If you’re coming from MVC3 then they’re fantastic. I swear they had a bunch of 3 yeard olds design the hitboxes in Marvel.

Rufus Flowchart

Did divekick hit?

Yes - combo

No - ANOTHA DIVEKICK!

xN

Strong normals are retarded?

Ogre is going to be a problem. Ogre’s jab has a bit less range than Rolento’s, but has identical frames and chains into +7 on block right in your face, plus he has a command grab.

But she needs it. Crouch blocking works really well against Nina. Her CG can even be crouch blocked so she needs something to scare them into standing.

Doesn’t hit crouching opponents the command grab

And you can block it.

It’s a throw on the first frame and a hit on the next. But the throw has pitiful range.

Once people start doing jabjab for the +7 on block then doing a mixup between forward+roundhouse mash into infinite kicks (overhead then low) and forward +roundhouse then command grab (catches them standing up to block the first hit of infinite kicks) the real problem comes in since its difficult to react to

People need to stop thinking this is SF and realize this is a different game. You shouldn’t be trying to use throws the same way. That’s the problem a majority of people are having tbh. Bison/Rog are far different in this game from SF.

For example, look at the vids on the front page.

ex command grab scoops them up anyways

When players are still saying, “What that hit?” after a year then yeah.

Yeah, you’d need to be point blank~

so what Youtube channels should I be checkin out to see some high level stuff?

Basically these two:

http://www.youtube.com/teamspooky
http://www.youtube.com/YogaFlame24

well of course you are entitled to your opinion but this statement has personally made me disregard it.

Yeah they are different because they were good then and their ass now that’s how their different. I blow up Bison and Rog’s free because they have no way to open me up unless I take stupid risk which I don’t because my team builds crazy meter and this game allows you to be safe alot of time if you have meter to burn.

My whole point about them being more predictable is that you CAN’T use throws the same and that hurts them much much more than other characters because they haven’t shown anything new that helps them adjust to this system as well as other SF characters like Ryu,Juri, Rufus,etc…

Throws were a big part of their game (more than alot of others) and without them being a constant threat both of their offense is waaaaay worse and easy to read.

Either every character can hit crouching players or some characters cannot hit standing players with a sweep.

Besides that, the training mode is stupid taking a long time just to look at the move list, should be able to just press select or something and see it instantly, practically why I haven’t tried out the entire cast.

It’s brilliant, i always want to check some other completely random character’s moveset when I’m not playing him -.-.

So can anyone show me high level stuff that doesn’t include Ryu, Ken, Rufus and while I’m at it infinite combos?