Official SRK Ultra SF4 Rebalance Request Thread

I see. I aleady have like 5 Bisons on my friends list but one more can’t hurt eh? lol, guess I won’t be hurting for matchup experience;.

Honda:

U2 is now useless. Return it to it’s Super form.
He’s 500 pound of pure man and he hits like a bitch now. Give him some of his damage back. Specifically on HHS and far s.fp.

bold/italic/underline ---- THE TRUTH!!

Now there is someone who knows what I am talking about. Removing super each round resets the match centering the game more around player skill. which is a good thing.

I’d say Sim vs Yun is the worst match up currently. But thats my opinion.

The thing is, there’s all but zero chance of this happening. So it just doesn’t seem worth debating. Capcom seems content with how meter management effects the meta-game in the SFIV series, and there’s no evidence to suggest they’d ever change that. All this update is going to address is specific character properties.

I know it and I think Graphf does as well. Just something to think about and maybe Capcom will too, not for this game but maybe for a future title.

I don’t mind your opinion, so no worries, but Yun has to take some risks to get in on Sim (by navigating the field of limbs). Guile doesn’t have to take any risks to keep Dictator out.

Agree with all your points. great explanation!

I think he still needs a buff to cr.HP and st.HK needs to trade less.

True, there were only a total of I believe 6 at EVO and 3 at SBO(matches, not Makoto players.) She isn’t a terribly well represented character. Partly because many of her tools are performed better by other characters (most noticeably Yun with a slower moving but safer dash punch and a faster, longer range command throw, plus equal or greater mixups and better tools against zoners. Plus Genei Jin is more than often going to cause a greater damage boost than the 25% you get off of Makoto’s super.)

That’s understandable, and I can respect your opinion on the matter. Just saying, I hate when topics like these derail into discussions like “MAKE SFIV MOAR LIKE MY FAVORITE GAME”. At this point, I think everyone should just accept that SFIV is what it is, whether you like that or not.

Exactly. getting new ideas out there, have people think about.

More important than an infinite that never happens: http://www.youtube.com/watch?v=9v9weMs0v_Q

that shit should never happen.

Guile beats Bison (Dictator) in every SF. Guile’s design is a hard counter to Bison’s design.

But that other guy (commander?) had at least a pretty good answer, FULL INVUL on EX scissors. It might not change the match entirely but it would certainly help.

full invulnerability on ex scissors? are you kidding me?

If by more active cr.mk as in having more active frames than Ryus, you probably haven’t heard of Kens cr.mk getting nerfed to having 2 less active frames and 2 more recovery frames.

Full projectile Invul on Scissors, his general invul would stay the same.

I think this could be really helpful in the Guile match.

This isn’t the first time Rose has fallen out of an Ultra…same thing happened with Sagat’s Ultra. Her hitbox is just weird, although I do agree that it should be patched. The logic of your opponent having massive frame advantage after you land the Ultra is really silly. I remember going against a Chun player in AE at CTF, and he tried to juggle EX Legs with U1 in the corner 3 times. I fell out all 3 times, and I just punished with U1. They did finally patch her hitbox bug against Blanka’s slide, and her own slide (in Rose mirrors, if you tried to slide while the other Rose walked forward, the slide would whiff). I think Capcom will certainly fix that in the rebalance update. I wouldn’t be surprised if the twins got nerfed to death. I think Capcom should take the approach of buffing the characters that got nerfed, while slightly nerfing the twins.

Fix the problems with Seth’s headstomps, make his U1 like it was in Vanilla. And what’s up with all the Ryu talk? The character isn’t even that bad, other characters need buffs.

How? EX Scissor is too slow to punish Boom on reaction, you’ll still be anticipating and it’d still be -100 on block.