Hey guys, I’ve been learning the infinites posted here and while I don’t have a problem executing them, they’re a little TOO effective for my needs. I’m an X-23 player so ideally I’d like every infinite to give me at least four meters, and the ones in those videos will only give me 2-3 before killing an average health character in the corner. Are there any alternatives I can look at that maybe take longer to kill but are still match practical?

I cant seem to connect JM After L
am i pressing m to slow or something. the dummy just flips out

Only do -land, j.l, j.m, j.m, flight. And cancel into flight immediately after the second hit of the second j.m, if you do j.l, j.l. then doom drops too low and you can’t airdash that low to the ground. Also I suggest using the beam infinite after the relaunch, does more damage and is easier in my opinion, also you don’t have to worry about being too low to air dash. And just to clarify a bit more I mean do
"Starter, land, j.l, j.m, j.m, f+h, j.l, j.l, aduf, j.l, j.l, j.m, j.m(1 hit) xx flight, [j.m, j.m, adf] x3, j.h, j.m(1 hit), j.m(1 hit), qcf l, j.l, land, repeat

At CEO, Chris G used a mid screen side TAC starter that used air plasma shot, and then a flight MM combo… anyone have any idea what i’m talking about? LoL.

Here it is at 2:20 of this video

http://youtu.be/M4QFjQOCrFU

Also, at curleh mustache, F Champ was using a corner down TAC that started with Flight MMs, then two unfly M (1hit), M (1hit) into L plasma beam and then falling L. I’m unsure of the exact notation. Can anyone possibly help me with that? I feel as if this may be easier than the other options.

The champ TAC happens at 11:20 of this video

Ok so I can do all the starters in corner but what’s giving me trouble is the j.l j.m
I get the everything blaster fall down :l: rejump :l: but the :m: afterwards doesn’t connect what am I doing wrong.

Edit: Whoops figured that out.
Now I’m trying to do the rejump that norcal does where they blaster j:l: :m: (2 hit) :m: (2 hit) :f::h: j.l x 2 adu j.l x 2.
I know for that the second m has to be at their feet but champ is doing it without being that low.

I found a new way to start a midscreen down exchange. TAC down, almost immediate L photon shot, addf L, land, j.L. delay the photon shot until you see doom coming on screen instead of buffering before you see him, dash as soon as you can. Took me a minute to get the timing but it’s not that bad, now we have simple ways to do photon shot tacs in all directions

Question. Is the idea of a good infinite setup that the crooked j.L is the only possible point the jab can come out?

That sounds very character-specific due to the hitboxes, does it work on everybody? Looks really cool though.

not character specific, haven’t done super thorough testing on it but I know it works on all the average sized chars, smaller chars (even rocket raccoon, and it looks hilarious), and it works on dorm. only char I couldnt do it on was sentinel

zzzz

alright i suck with the infinite all around, but when i do get it to register its because I used the L plasma beam instead of butter gun.

I’m trying to figure out starters in the corner that are at my level of execution and that should let me end with L plasma beam.

can someone verify if these work? I know for sure my side exchange one works correctly, and it LOOKs like my down exchange one should work correctly but i’ve never actually completed it.

Up exchange delay M M f+H L L ADUF L L M M(1 hit) L plasma beam fall M(1 hit) fly MM ADF MM ADF MM Butter gun, fall M(1 hit) M(1 hit) L plasma beam falling jL

Down exchange LLM(1 hit)M (1 hit) L plasma Beam, L f+H, L L ADUF L L M (1hit) fly MM ADF MM ADF MM Butter gun, fall M(1 hit) M(1 hit) L plasma beam falling jL

Side exchange ADDF fly, MM ADF MM ADF MM butter gun fall M(1 hit) M(1 hit) L plasma beam falling jL

unless of course u guys have some simpler corner variations that use theplasma beam. I’ve been trying to do most of the ones in this thread and searching all over youtube, but I find others to be much more difficult. At least this way I get some damage before I drop the infinite :frowning:

those are pretty much the easiest plasma beam variations I can think of, and to squeeze out that extra bit of damage you can add an M into the adf MM part, so it would be fly, MM ADF MM ADF M ADF MM butter gun

Any pointers on hitting the correct falling L? A friend said I can just mash it after the plasma beam but that doesn’t seem to work like how it works outside the corner

Are you close enough to the ground? since you should be able to pretty much be able mash it out after plasma beam.

The update to the thread will come with the marvel patch

So no update ?

dont mash it out, learn the timing relative to your height off the ground because sometimes you wont be at the perfect height due to little changes in timing that might happen in a match. best advice I can give is if your at the lowest possible height to land it is to hit the j.L as soon as the plasma beam animation ends, hear the two hits of the plasma beam then the j.L right after, it should be a 123 kinda thing. hopefully you get what I mean by that

I think I know what you mean. I need clarification on one thing though.

The falling L that starts the infinite, it happens on the hitstop of the falling L ---- so that means that the height at which i do the falling L is the key, not the height of my plasma beam/butter gun right?

What i mean is if I hit them with the butter gun slightly higher than normal, i’m going to have to wait for doom to fall to the “hitstop height” before pressing L, as opposed to if I hit them lower with the butter gun, I"d have to press L at the same “hitstop height” which means pressing it faster?

Does that make sense?

How can you tell if your opponent is at the right height to connect a falling j.L after a Plasma Beam for Doom Infinites?
Trying to learn how to do Dr. Doom TAC infinites with Plasma Beam starters. Learning midscreen right now - I can do the down and side TACs, but I can’t figure out what I’m supposed to be doing to get the infinite started consistently.

For down, I’m just doing TAC hit > ADDF xx L Plasma Beam > falling j.L > infinite

For side, I’m doing TAC hit > Photon array > ADDF xx j.M (1 hit) xx fly > j.M M (2 hits) xx ADF j.M M (2 hits) xx ADDF xx j.M M (1 hit) xx Plasma beam > falling j.L > infinite.

The infinite loop I’m doing is j.L M M > H footdive ADF xx j.L M xx L plasma beam > falling j.L

I don’t even know what up starter to use midscreen, but right now I’m just trying to master even one of these directions so that I can practice the loop since I can’t get past about a rep and a half. The problem seems to be that I can never get the character to bounce on the plasma beam the right amount of times and I can’t tell what I’m supposed to be looking for. Sometimes I won’t have enough time for a falling j.L, other times it will whiff in the air and maybe 10% of the time I’ll get the crooked j.L to start the infinite like I’m supposed to.

Any tips on how to get this consistent? Currently practicing the loop on average/tall characters like Dr. Doom, Wesker and Dante (I hear the down starter is tricky on smaller characters so I’ll save that for when I have this figured out).

I get what your saying, yes you’re always going to pressing the L at the same height, but the key to making it as easy as possible on yourself is to get the soft knockdown of the plasma beam as low as possible. You can do an up tac and be very high off the ground and get the soft knockdown off of plasma beam then just fall until you are low enough but your more than likely going to have a hard time because unless to do the setup the exact same timing wise with every hit then the time your falling will be different every time, you have to try to get into that sweet spot where you can do the plasma beam into the L as low as possible, still doable the way you said but your main goal in every setup should be to get as much damage and to get as close to that sweet spot as possible, and once you get the hang of how all the moves effect the other character you can freestyle if you somehow mess up, or you can change the height to end in a tac ender like rocks xx sphere flame. Eventually you’ll miss an air dash or something and you’ll need to recover the best way that suits the situation

Do the down midscreen starter thats on the first page of this thread, always been the easiest for me since its almost the same as the side starter and the up starter. Ive never like the air dash straight into beam just because its never seemed reliable to me, too many things to mess up with the timing, plus damage wise its just not optimal. You want to get as much damage as possible before having to do the the hitstop L. Pretty much all of the basic midscreen starters are good.

As for the height thing I’ve already kind of explained it in past posts and a little bit in the first part of this one, it boils down to getting as close to the ground as possible to land an L after plasma beam.

And I suggest practicing against characters like nova, dante, sentinel, zero, dormammu, doom, and rocket raccoon. Those chars cover most of the different timings due to sizes, weights and fall speed. Nova has a weird fall speed, and dormammu is just a b**** to do tac combos on.