Toukiden is soooo good. It’s like a perfect combination of Monster Hunter, Soul Sacrifice, and sigh Ragnarok Odyssey. This is the first game I’ve actually accepted as a competitor/successor to MH. Soul Sacrifice comes close, but it’s missing some key things.
@Combo_Knight, this is Ragnarok Odyssey done right. 
Shots fired
Playing Persona 4 again. I forgot just how long it took for this game to get started. 2 hours just to get to shadow Yosuke fight. Another 2 hours before I get to the first dungeon.
I almost put P4 on the mem card last night. Nervous to try that game i hear the Persona series is a serious grind.
I find the balance between the VN aspects and grinding is the true problem. You will end up screwing yourself over if you ignore one for too long. The gameplay is so fun I don’t mind the grind.
DANZAN
7445
allright different approach…
who here would recommend memories of celceta , and who here would recommend soul sacrifice?
…lulz
I own both games and honestly, I would recommend getting them both sooner or later. Both game are solid in their own genre and will provide you with some good fun. What it really boils down too is whether you want to have fun with other (soul sac multiplayer) or fun with yourself (Memories of celceta story) . While I enjoyed both games… I would say pick up Celceta first then Soul Sac.
PS: Knowing Sony and PS plus, Soul Sac might get a discount or end up on there for free later on…
DANZAN
7447
^ that’s all i needed , thx d00d.
Ive never played Soul Sac but Ys is always a good buy :tup:
Soul Sacrifice already got the PS+ treatment, and it was on sale this week for like $7. I doubt Delta’s going to be free or get a price drop anytime soon.
Toukiden is stupid slow like your reaction time in sf4 
Final Fantasy Type-O Fans Translationis out, get it as soon as you can.
What are you taaaalking about? Lol… The game isn’t slow at all.
My reaction time is auto-hindered by 1. the PS3’s native 2f delay, and 2. Ultra’s ass netcode. See me on XBL, foo’. 
Yeah… Toukiden is anything BUT slow. If anything, MonHun is the slowest game in it’s Genre, not that being slower paced is a bad thing. After playing MonHun and Toukiden then playing the new Ragnarok demo, I would go and say that Ragnarok is waaay to fast for its own good.
sheeeeit, when it comes to combat in a game, slow is indeed the last thing I want to see and play. I had fun with the Toukiden demo, and I will most likely get that game sooner or later…but I enjoyed Soul Sacrifice immediately from day 1. In fact, it was originally one of the main reasons I was interested in the greatness that is PS Vita. (Dragon’s Crown was reason #2)
I’m already getting to be higher level again after my first “Transmutation” ritual here in SS: Delta. I have the black-tier version of the Abyssal Fiend summon which is just hilariously strong, and I’m still using that powerful new blood spell too…then I have my usual evasion magic (Falcon Feather “flash step”…never leave home without it.) and a healing spell… the other 2 spells at that point are really whatever direct attack spell fits the situation…occasionally I roll with 1 random-element thing and a tree to boost my already ridiculous damage even further.
Man, there’s a sigil I unlocked recently that gives +85% damage… but the penalty is harsh…casting pain = 100! This will only be if I want to be all out with the damage (short of the absolutely insane “Resolute” sigil; +150% bonus but with a penalty of walking around with 1 hp
)…for now I’m using another new sigil that gives me +65% damage total with no drawbacks. I could go on and on, basically preaching a sermon about this great game. The strategic depth of what’s going on in there (all the forms of magic, trees, spirit-form after death, sigils, limited magic usage, harsh penalties of your choices, etc. etc.) is delicious.
The speed is the charm. It’s meant to be it’s own stand along thing and it does it very well. It’s a lot less forgiving and it keeps you on your toes.
Toukiden doesn’t have any combat elements that are really engaging.
Too each their own. Toukiden feels a lot more fluid and you feel more in control with what your are doing then you do in Ragnarok. I’ll take slow paced control over fast paced mayhem any day.
Edit: The combat elements are basically the same between each game dude. Both have ground and aerial combat. Both have distinguishing move sets between weapons. There are couple of differences here and there, but the most notable difference would be speed…
Classic SF response.
The mechanics aren’t the same really.
The weapons in Toukiden don’t really do a good enough job to make the classes seem fun.
I mean the most interesting thing I’ve seen is the sickle, and guantlets gameplay because gauntlets require justframe input to maximize Breaking.
And thats why you’ll hear more people praising SF and dumping all over Marvel.
If you say so dude. Your statement is pretty subjective, but I personally enjoy the weapons in Toukiden. I also like how in Toukiden, your classes aren’t determined by your weapons, but the main spirit attached to your weapon. You can be a Team Healer, while still bodying and breaking shit with gauntlets, unlike in Raganrok, where your role is determined solely on your weapon choice.
Untrue, You can take the alchemist route and Heal via Potions depending on the cards you use. In the OG ragnarok there was a bit better spread of useable potions but you still have alchemic healing.

Combo_Knight:
Classic SF response.
The mechanics aren’t the same really.
The weapons in Toukiden don’t really do a good enough job to make the classes seem fun.
I mean the most interesting thing I’ve seen is the sickle, and guantlets gameplay because gauntlets require justframe input to maximize Breaking.
Whaaaaat? One of my major gripes with RO was that all the classes played the same way. There was next to nothing to distinguish them from each other. Toukiden’s weapon types all play completely differently, and have their own advantages/disadvantages. That’s one of the best things about MH; the diversity among the weapon types. Different weapons do different types of damage, which affects how much of an impact you have on certain parts of their bodies. Toukiden doesn’t do it as well as MH, but it does it pretty good. RO does it horribly, IMO. Not to mention RO’s weapons in each class have little to nothing to distinguish them from each other. You get the same few weapons with a few different color palettes.
MH>Toukiden>>>RO