sooooo… nobody posting top 10 lists yet?

Too early and we haven’t seen the full potential of characters like Raven and Julia used yet for anybody list to be more than guesswork but I did post a Point/Anchor character list with even a section for characters that are just awesome at both that might interest you if you want something to go off of.

But wait…aren’t there like a bunch of top 10’s earlier in this thread you could check out?

Just as a quick note, I think you can tell whether a team is doing enough damage just by looking at the numbers right now.

Meterless you should be getting at least 300-350 damage off of any random hit. At least 400 off a jump in.

For one bar you should be doing around 400-450 damage off a random hit.

For two bars you should be doing at around 500 and for three bars, 600.

Just by looking at those sorts of numbers you can already seperate the weak characters from the strong in terms of team damage synergy. Thats one of the main reasons I dont like Sagat and Poison as they are too reliant on EX moves for damage. For one bar with Sagat youre getting a move (EX tiger knee) that eats up loads of juggle potential. Poison just has bad synergy all round which is a shame as I think her design is good and I’d think shed be decent in a 1v1 fighter.

Resets are ok but unless the reset kills them and they can;t alpha counter out at any point then it’s not worth it. Just do your 50%+ combo try to land the next hit before they safely switch or hit you. If you have the right team it’s a 2 combo game, so resets don;t really pay off in a lot of situations, of course if you have the meter and team to do it thats nothing but a bonus.

^ this guy, super smart. Thats exactly why im not bothering with Sagat and Poison.

At the same time though, its tough finding a duo who compliment each other combo wise and tool/matchupwise. For example, with Kazuya and Law, I can get an easy 450 damage off a simple poke confirm both ways, 500+ off a jump in with 1 bar. However, neither have solid accessible anti-airs ( maybe EWGF but thats a while off for most Kazuyas ), and only decent air-to-airs. Neither have a solid way to go through low fireball pressure ( Chicken Wing could count I suppose ), nor do they have fireballs themselves. I don’t really want to list their weaknesses because…I don’t actually know what i’m talking about since its so early in the games life, but you get the point.

Just really sucks to think you found the perfect match only to find some glaring flaws in their matchups.

I don’t think Sagat should ever be paired with a low damage character. His strong point is not his damage, but pretty much everything else. He takes full advantage of the buffer system and the cross rush system. Pair him with a high damage pressure/mix-up char and you have a team capable of winning a major.

Why the fuck would you play Poison btw? No seriously wtf are her redeeming qualities in a team based game? Gat honestly looks like hes going home with the best supporting player award after the big play off game and Poison looks like a forever fucking benchwarmer.

Yeah I know Gat’s strong point isnt his combo damage but thats always been a big part of his character, its just a shame when hes not really hurting people off of crossups, jump ins and tiger shot chip. His anti air toward+roundhouse x2 juggle into tiger uppercut tag cancel does ridiculous damage though. Its like 500 for one bar lol.

Damage is good in this game but having tools is more important imo.

If damage was the only way to grade characters we would all be playing Hugox2 teams. Tier list would look like this too.

SSS tier: Hugo
C tier: everyone else

ehh…i use Poison…she does low damage normally, in the corner she can get respectable damage and i force myself to make her work with whoever…Hugo can snatch people up off her DP so thats on redeeming quality i guess…not going to go into what the character can do…thats what her thread is for…so ima leave it at that.

right now i can’t figure out why the japanese even put her that high on the tier list either but im in the lab most of the time trying to figure out that mystery…

poisons throw game is pretty good

true, and they do good damage too 150/140 respectfully…however that still doesn’t change the fact she does little for her partner if you don’t use your noodle…however if you do…you can get some very interesting set ups going…but thats out of this discussions hands…

Damage isnt the be all end all, its just with how important meter management along with how free jump ins are sometimes, you need to always be capable of really hurting someone.

I’m just struggling to find a 100% zoning team that also does as much damage as the strong tekken characters. Right now I think battery SF character with good zoning is best first, then you want an explosive secondary who can convert tag combos into 400-500 damage with the right amount of meter. Unfortunately there are hardly any zoning characters that can go 2nd and fill that role. The best I could come up with was Guile/Vega. Although I really need to experiment with Chun.

From what I’ve been hearing she sounds really good in this game, and seems to be the strongest when shes safely zoning with pokes and kikoken. Add to that her Spinning Bird Kick which creates huge combo oppurtunites, she might be one of the best zoners with bangforyourbuck damage.

jin is not really a zoner per se, but he can anti-zone, and he can do damage

Yeah Poison is not a bad character imo just not top or high tier kinda like Abel. I don’t wanna post to much so I’ll just say she isn’t great but much better than what people are giving her credit for. I saw someone put her near Balrog and Bison now that’s crazy, way too low.

I do find it funny because now people in this thread are complaining about time outs and how high damage is a necessity then shit on Poison for her non godlike damage… but Poison is basically my main character and I get Ko’s all the time and rarely time over.

I will also admit with Rook that she doesn’t have nearly the synergy I had hoped.

Your posts are so bad I’m on the verge of ignoring you.

Just because you don’t get time outs when you play scrubs online doesn’t mean it won’t happen in a tournament setting. If I’m playing for 100s of dollars in a tournament I’m going to take my time and think about what I’m doing, not just mindlessly run in there and eat a 500 damage combo. I’ve played a lot of very skilled players in this game and while timeouts don’t happen often they do happen more than they should. Besides, how does adding an extra 10-20 seconds on the clock detract from gameplay at all?

My call:** Team Germany** (rolento/hugo) will win evo.

This game’s balance is quite off and with gem usage it can become even more off.
But it is not bad for the first iteration.

Pfft Ignore me I don’t care. Who are you to decide how many time outs a game should have before it’s a big problem lol. If you do watch tournaments then you would know that even there you see more than enough KO’s.

Jesus is it so bad to actually wait for the game to develop before deciding on things like this? You act like every other round is a time out when it’s really not the case.

Edit: Just to clarify I was using Max’s vid to show how fast these games can just be over and even if you take your time and think you could still be blown up in seconds.

They should worry about balancing characters later, give people time to figure things out. The only issues they should patch IMMEDIATELY are all those infinite combos.