballs to get enough meter for the damn raging demon.
Koop
7864
again⦠i just rush akumas DOWN!!! they dont know anything else⦠not even a uppercutā¦ROFLMFAO
Mixah
7865
pretty much. itās bad when you can beat akuma with gief 5-0
Ghaleon
7866
I am, with my PSX Saturn pad ā working 100% fine just like any other game I use it with.
Toshin
7867
Mixah, its all good, thread is on fire anyway stuff is easy missed, lol
oldboy
7868
Walking under shitty akuma playerās air fireballs is hilarious. Just walk up and throw all day.
io
7869
I just realized something. With all these motion revisions, itās gonna totally screw up some people playing sf4 when it comes out.
bl4rg3s
7870
maybe at first yeah, but whatever
itās a new game so just take it as learning all the moves over again
I have a question:
Watching some Valle vids, I came across a match against a japanese guile player. This match seemed mostly based on projectiles. Very few combos. Iām aware it was a big part of O.Sagatās game, but it seemed a littleā¦lacking in finesse, if you will?
I love this game, and itās very, very tactical, but at high level, does it just break down to projectile wars? I donāt see how it wouldā¦but then Iāve seen so many matches in which it does. 
Different game my dude.
O.Sagat doesnāt exist in this remember?
ST isnāt about combos really though. It;'s mostly about spacing/footsies and knowing your options. O.Sagat was a terror partly due to the insane control and pressure his Tiger Shots gave him.
Remixed Sagats Tiger Shots arenāt quite as good for this.
But, yes in ST, projectile control is a huge part of the game and can make it pretty boring at times.
But I personally like projectile control and itās one of my main gripes with 3S.
Mixah
7873
maybe if youāre not big into fighters or something⦠but from personal experience, the only times I get messed up is in the middle of combos. my mvc2 cammy suffered from me learning ST cammy, because of hooligan stuff⦠eh, five minutes later, it was back. i dunno.
aiy1tm
7874
so has anyone shared this game on PS3? I have it and plan on sharing it with my brother so I can re-live our SNES battling days from two counties apart.
The heart of the question is whether I will be able to play my brother if I share the game with him or if there will be simultaneity problems.
Yea I never realized how bad I sucked with chars I never play with. I must of lost 30 times trying to win with Dhalsim. I was sucking huge cock with Balrog too. I got very lucky with my Zangief and Thawk wins though.
Yeah, I donāt like the uselessness of projectiles in 3s myself. Projectiles and their control of the playing thing is a + for me, tooā¦I just donāt want them to entirely dominate the game. As long as vs a spamming projectile user when Iām using Guile/Akuma I can reliably mess him up without just out fireballing him, Iām good. If, however, at a certain level, he can just fireball me to deathā¦maybe not.
Andā¦why wouldnāt you just engage him in a FB war? Akuma is good at them. lol.
Tell me about it, Iām all trying to scream out to those keep-away Akuma players, āGet yo ass over hereā
It is true, this game really isnāt about combos since many combos are hard as hell to do here.
I had one of the weirdest matches, before I faced this Balrog player, when I picked Cammy it asked me what version of Super Street Fighter mode did I wanted to play on the character select screen and it had the SSF and ST logos to choose from?
AudioCG
7879
Well, seeing as a pile of the buffs in HDR are all about improving against Fireballers, I think this version should have a *little less *FB dominance then ST, well except for Kuma, I forsee a whole lotta Kuma fbāing in the near future.
Thatās happened to me twice now, alsoā¦weird.