Oh I forgot to mention, if you thought DeeJay owned Fei beforeā¦heās really gonna kill him now. No additional priority was given to the rekka punchesā¦just range. And DeeJays low fwd kick totally counters feiās ground game.
To my knowledge the only Rekka punch that was tweaked was his first Fierce rekka punch. I have serious concerns that this is going to throw off his tick damage routines because you sorta have to change the strengths of the punches on the fly if the opponent is blocking them if you wanna bounce away safely.
Opponents with instant hit long range moves(Blanka, Bison, Boxer, Claw) are still gonna eat him for breakfast if they play the turtle game.
His whole game is going to be centered around his rekka punches ala SSF2. Thatās the real meat of his game now more than ever⦠Everything else is going to be mild spiceā¦very mild spice imo.
I know that the goal was to compress the tiers but the more I look at Fei in particular I really think heās gonna be lost in the shuffle.
IMO all he really needed was a way to fight fireball traps because he suffers from the Honda weaknessā¦no trip guard when jumping in and none of his attacks can counter low sweep attacks when landing. David told me he tried to tweak his moves like Honda but Fei didnāt have the same properties as honda.
I dunno if Sirlin could have left the combo factor intact for Feiās fwd and roundhouse versions of the chicken wing. THAT would have been a much better way to go about it. Think about it. Short chicken wing with fireball invincibility but has longer recovery = canāt combo off of it and canāt be abused in the corner. His fwd and rh versions remain the same.
If I had it my wayā¦
Short flame kick would get same properties as **ST **N.Kens jab DP.
Short CW Kick would be the only kick that could go through fireballs and have longer recovery to prevent corner combo abuse.
All 3 versions of the rekka punches would gain an equal amount of range added to their hitboxes. Either that or leave them as they are in ST but they would also have reduced damage and ZERO dizzy points.
Rekka punches would build meter the same as fireballs. His flame kicks would charge meter just like in ST. Why should Ken and Ryu get to build meter with their uppercut moves yet Feiās is reduced?? Building meter with fei had mostly to do with blocked rekkas so that is what should have been tweaked imo. OR, A fair compromise would have been to only have the first hit of the rekka combo to build meter and not the last 2. Fei still wins with block damage anyway.
As for adding āfun factorā moves to feiās arsenalā¦I had toyed with the idea of giving fei the ability to 2 in 1 off of his low fwd or low short but it was not in the cards because it would have tweaked other characters in the game as well.
Maybe some sort of faint(fake) for either his fierce or jab rekka punch similar to bisonās low slide or ryuās fake fireballā¦where the punch whiffs. Something along those lines to make him more āBruce-ishā :karate:
I know itās too late for changes, but I can dream:rofl: