Official SRK SFxT Balance Discussion Thread

All I know is supering a guy with 30% reduction is quite noticeable than a guy with 10%

Weske…I mean Rolento is looking good.

Rolento is a dick.

ace and i on that rolento hate bandwagon/salty tear fest EARLY. at this point i see this game as diveided into 3 camps:

those that like the game: rolento/vega/rufus users

those that dont like the game/ are wary of it:

people playing against rolento/vega/rufus users

people that like the game alot and think its AWESOME! : people that play tekken teams against each other.

-dime

He’s cheap as shit from what I’ve seen. Damage potential, safe Rekkas, pogo crossups on wakeup… super annoying

If I do play this game for 5 minutes I got my team. Rolento/Ibuki. Somebody fun and somebody to just be like “well fuck…at least I got him”

rush down, mix up character. i like it.

paul phoenix with 40% damage reduction gogogogogogogo.
broken ass cancellable frames on forward + fierce. hit confirm into phoenix punch or EX for further combo/super gogogogogo.

he probably sucks but i like him. paul phoenix wins OOORA!

First impressions, this is still a heavily footsie oriented game. Tekken characters seem to have their work cut out for them. Some of them look like they’re gonna have a really hard time getting around fireball zoning and pressure in general since they don’t have DPs. I played Lili/Asuka for a bit, no defensive options really hurts. Raven is REALLY good though
Moves that go through fireballs are not as good as in SF4 since most fireballs can be feinted and cancelled into invincible backdashes into anti airs.or to knock you out of the move you do to go through a fireball.

Played lots of Poison and Cammy.

Poison looks pretty good at this point. Her EX jaguar kick is the best anti fireball tool I seen in a while. Tracks, fully projectile invincible, very fast, + on block and does huge damage with the grab follow up. Did I mention that it hits overhead? Can probably do a regular combo for more damage and meter gain instead of the grab follow up, but I didn’t really try it. Jaguar kick is also amazing for pressure since it’s plus when done at the right distance and can go through fireballs when properly timed.

Rekkas reminded me of Fei Long, seemed to be plus or -1 at worst on the first hit depending on distance and the version. Very good for keeping pressure and going for tick throws/DP setups.

Fireball game is decent, LP fireball is pretty fast and has decent recovery. Fireball blockstrings seem to leave you at + frames.

Normals are decent, only gripe is with her jumping normals. Her jump ins are pretty subpar besides J.LK which crosses up ambigously and leads to full combos.
Cr.M has a lot of range. It happened a lot that I would poke with a max or near max range cr.m and whiff the follow up rekka.
Cr.hp is a good anti air and leads to Jaguar Kick+grab juggle on counter hit. Even on non counter hit though, you can c.HP>Jaguar kick and get a meaty jaguar kick that leaves you at toooons of + frames
Her overhead is like Viper’s in SF4, avoids a lot of fireballs and lows. Haven’t been able to get a combo off it yet but I haven’t hit the lab

DP is really nice, it beats crossups since it hits on both sides.

Damage off regular confirms seems average/below average but I was still in the SF4 mindset of hitconfirming jab jab cr.mk>rekka. Has some cool stuff with EX rekka and ex fireballs in corner

I love this character, she’s so well rounded, she doesn’t seem to have any glaring flaws

Cammy is weird. She got her TK divekick back so I should be happier, but the hitstun is so weird and it looks like they added a TON of recovery to it. Felt as if it was -1 or 0 on block, but extremely low TKCS seemed to combo a bit better and give better frame advantage Comboing off the regular divekick on a standing opponent was extremely hard but worked fine on crouchers. EX TKCS is still good and leaves you at ton of +frames but the divekicks are a lot slower than in AE and still give you significantly less frame advantage than in SF.

Her close roundhouse can be jump cancelled on hit or on block into Cannon Strike for more pressure, nice little buff. Overall felt the same as in SF4, just a tad slower and some links weren’t working, like standing MP>cr.MP. Was hoping they would buff spin knuckle but no dice, only thing they added is some green power on her hand ala gief.

Raven looks really scary, thank god he doesn’t have a DP. His high low teleport kick is unreactable. His TK’d ninja star allows him to recover and teleport behind you, he can also choose to lame you out by chucking ninja stars, and you can’t lame him out since he has a freaking teleport. Damage is good, he rapes pretty hard in the corner with infinite EX ninja stars juggles

Akuma looks better than in SF4 somehow, go figure. Air fireball runaway seems to shut down a lot of the cast, still has really good mixups, and damage out of his ass.

DPs in this game are silly. You can DP safely as long as you have one bar, I don’t really like that. Doesn’t help that some DPs like Cammy’s on hit lead to a good chunk of your life if the partner is tagged in. They’re also the safest way to tag in and out. Good thing is they don’t have TOO much invincibilty, I’ve seen a LOT of jumpins trade with DPs so far(all in the DPers favor, he was then free to combo into lotsa damage).

Wish I had the game instead of having to play at a friend’s house, game looks so fun.

Yo I was saying the same thing. “Yo this game is fun as hell I like this” wait till you fight Rolento. :shake:

This game is more fun in training mode than online… no sound makes it feel like you aren’t playing anything at all.

Also kinda wishing this game had an EX tag in option while you are blocking/almost dead like tekken tag 2.

Rolento is pretty bad, stupid ass walk forward jabs and safe rekka pressure, pogo stick shenanigans are annoying as all hell.

Hugo should actually be pretty decent in this, if you have him in the 2 spot. He needs meter to deal with the guys like rolento, without his counter he basically has to get a lucky. The reason I think he will be mid tier is his damage is amazing, even on tag ins he is doing some work, his damage is just good in general. His footsie game is decent just because of cr. lk cr .mk being a knockdown and no one is going to roll towards hugo. the cr. lk to cr. mk combo beats out a ton of pokes and makes it very hard to just walk in on hugo, so most people have to jump which is in hugos favor.

He has some match ups that are bad though. Akuma is bad, but if you can catch him you can kill him with one touch and one proper guess so its not free for akuma by any means. 6-4 akuma I think.

Rolento can absolutely wreck your shit because of how fucking slow Hugos command grab is, if it were a frame faster this matchup would be so much more manageable. Hugo basically need meter to counter otherwise rolento gets to walk all over him. Probably going to be 7-3 for rolento.

I really only have good time spent with these two match ups, I got 6 hours of straight matchup experience of my team of ogre/hugo against Rolento/Akuma, I actually think ogre will have even to favorable match ups against rolento/akuma.

Ogre is a monster, great damage, builds meter very well, all around good character for people who like grapplers since his normals will feel clunky to those who play shotos only. Dat bubble and burning kick got all the AA options you could need, burning kick on ch is a dirty thing.

If Akuma turns out to be anything below high/top tier in this game then I will eat my own shoe.

Jumping UF and UB seems to not register aswell for me compared to SF4… alot of times I get Up neutral when I wanna advance in jumping… X_X

I though Kazuya was more “Wesker-like” at least on day one. First thing I’m gonna do when some decent DLC colors pop up is to turn him into Albert Mishima.

But yeah, Rolento is damn scary.

Dps are not safe apart from maybe stuff like Ken’s EX DP.

Tag cancelling a character’s SRK into a backdash should be safe for the most part, due to there not being enough frame disadvantage to punish it with a long enough range move.

If you were to rank the female characters in the game, how would you rank them?

its day 2, this question is complete nonsense

Sorry, I guess rank is the wrong word. What I meant is, do they seem good or bad?