I use to think this as well. But after watching Jodim (one of the top Jap Gief players) play Giga (the best Dic in the us) I had to change my mind set on this. Anyone that has played vs Giga knows how good he is and how smart he plays Dic. And yes you can PPP/KKK the st.RH but you are better off just blocking and waiting for that one opening to get in and do some rapeing.

Here is a video Giga made that demonstrate what you have to do with Dic to beat Gief. In this video you can clearly see Gief KKK st.RH and then move in. Watch the whole video it is actually quite amazing.

[media=youtube]DEtCWmlud7c[/media]

I can not agree with you more on this statement. If the Devil’s Reverse had been given 4-6 frames of invincibility then it would have been a get out of jail free card for sure. As it looks on paper Dic will only gain a benefit to this he gets off the ground on the first frame. Even then he will just be knocked out of the air to land on his feet. But if the Devil’s has any start up it will negate any benefit to the 1 frame.

What’s worse is that some peeps think this is some new game. Trust me, the same ST players are going to be beating down the same peeps and newbs.

Can’t wait to pummel some new blood. :karate:

In vanilla ST, a simple Crouching HK after blocking is also an option against Blanka’s roll. Or a LP Rolling Crystal Flash. I’m actually curious to see how the Blanka / Vega match-up is effected in HD Remix. Vega’s wall-dive fake is going to give Vertical Rolling Blanka players fits.

I would like to see Sirlin play Cammy versus Zangief, Ken, Akuma, Bison, and Vega. =P

anyone have doubts ALL of the characters were given enough attention to all of their matchups against all the other characters? I think Cammy, Fei Long and maybe Dhaslim got the short end of the stick.

As a beginner Dictator player, I’m kind of glad he didn’t get too many changes. Less for me to have to readjust to, I guess. I’ve still got tons to learn, but maybe this will help a bit.

I still think that Fei will probably be the worst character in the game :frowning:

yeah it’s unfair his Dragon Kick doesn’t have as much invincibility and safety like the shoto’s jab dragons. Cammy’s short Thrust Kick/Cannon Spike should be as fast, safe and invincible like Ken/Ryu’s Jab Dragon.

it’s really unfair especially since Fei Long doesn’t have a fireball, so he’s already at a disadvantage with range and tick damage options.

and on top of that it seems they worsened his rekka kens. yeah he has those flying kicks, but a gimped anti-air and a worse version of the rekka ken, won’t help much. -.-;

But why should Fei and Cammy be very good on offense and also good on defense? If you don’t want them to be quite as good on offense and to have better defense as a result, that’s fine, but they shouldn’t have both.

As long as you can realistically win tournies using Fei, it doesn’t matter where he stands in the tier rankings.

Hopefully the game is balanced enough so you can say that about everybody, as it is the only truly fair balance metric (that being , how many chars can realistically win tournies)

If dead last can win a few tournies, then Sirlin did a bang-up job. That’s what I’ll ultimately judge him on with STHD. (And I doubt Sirlin would want it any other way)

Exactly why I question the decision to give Claw and Chun flipkicks

**
um…KEN AND RYU have BOTH great offense and defense**. why should only some characters be great in both fields?

yeah Ryu’s dragon is not as good as Ken’s but his jab upper is enough to protect him when he wakes up. plus, he can master zoning with fireballs, and mixing up his short hurricane to mix up and throw people, is going on even before the beta update.

and let’s not mention the fake fireball. Ryu has both his offense and defense
up to high tier quality. and same with Ken and those crazy kicks. his offense
options are massive. his super is easy (Ryu’s super is 100% safe if your opponent as to block it. only if you miss, or they jump over it can they possibly
hit Ryu. but smart Ryu players only use the super fireball on wake ups or combos or bait people into it.

I can go on and on but all of thise is elementary school stuff. Ken and Ryu had and have always still have solid and effective offense and defense options in SF2 games. and even if I’m wrong, then
they still surely excel in both fields at least in Super Turbo.
Why do people choose Ken over Cammy?
or Ryu over Fei Long? ** because they have more and better advantages for both offense and defense. ** that’s why you’ll
get your ass kicked if you jump, and your ass kicked if you are
trying to survive their fireballs and punishing assaults.

Ken is basically the king of anti-airs pretty much. and he has no real weaknesses unless he makes a mistake and leaves himself open

**both Ryu and Ken have OVERHEAD attacks, making their offense options even more extreme and difficult to prepare for (either block overhead or get sweeped). **

heck even their crouching fierce and standing roundhouse can be used as anti-airs in the right moment. and with fireballs, they are even more the masters of the ground and air. defense and offense .

Have you read any of jchen’s posts concerning cammy?

And um yeah the best character in the game who has virtually no bad match got the short end of the stick, Why the hell didn’t sirlin make him better at zoning? he needs more buffs!

LOL @ ken n ryu having great offense and defense. Boxer GTFO with that low tier rushdown and o.sagat you GTFO with your weakass turtling because the shotos are better then you!

Double LOL @ your edit. Fei has a much better offense game then ryu or ken his problem is getting close enough to use it in the first place and the motions for cammy n fei’s best moves were a detriment too.

I read that stuff but that only sounds good on paper.

yeah I know about Boxer and O.Sagat but comparing them to Ryu and Ken is
like comparing Ryu and Ken to Cammy and Fei Long, **that’s what I mean, there
is a significant gap in ability, priority and advantages. ** I would imagine HD Remix was supposed to address this. but apparently they only really cared about the ones the majority play (shotos, Balrog, Bison, Honda, Blanka, Guile and Vega). they did give T.Hawk and Dee Jay some good buffs, but everyone should
have a solid edge.

I’ve read the last few pages and all I have to say is…

Theory Fighting is FUN!!!:tup:

okay let’s review again:

Cammy
– hooligan command is qcf + p
yay
– spinning backfist command is qcb + p
yay
– all strengths of spinning backfist go through fireballs, have low body invincibility, have larger hitbox on second hit, extremely likely to knock down
yay
– cannon drills are much safer on block if done from correct distances
cool

– cannon spike a little less safe on block, if done too close can be punished on block by everyone see??? this is the problem. okay lets set aside the kinda unsafe on block fact.
This does not detail how much better her actual Cannon Spike’s priority has improved against anti-airs like the shotos. but it sounds like Cannon Spike doesn’t have any invincible frames, if that’s true, that’s seriously gonna suffer her opponent is gonna control the air. a Cannon Spike, and Dragon Kick (Fei’s) should be equally as invincible and effective as the shotos anti-airs. otherwise there is no chance countering theirs with your own. it’s suicide.

Cannon Drills cannot go under fireballs (except High Tiger), so that worses her ground game as well.

her spinning knuckle and possibly her hooligan can go through/over fireballs. but Ryu’s fake fireball won’t make this a smooth option.
**
especially considering Ken and Ryu can wear out their opponents with effective and safe tick damage attacks **(jab dragon, fireball.) Cammy only has her Cannon Drill to possibly
keep her safe without risking so much. ** I mean nerfing her Cannon Spike is gonna make Cammy users afraid to even bother using it unless the enemy is in the air. whereas shotos can jab dragon up close with no worries 99% of the time.

But maybe they expect us to spinning knuckle through fireballs and
cannon drill before they toss another one.
and also try to stay within medium range to hooligan throw them when they toss a fireball or drop their guard.
But I’m sure a jab dragon will quickly counter the drill and somersault anyway, so that brings us back to the drawing board**. Cammy will still have a harder time catching an opening than people like the shotos. but I admit I’m not knowledgeable in the priority of her standing, crouching and jumping moves. I know her crouching medium has a decent reach. but what about in the air? what about simple two-in-one’s?

see observe this video:

[media=youtube]h1uCg1pU59Q[/media]

and tell me what’s wrong with Cammy’s Cannon Spike as it was before.

cannon drills cannot go under fireballs (except high tiger), so that worses her ground game as well.

affinity is like the new Sakura.Densetsu

LOL I forgot about her and yeah you’re right.

Sakura.densetsu vs affinity vs spinalblood @ EVO2K9

BET IT!

Sakura.densetsu was a girl? I’m so fucking late.

Something like a girl/boy. I don’t think we should get into this.