Have you tried using Xvid4PSP? PSP Video 9 is like a light, on-the-go converter. Xvid4PSP is a heavily loaded with features, apps-for-conversions-bundled converter. It’s not that hard to learn how to use it, and as soon as you get used to it, your video-watching-in-PSP life will improve dramatically. I suggest coding in the PSP MP4 3.30 format, setting the video bitrate at 400kbps when watching movies/series, and at 320kbps when watching anime/cartoons.
DD: I’m seriously considering selling my classic PSP (I can sell it at about US$180 in here, used for about 1 year), and getting a Slim if hardware issues like the first model faulty square button or disc throwers appear, and if the buttons are as good as reviews say.
Damn. its really exciting to hear about the new cfw for the slim and lite. I hope to own a slim and lite although i will still keep the fat psp because there’s many things you can still do with it.
Support has been added for assigning buttons in Remote Play
A scene search feature has been added under video
Sequential playback is now supported under video
Simultaneous playback of content under Music and Photo is now supported
Strangely, it supports both PSP systems, so it probably only changes some files in the flash, but without formatting and without messing with the Slim-exclusive files. BTW, it has already been dumped, so how much do you think it will take to M33 to make a CF from this one? Probably this will be the required FW for highly-awaited games such as the remakes of Chi no Rondo and FFT.
It’s good to know that the 3.70 FW is for BOTH fat and slim PSP, so people are definitely looking forward to this CFW. Hopefully M33 won’t F with the 1.50 kernel, but seeing that it’s for fat, I don’t see why they would.
Wait, so the M33 3.60 is already working on PSP Slim? I thought they haven’t figured out how to run CFW on it yet?
PS. Custom themes on the official FW is great. I never fumbled with the unofficial stuff because of brick horror stories. Can’t wait to use a hacked version of 3.70.
The only drawback with M33’s CFW on Slim is that many apps made with the 1.00/1.50 kernel in mind do not run, but that can be solved though if the app developer develops a version for the new kernel.
Bricks are easy to repair by now thanks to Pandora’s Battery, which is also the method that allows the CFW to be installed in the PSP Slim; it’s just a small modification on the Pandora system used with the PSP Classic. The only drawback, as Superking says, is that most homebrew is coded to work on 1.00/1.50 kernel, so it will have to be re-coded. No big deal for the programmers, says M33, and they even include a SDK with the CF.
The bigger issue is the homebrew/firmware scene will eventually be split between PSP1k and PSP2k… and the old PSP will eventually get 2nd-class treatment. I can see that already. All because of that extra internal flash. I won’t be surprised if Sony officially exploits the extra memory in the future.
I don’t know, I’m just not that interested in upgrading right now. I’ll eventually buy a Slim for a backup but there’s nothing wrong with my old PSP.
Sure, the ones that come to my mind first are a breakthrough in Daedalus development (N64 emulator) and polishing SNES9XTYL (SNES emulator) to be faster and better with the games that are harder to emulate, thanks to the extra RAM. Also, NJ emulators (CPS1, CPS2 and NeoGeo) will not need a cache of sprites anymore, freeing space in your MS.
I hope it sparks interest in emulation, but SNES emulation (or Genesis emulation for that matter) on the original PSP is in no way optimized. The best emulators for PSP (PS1, NG/CPS, GBA) were built from the ground up, not ported from PC (like in SNEStyl’s case).
A MAME program with high compatibility could finally be possible on the Slim though, in the hands of a capable developer (NJ???).
Indeed, I remember, at least in the SNES9XTYL case, that the developers were stuck and unable to continue optimizing the emulator because of the limited RAM that was available on the machine. So, that’s one problem that’s now fixed.
Myself, I plan to sell my old PSP (it has been through a lot) to buy a Slim. I really need to have a better D-Pad for fighting games, too.
By the way, I haven’t seen any complains of stuck/dead pixels on this launch. Are these screens better n quality and duration?
M33 have stated that they probably will not include the 1.5 kernel in future CFW’s, so the developers of homebrew that runs off 1.5 kernel will need to recode the apps to run on the newer kernel. Apparently it’s not that hard (their words not mine :rolleyes:), so hopefully all the apps we have been using on older CFW’s will be available on 3.6 and above.
If you think about it, this is the logical way to go as it puts less demands on the the limited ram in the system, and more importantly ensures the scene does not split with apps which only work on 1.5 only, or 3.6 and above. Although, if the dev’s utilize the extra ram in the slim, then it’s looks like it’s inevitable.
Anyway, it’s all good right now, as M33 have the firmware scene locked down, hell even video isos are supported, and that was the MOST requested feature of previous CFW’s.
I heard the same story with zx-81’s GBA emulator (a port of VBA for PC), chugging at less than half-speed. Then zx-81 came along with his built-from-the-ground-up gpSP, and silenced a lot of skepticism.
I say a SNES emu created the same way would work on the old system… especially when more complex systems emulate perfectly… but who knows really. This is only a big deal because of the Slim’s extra RAM splitting the audience.
Pixels never bothered me, but the screen response time (blurriness/ghosting) is apparently the same in the new model, which is what really killed interest for me.
Hey Taito. Could you add Gundam Battle Royale to the list of great PSP games. I got a hold of a copy through m121 here on SRK and it’s such a great game to play, despite the language barrier.
Use CXMB… It lets you load themes directly off the memory stick without the risks of bricking, as if something goes wrong, you just turn off the PSP, take out your memory stick and the PSP’s flash is still there fully functioning.