I rate Juri quite highly because of her excellent mobility, good jumping approach, excellent and high-damage anti-air game, and great ability to convert specific normals into good damage. She’s definitely flawed in some important ways, and has some bad matchups, but she can threaten in ways a lot of other characters can’t. She’s a borderline character for me, though, I’m happy to have my mind changed on her.
Vega is a monster, mostly due to his incredible and safe footsies normals, which are confirmable into launch. Besides that, he has a good approach with strong jump-arcs and jumping normals, a fantastic walkspeed leading to a strong throw game, and can good damage in certain situations. His difficult anti-air game is the only reason he’s not top-tier.
Ogre and Raven don’t really strike me as tricky characters. Both have good overheads, but they’re easily learned (or easy to react to, in the case of Ogre’s Owl Hunt). In the long term, their game plan seems more built around solid offence, good defensive options, and good team synergy.
Blanka is upper-mid tier in my opinion because of his fantastic ability to whiff-punish and block-punish with st.LP, blowing a lot of playstyles out of the water; specifically, those which are geared around speculative footsies normals and unsafe but confusing pressure. He has a fantastic approach with fast walkspeed, great jump-arcs, good jumping normals, a powerful and fast slide, and the ability to whiff LP Horiball to make ground. He has the ability to set up good frame pressure with cl.MP and Thunder, and has a great suite of medium-range normals with a variety of uses (cl.MP, Rock Crusher, cr.MK and cr.MP are all notable). His defensive game with meter is excellent, as is his run-away game.
He’s not in the top two tiers because his damage output is low across the board (outside of some very specific situations), his defensive game is weak without meter, and he doesn’t have the ability to create safe pressure at footsies range, an ability shared by much of the top tier (Kazuya, Jin, Hwoarang, Alisa).
TBH I haven’t really explored Blanka’s chip infinite that much yet, and it didn’t factor in to my rating of the character. I feel quite sure that if even a couple of top players start doing this regularly at tournaments, then the use of that infinite will be banned or limited to two or three reps. It would otherwise pretty much break the whole game, as I understand that it’s not too difficult to set up. You may then have to deal with some people doing it online on Ranked, but A) that’s just points, whatever, man, and B) you can ban them if they do it.
Cody is bottom tier in my opinion because his footsies is mediocre – it’s neither safe nor fast nor particularly high damage. His mobility is poor – his walkspeed is mediocre, his jump is average and he has few great tools for the approach, even with meter. His damage output is quite poor, reaching average/above average in the corner, but only in specific situations. He has no “magic” normals, like Blanka’s st.LP, Law’s cr.MP, Ryu and Akuma’s sweep, etc.
His frame trap game isn’t as good as his frame data might suggest, because his traps only lead to mediocre damage, and without a fast walkspeed the threat of a throw isn’t that great.
His defence is also poor. His wake-up options are extremely limited without meter, and merely okay with meter. His anti-air game is solid but extremely low-stakes – all you get is 70 damage with the possibility of a minuscule combo on counter hit.
Sakura suffers from quite similar problems, actually. Her footsies normals are merely okay, and don’t lead to good damage. She doesn’t build frame advantage very well, and when she does, she can’t exploit it for a great deal of damage. Her defensive options are very weak overall, and in general she’s a low-damage character outside of some very specific situations (tag-cancelled EX Shouken, for example). Her fireball oki game hasn’t carried over from AE, so she has no real mixups or tricky stuff besides cross-up tatsu, which is good, but isn’t enough to put her above bottom tier (for me at least).