Official Diablo 4 Thread : Hype train departing

My Wizard’s first death was Normal Belial. The only other deaths were on the kamikaze trash mobs and one brain fart moment against Normal Diablo.

My Barb’s first death, after having playing Act 1 on Normal and Nightmare with my Wizard, was in Act 1 Normal.

Barb is fun as all hell and aesthetically feels like a beast, but mechanically it’s like playing Dan Hibiki.

battletag: Highlulu#1774

on act 2 hell right now with my wizard, going pretty much all out dps with venom hydra/blizzard

I’m still using a 1-h Wand with ~680 DPS with an offhand. It equates to around 920 DPS total. Unless you’re willing to drop dough for a weapon over 1k DPS with good stats, a 2h is not an absolute priority imo, you can make it work with a 1-h/offhand. They seem to fall off past that point though.

Need some place to farm, I think they patched the goblins. Anyone else know any good spots?

This guy made a pretty funny witch doctor guide “I DO THINGS IN INFERO!!! BEST GUIDE!”:

Reminds me of the infamous Alamo “cat durid is 4 fite” series of Druid ‘guide’ posts back in Vanilla WoW (was it Vanilla? Can’t remember). Though apparently this one is actually a legit guide.

so i found the damage/defense algorithms and made this:

https://docs.google.com/spreadsheet/ccc?key=0AvRAjnR7kxj7dFVHMHlybDg5VUZ1OGx4bUk2dUd6Y0E&pli=1#gid=0

i never buy armor upgrades without it anymore. thinking about making one for DPS but the ingame one is actually good enough for it.

Good stuff. You’re awesome. Gonna give this shit a try.

As a wizard, if you run signature spells then go with a 1her. If you’re not using any signature spells, then go with a 2her. Seems to be the basic approach. If you’re not using signature spells, each spell you cast should get the most damage per mana. I found myself running out of mana before packs were dead. Switched to a powerful, slow 2her and don’t have that problem anymore (Ray of Frost/Disintegrate as my 2 pack clearing spells)

going to add graphs and stuff to it soon so people can easily visualize whether to prioritize vit/str/int/armor/resist/life% for their equipment based on their current stats. since having more life makes armor and resist better, having more armor makes life and resist better, and having more resist makes life and armor better. the key is finding the right balance based on your current gear.

EDIT: does anyone else think this gane needs WoW addon style damage meters? so you can test the dps of builds better and easily see who in a party isn’t pulling their weight. i’ve had a few boss runs ruined because of other people’s low dps.

Addon support in general would be nice, one button gear/skill changing, etc

Really want a cd timer like buttontimers. Also need a dps meter so I can give nubs shit. No gearscore tho, that shit was stupid

I read this, then found this.

huehue

i was under the impression that they tweened the damage according to the attack speed value for fixed interval attacks. like, hydra will always shoot at the same speed per attack but the damage it does factors in the attack speed.

All I know is…I like my 1-h mobility with casting when those fucking Lacuni come flying at me from offscreen.

A built-in DPS counter? Sure. Addons? No thanks. I’d prefer the default UI be good enough on its own, unlike WoW’s.

I like the freedom for people to customize their UI as they like, especially when competitive PvP comes into play

Hydras seem to be a weird exception to the rule, as they aren’t affected by attack speed and apparently factor in weapon speed to their damage. This is what is usually referred to as “normalizing,” but since most stuff is not normalized around attack speed, a slow weapon will give you more bang for your buck on damage spells, easily.

However, you do get stuck in really slow animations. It makes it much tighter on kiting to use a two hander. A 1 hander can kite much, much easier. It’s really down to preference, builds, and style. Both are really viable, though in Inferno act 2 and above, I can see why a 1 hander is preferred, because you’re not really able to just diamond skin your way through packs anymore

Crit based builds of course want to use the fastest attacks possible to proc all your crit bonuses (more damage, AP return, etc) so then you want to go with a 1 hander. Thats why we got the Critical Mass nerf, because people could basically use cooldown based spells like there was no cooldown, aka infinite diamondskin/slow time/frost nova

Edit: To take this to a more logical conclusion, since attacks aren’t normalized, I’d theorize that 1hers will end up being the most steady DPS, while 2hers will be king of burst DPS. Basically, all your +damage gear will end up mattering more when you get more attacks. If I can get 2 swings per second with +200 damage per attack gear, that’s +400 damage versus the +200 on my 1 swing per second weapon. Sure the damage from a 2her will be good for Bursting, aka PVP and decimating packs, but a 1her will still put out a higher average damage over time for situations where you can just DPS your heart out

I found a hilarious glitch today. Have you ever thought to yourself, I wish I could take my follower to fight Diablo, then I’d OWN! NOW YOU CAN!

  1. Start level with stock character + follower of your choice, Diablo locks your follower away.

  2. Begin fight with Diabo and have friend join game, then immediately leave.

  3. Game asks you if you want follower to join you. It works every time, I did it 2 times in a row just to make sure it wasn’t a lucky glitch.

If this has already been discussed in this thread, sorry.

the problem with melee, is there are too many ways to deal damage to a stationary target. You can be jailed, desecrated, plagued, electric, molten, and any number of things. And as a barb or a monk, you pretty much have to get in there.

Not having a stamina meter is the best change Blizzard made to D3. My Wizard running marathons in Inferno.