Official and Only Team Building Thread (ALL TEAM BUILDING TOPICS GO HERE)

Akuma and Chun have decent synergy but what I’m saying is that besides constantly staying on top of the opponent, tatsu assist gives Chun-Li no way to open them up. Like if you look at how tatsu assist works with Wolverine or X-23, it not only allows them to stay on top of the opponent but it gives them a chance for a mixup. That’s the kind of thing I’m looking for. The problem is that X-23 needs an OTG assist and I’m not willing to change out Storm for someone like Wesker or Felicia. And Wolverine type characters don’t really have a lot of air mobility or anything. Single jump with no way to close distance from space aside from a divekick causes me concern. I might still pick him up though if I find I can deal with it. That’s the same issue I’m finding with other possible candidates like Doctor Strange. Great mixup potential… piss poor movement. Dormammu could work but I feel like he would be better suited to the team if I had Wesker instead of Storm… but again… Storm is the one I’m making the team around.

Damage isn’t really that much of an issue with Chun-Li. I could get 850k with two meter with her. The problem is that you have to get in twice with her because of that and because she lacks options to open people up with tatsu assist it is easy for people to escape her pressure. Unlike say, X-23 who can (in an optimal team) get a meterless 500k combo, do a mixup, then finish you off with a 700k metered combo (then mix your next character up on your way in, X-factor kill you, then level 3 unblockable on the final character. God I wish Storm could go with her T_T).

thanks man, exactly what i was looking for. I think I’m going to give the doom/sent/strider team a good go. Awesome post!!

I need a second char for a rushdown morrigan team. Morrigan/???/gouki.

Yes! I have found a team of characters that i really like playing (and as characters) and who have decent synergy.
Wesker/Frank/Phoenix. Wesker is the battery, and is a nuisance with shopping cart. I will likely go for an air exchange at the end of wesker’s combos to try to get frank to level 3, when he is pretty good and builds lots of meter, even more so at level 4 and 5. Then of course there is Phoenix, who is my favourite marvel character, and deadly.
I find this team to be loads of fun

I’m really not a fan of Frank teams that require TAC’s to level him up. I wonder if Tools of Survival will whiff if you DHC out of Maximum Wesker… It’s definitely something you should try out, it’s never a good idea to rely on TAC combos to level up Frank.

Got phoenix as anchor. Basically my idea is that if I’m not gonna use meter to get more damage at the end of combos, it’s not really a big deal if a TAC gets countered

Response

Spoiler

Wolverine- Can be deadly at rushdown with the right assists usually best on point, he’ll want assists that locks down people and makes his approaches easier. You can probably try Wolverine (I usually see people get berserker barrage assist for him), (Someone with beam assist)/Amaterasu (Cold Star) or Dormammu (Dark Hole)

Ghost Rider - Ghost Rider needs to be on point because he lacks some options such as covering the space above his head and keeping the opponent away since his close range options aren’t too good. A beam assist definitely helps Ghost Rider out a lot (Doom’s beam is best since if it hits the opponent you have time to do a combo though it scales the damage down) You can probably go Ghost Rider (Chain or Spire)/Doom (Plasma Beam) or Dante (Jam Session)/ Dormammu (Dark Hole) or Akuma (Tatsu)

Dante - I don’t have a lot of experience with Dante but he can be difficult to use since his usual combos require teleport canceling (which I don’t know how to do sorry) at least from what I’ve seen he needs a lockdown assist to do mixups and something to cover his teleports since if you teleport without something to cover you, it’s a free air grab for the opponent. Maybe something like Dante (Jam Session or Weasel Shot)/Doom (Plasma) or some other characters you like with a beam assist/Amaterasu (Cold Star)

Deadpool - He’s based on heavy zoning and capitalizing on the opponents mistakes because Deadpool can frustrate his opponents especially with j.:qcf::m: guns, however he needs assist to make his zoning better because his guns have a long recovery time, and if doing a special move in the air he’s vulnerable till he reaches the ground. However he does have his quickwork assist which helps make unblockables if you time it right he can do well in either slots of the team but usually point or anchor. Maybe something like Deadpool (Quick Work)/Dante (Jam Session)/ Strider (Vajra)

Dormammu - He deal out heavy damage with basic combos and he has tools for different situations, he can be placed anywhere on the team. I don’t have too much experience with him but a lockdown assist will help so he can create some mixups and to get in. Maybe Dorammmu(Dark Hole)/Dante(Jam Session) Doctor Doom (Plasma Beam or Hidden Missile)/Amaterasu (Cold Star) or Akuma (Tatsu)

Strider - Relies on lots of mixups and resets to frustrate the opponent he’s best on anchor so he can abuse Oroborous and x-factor level 3 comebacks since that thing is very fast and difficult to block, Strider just needs something to cover his teleports or to create mixups. Strider (Vajra)/Deadpool(Quick Work) or Dante (Jam Session)/Akuma (Tatsu) could probably work.

Zero - I don’t have a lot of experience with Zero but he’s very deadly in the right hands providing you can constantly charge your buster, and know how to do mixups. He needs a lockdown assist and something to help create mixups with and sets up his combos (Dante’s Jam Session being one). Zero (Handgeki)/Dante (Jam Session)/Akuma (Tatsu), Dormammu (Dark Hole) or Amaterasu (Cold Star)

If you haven’t tried this yet, since you don’t want to change characters and you don’t have any an assist to help keep opponents away from Wright. You should have either Wesker or Felicia take point then tag in Wright when you kill the first opponent either by DHC (gives him a lot of time to collect evidence) or raw tag him in which then is like a neutral game since the opponent is coming out and you’re coming out. Either Felicia (Buckler or Sand Splash)/Wright (Paper Works or Missile)/Wesker (Samurai Edge) Wesker (Samurai Edge), Wright (Missile), Felicia (Buckler or Sand)

Someone with a beam assist since you have gouki for lockdown, maybe Magneto, Doom or other characters you like with a beam assist. Maybe a low hitting assist could work also to create some unblockables.

Whats the best way to run the Twins and Felicia?

I was thinking Vergil/Dante/Felicia but now theres the issue of assist…

I was thinking Crystal for Dante Buckler for Felicia and Rapid slash for Vergil but how well can buckler cover vergils teleports?

what’s the most complimentary team to make of the following…
chun’li
spncr
spidr
rockt
vergil
vipr

Well lucky for you sent/magneto or magneto/sent is a really good combination either way. From there you can stick whoever you want in there tbh, maybe run magneto/sent/strider, or dormammu/sent/magneto, magneto/sent/doom. Its really up to you at that point, there are few shells in the game as good as magneto/sentinel.

Also you might wanna check out my guide(in my sig) for pretty much all things sentinel from combos, to resets, incoming character mix-ups, frame date and videos(excuse the shameless self promotion).

As a final note, don’t listen to bakeneko, the last thing you ever wanna do with sentinel is spam cr.:m:, that shit will get you killed mad quick. Just had to get that off my chest.

I’ve been lurking awhile, but this is my first post. I have two teams; my main first and then an alternate.

  1. Is Chris/Nemesis/Dormammu an okay team build? I’ve been using it recently and it’s done okay online, but I thought I’d run it by people who know what they’re talking about. Chris is mostly a battery character, providing plenty of meter for Dormammu. Nemesis is second because while he appreciates meter, assists and X-Factor (should Dormammu and Chris fall), they aren’t necessary for him to be effective. Dorm is my anchor and he can make great use of level three X-Factor and tons of meter, and also doesn’t need any assists to be effective. My biggest concern is that none of their assists are that overwhelming. Right now, Chris is using Gun Fire, Nemesis has Launcher Slam, and Dormammu is using Dark Hole.

  2. How is Spencer/Sentinel/Wesker? Again, it’s done decently online, but I’m concerned about getting in on keep away teams. Spencer is running Armor Piercer, Sentinel has drones (duh) and Wesker is running Samurai Edge. The setup has the same reasoning as the first team, but Spencer tends to burn more meter than Chris at point because of Bionic Arm, while Wesker only needs one bar to get his glasses off so it evens out.

Sorry it’s long winded, but any help would be appreciated!

Hi, new here. Recently got back into videogames after a 7 year hiatus and having a blast with marvel. Been lurking around relearning the basics, this site is truly a the holy grail of fighting game knowledge :slight_smile:

Anyways, I started having moderate success with Thor (Spark) , Hulk (Wave) and Ryu (Tatsu). I really like the Thor Hulk combo; Big damage DHCs, assists allow me to to extend each other combos (I can do 1mil dmg with 1 bar using mighty spark to extend Hulk´s combo), and tons of life means more chances to tag out and recover even more life. I chose Ryu for last cause I feel most comfortable with him (we go way back since sf2) However I dont think his assist is much that useful for Thor and Hulk, maybe I´m not using it right.

Any recommendations for a new third and how to play him/her with Thor and Hulk would be much appreciated!

If you aren’t hell bent on using Ryu I’d switch him to Akuma (Tatsu). There is very little that Ryu does that Akuma doesn’t do better.

Okay I need a good point character that can work with Firebrand second and Vergil as anchor. I don’t know what Firebrand assist to be using either, but the point character should hopefully be able to use Firebrand’s assist and Vergil’s rapidslash assist.

The idea is that my point character should work very well with my 2 assists but if he dies, then Firebrand will come in utilizing a number of unblockables he has using team hyper combo with Vergil. Basically if I open someone up with Firebrand and kill that character with a THC, then this sets up an unblockable on the next incoming character, which will die from x factor lvl2 cancel. If I can’t open them up with Firebrand then he either dies or I could attempt a THC into x factor into unblockable setup, depending on the situation. If Firebrand dies for whatever reason, I still got anchor Vergil which is one of the best anchors in the game. My problem is finding a good point char.

I plan on getting this today.

I definitely want to use Strider and Doom. I was thinking about using Wolverine simply because I like Wolverine.
I’m not familiar with the MvC system (didn’t get into MvC2), so I don’t know simple things like why order matters, why assist A is better than assist B, etc.
Hell, the only reason why I’m getting this game is basically to have something flashy to play at parties, but I HAVE always wanted to play MvC3.

Any suggestions?

Wolverine/Doom/Strider is your order. Accept no substitutes.

You’re going to have to ask a Wolvy player if he likes Doom to have Missiles or Plasma Beam more but Wolverine’s assist doesn’t matter because his are all shit and for Strider you should be using Vajra.

For Wolverine either Missiles or Beam will work.

Missiles give him lockdown, combo breaking and combo extension. If you do Wolverine’s normal BnB, after the dive kick ground bounce if you call missiles and press st.H at the same time before launching, you can then SJ and do your normal MMLH/MMH series into an S, then the Missiles will connect and OTG and you do B.Barrage H and mash it, and when it finishes cancel into Fatal Claw.

Plasma Beam gives him an assist to call and then B.Slash with safely while being able to combo off it, and you can OTG into Plasma Beam early on in combos, like off of a throw, but later on there isn’t enough hitstun on it.

^ That’s all simple stuff, but like anything it’ll take a little time to learn (then again I can see you play KOF/GG/3S so I’m guessing it’s not really a problem lol).

Hey guys, what characters have good assists for Chris yet make a decent/great anchor? I’m going to run Chris/Zero/xxx, and need help on the anchor slot. :V

3S is the only game I’m alright at and know what I’m doing.
The other two I’m still learning (Not to say I’m not still learning 3S or anything). It’s difficult to level up in them with KOF having horrible online, GG not being on PS360 and me not being able to go to local gatherings much.

I’m sure I’ll be able to do what you mentioned if I just practice it, though. I remember when I thought I wouldn’t ever be able to do tackle juggles with Urien.

I was trying to make the most oppressive zoning team I could think of and came up with Ghost Rider/Morrigan/Doom. I’m pretty sure that GR’s assist should be Heartless Spire and Doom uses Missiles for lockdown, but what do I give Morrigan? I know most people use her meter assist, but Shadow Blade may be better for Crossover Counters because it provides GR with a way out of close range pressure, and it makes the team’s THC hit OTG. What assist would be better here?