Hello there! I’m a player who is still somewhat new to this scene, and because of that, I’m currently still getting the hang of things and am currently in need of some help with some team building.
??? - Dante (α - Jam Session) - Strider Hiryu (γ - Vajira)
I wanted to use these two characters because, from what I’ve played, they seem like really fun to use characters, and they both seem to have options that could be really useful in supporting a team. The only problem I’m having is, because of my currently limited knowledge of UMvC3, I’m having a bit of trouble finding a character who has good synergy with Dante and Strider Hiryu, and benefit from their assists. If there are any characters who meet this criteria, and if I need to shuffle the order of the team to accomodate the new character, I’d be more than happy to hear your feedback on this, as I’d really like to start diversifying the options I have sooner rather than later, so I don’t get overly used to one set of characters.
I am also currently running another team. I’ve already got some advice from a few users on this forum with this team, but a second set of opinions never hurt anyone, so I’ll give this team a mention as well.
Zero (β - Hadangeki) - Doctor Doom (α - Plasma Beam) - Amaterasu (β - Cold Star)
This team was built with the intention of making a team that Amaterasu was able to fit in well with, as well as provide decent support for, as she is my favourite character to play as. Doctor Doom was chosen because of his great assist set and really good combat options. Zero was chosen since he seems to benefit a lot from Doctor Doom and Amaterasu’s assists, he is pretty good at building super meter with his long combo chains that is really useful to have around for Doctor Doom and Amaterasu, and the fact that, for the lack of better wording, he’s Zero, he’s a really solid character.
My usual game plan with this team is to start off with Zero, and use him to inflict as much damage on the enemy team as possible while trying to use as little super meter as possible, unless I really need to to off a significant threat. After he goes down or is placed in a disadvantageous match-up that Doctor Doom can handle a lot better, I use Doctor Doom to either continue where Zero left off and dish out damage with his combos, or zone out to build more super meter if I’m not left with much. After both of them go down, I use Amaterasu to clean up with her decent X-Factor and Veil of Mist combination, or I just try to finish them with Amaterasu’s normal combos if Zero and Doctor Doom didn’t leave her with a good amount of super meter beforehand.
Are there any characters this team is particularly weak to and I need to make changes to address that? Are there any problems with my ordering, assist choices, game plan or anything else I might have missed? If so, once again, any feedback would be really appreciated.