Official SRK SFxT Balance Discussion Thread

Not even gonna front. You’re right about that. His Tsunami needs to be +0 on block, as well as his Dynamite Heel. His dive kick needs to be straight negative, although his normal Air Raid can be the same. Before asking, I would put Dynamite Heel at 0 because everyone in the game besides grapplers has at least one safe (or almost safe) special. Tsunami should be 0 instead of negative because Chainsaw Kick is already negative + it’s not a true block string anyway, so it’d be dumb if Tsunami had similar properties, especially since it doesn’t lead to a ground bounce.

You should’ve BEEN A-FKING-ROUND. You let your scene die out. Tisk 2 da tisk. :tdown:

But for the payout of landing that move, it’s hardly punishable at most ranges because of the animation that accompanies it, and they can just lace it with a random EX version cause they already know that, in most cases, you’re gonna TRY to punish it, be too far away, and get smacked by the EX FFR. If you block that…hell, maybe even another one. I know not EVERYTHING should be punishable beyond reason, especially in this game, but for a move like FFR, just 2 frames isn’t gonna kill Law. I wouldn’t mind if EX FFR remained invincible either. But 2 frames of recovery won’t hurt.

Even then, I’d rather see nerfs to his Somersault Kick first. Every time I get hit out of a cross-up when I’m literally at the “the coast is clear” point, I die a tiny bit inside.

AW YEA WE DOING IT AGAIN! >:D

Exactly. Once again its about taking him into the training room, analyzing your opponent, and making the read.

2 Frames won’t hurt? Just stop dude…Lets focus on a move that is an actual problem. Like Lightning legs. But you’re crying about Law?

Only special that’s excessively punishable is Blonde Bomb. The other two are fairly safe, especially Skull Splitter. Now we know they aren’t PERFECTLY safe, but you’re talking out your ass if you think that a well spaced, non-spammed Skull Splitter is just easy to punish. Stuffing her moves…I don’t see it. Out of all my struggling with that character, I’ve had the most issues with her good reach and fast normals, making me get desperate enough to jump, and then I get blown up. Her overhead is REALLY quick too. I don’t really see the issue here. As for meter, meter is pretty easy to come by for someone that’s on offense. If you’re turtling, yea, you’ll run out. If you’re going in, you’ll have way more than enough. I don’t really consider her needing meter for her reversal as a big negative. Having a reversal can make a dude get sloppy anyway, and you can always just block or back dash.

Do we not remember what I said about Lightning Legs already?

Original one is -2. The extended one is like…+2 or so. The extended one should be just as negative as the original one so she can’t just bust out pressure and chip damage out of nowhere. If they were both -2, it’s not all too punishable, but the opponent can do something about his situation before getting caught in more block stun.

Just cause I’m focusing on Law now, doesn’t mean I forgot about the one I’d nerf first and foremost. She’s top tier in the most boring of ways…=_=

you must be delusional if you believe Geyser Cannon or Skull splitter is “fairly safe”. Been jabbed out of skull splitter on reaction before, while a good character I probably consider Nina on the weaker side of the top tiers due to poor defense and punishable specials.

Stuffed =/= Punished. Punishment comes after. Stuffing comes before. You can indeed stuff her specials, but PUNISHING them is fairly difficult. I’ll agree that she’s on the weaker side of the top tiers, but her meterless damage is plain silly. I’d reduce it in some spots, so to the very least, a 2-combo-kill would at least burn one bar on most of the cast (a ton of dudes have less than 1k in this game…>_>).

Gc is probably her most punishable special, all the big boys from the defense force can punish me easily from a fucked up gc combo. Shit i cringe when i fuck it up cuz i know im looking at a boost combo to the face or even worse if its a top tier character. And even some of the high to mid tier characters have wtf damage, hei,steve,hugo,asuka,lili,bob, lars, dudley, just to name a few can put nina in situations she doesn’t want to be in. Asuka alone has meterless damage comparable to nina…just not the footsies lol.

Now we are arguing that Nina’s specials are hard to punish? Bryan’s mach breaker, that shit is hard to punish because it pushes you across the fucking screen so it being -15 on block doesnt really matter, ninas specials (except for EX blonde bomb… lol) are pretty punishable. Skull splitter is in the same situation as FFR, if you cant punish it, practice how to, and if nothing works, just consider the fact that shes at -5 at best, which means you can walk up and throw or if they backdash then chase down the backdash, because thats where her pressure ends, and yours can start.

cant believe im saying this seriously but…PREACH IT EGGY

In agreement. :tup:

But…I’m fo sho that Blonde Bomb is more punishable…

Yes if you’re looking for something beyond a jab. Not so much otherwise, but it’s not as easy as punishing something that’s blatantly unsafe, which is what I was trying to say. Don’t worry, I’m not too concerned with Nina’s safety more than her damage output. >_>

A jab in this game can lead to 300+ damage even if you just ABC launch that jab though…

Guile’s flash kick has always been notoriously shitty against crossups though. You can’t really compare an invincible reversal to a move that’s used solely for anti-airing.

Honestly I think all overheads should be in the negatives’. For some characters th t can combo off their overhead naturally, if blocked should be punishable by all characters jabs at the very least. Same with eshio moon for Hei. a low that has range and +2 on block and easily combable on hit? yeah…that needs to go.

A reversal that mimicks the properties of a charge based attack to the point of being silly. As I said earlier give or take. If there’s any way to fix this damn move is to either remove anti-cross up hitbox or make it a charge move while keeping the properties. I believe that will make the move fair. Honestly, the anti-cross up nerf is what people really want more than anything. If I had to deal with Rose getting her Soul Satellite getting nerfed and having to block on wake up…I suppose people with a superior character on design can adapt as well. Oh, your life as a Law player is so hard. Oh my, the pain of having all the tools it is just not enough lol. (Sorry for the sarcasm, in advance.)

Laws flip kick is not a reversal.

Flash kick is a reversal.

They are like… totally different things.

I’m not even arguing that Laws kick is/isn’t dumb. But this comparison is retarded.

damn…i think you miss the part where I think that it is funny that a move that is actually a motion attack is superior to a charge attack on properties. The comparison is valid to some extent. If the flip kick becomes a charge attack we will see a drop of braindead usage of it. I still think the only thing it needs is getting the anti-cross up property fixed.

Lots of attacks would be braindead if they weren’t charge moves. A world where Guile would flash kick the fuck outta you without charging? Think about it. ;p

I just want a new patch and a whole new balance update…this one sucked…I want my Juri buffs.

i dont want my vanilla 8-2 match up.

8-2? who?

But… Laws flip kick isn’t invulnerable… so… yeah. It’s also not anywhere near as fast. The two moves fill completely different roles in the game, with the overlap being that Flash Kick is an AA sometimes. Flash Kick is more comparable to an SRK, and SRK’s are already mostly better than flash kick, and they have a motion.

The comparison is just bad. BackFlip is almost exclusively an AA (a incredibly good one), a safe cancel (not a very good one), and it isn’t a reversal or a punisher whatsoever.