I’m still using a 1-h Wand with ~680 DPS with an offhand. It equates to around 920 DPS total. Unless you’re willing to drop dough for a weapon over 1k DPS with good stats, a 2h is not an absolute priority imo, you can make it work with a 1-h/offhand. They seem to fall off past that point though.
Reminds me of the infamous Alamo “cat durid is 4 fite” series of Druid ‘guide’ posts back in Vanilla WoW (was it Vanilla? Can’t remember). Though apparently this one is actually a legit guide.
As a wizard, if you run signature spells then go with a 1her. If you’re not using any signature spells, then go with a 2her. Seems to be the basic approach. If you’re not using signature spells, each spell you cast should get the most damage per mana. I found myself running out of mana before packs were dead. Switched to a powerful, slow 2her and don’t have that problem anymore (Ray of Frost/Disintegrate as my 2 pack clearing spells)
going to add graphs and stuff to it soon so people can easily visualize whether to prioritize vit/str/int/armor/resist/life% for their equipment based on their current stats. since having more life makes armor and resist better, having more armor makes life and resist better, and having more resist makes life and armor better. the key is finding the right balance based on your current gear.
EDIT: does anyone else think this gane needs WoW addon style damage meters? so you can test the dps of builds better and easily see who in a party isn’t pulling their weight. i’ve had a few boss runs ruined because of other people’s low dps.
i was under the impression that they tweened the damage according to the attack speed value for fixed interval attacks. like, hydra will always shoot at the same speed per attack but the damage it does factors in the attack speed.
I like the freedom for people to customize their UI as they like, especially when competitive PvP comes into play
Hydras seem to be a weird exception to the rule, as they aren’t affected by attack speed and apparently factor in weapon speed to their damage. This is what is usually referred to as “normalizing,” but since most stuff is not normalized around attack speed, a slow weapon will give you more bang for your buck on damage spells, easily.
However, you do get stuck in really slow animations. It makes it much tighter on kiting to use a two hander. A 1 hander can kite much, much easier. It’s really down to preference, builds, and style. Both are really viable, though in Inferno act 2 and above, I can see why a 1 hander is preferred, because you’re not really able to just diamond skin your way through packs anymore
Crit based builds of course want to use the fastest attacks possible to proc all your crit bonuses (more damage, AP return, etc) so then you want to go with a 1 hander. Thats why we got the Critical Mass nerf, because people could basically use cooldown based spells like there was no cooldown, aka infinite diamondskin/slow time/frost nova
Edit: To take this to a more logical conclusion, since attacks aren’t normalized, I’d theorize that 1hers will end up being the most steady DPS, while 2hers will be king of burst DPS. Basically, all your +damage gear will end up mattering more when you get more attacks. If I can get 2 swings per second with +200 damage per attack gear, that’s +400 damage versus the +200 on my 1 swing per second weapon. Sure the damage from a 2her will be good for Bursting, aka PVP and decimating packs, but a 1her will still put out a higher average damage over time for situations where you can just DPS your heart out
the problem with melee, is there are too many ways to deal damage to a stationary target. You can be jailed, desecrated, plagued, electric, molten, and any number of things. And as a barb or a monk, you pretty much have to get in there.