Official and Only Team Building Thread (ALL TEAM BUILDING TOPICS GO HERE)

I’d like to bring up something I was thinking about in the shower and get some feedback on it, It maybe a bit rambly/long winded or redundant but oh well. It also is obviously for competitive play. It relates to team construction when building a team with a low tier character. I’m sure it’s not a new thought but something that should be brought up more often, **Tl;dr, How do matchups factor into team construction and order.****(especially when building a team for a low tier character) **I’m going to use a specific example that I’m well versed in to illustrate my point but this can be applied to other matchups/teams, I believe this is especially true when building a team with a low tier character.

Wolverine is obviously a very powerful and frightening character, but he has bad matchups. Some like Zero, Dante and Trish are pretty obvious but he also has some bad matchups against lower tier characters you wouldn’t expect like Viewtiful Joe and Tron. Tron specifically backed by Drones gives a lot of trouble to the BFF pairing of Wolverine/Akuma. Drones stops Wolverine from controlling neutral but that isn’t something Wolverine really does anyways. He’s trying to bypass zoning and mix you up and kill you. Now that Berserker Slash has lost so much of its invulnerability Akuma is even more major part in this as the projectile canceling and great hitbox of the assist makes it so many characters have to respect it and get put into a bad situation or get hit. Tron’s air normals (J.S. J.B defensively J.A. offensively, J.H. while good is her worst air normal) however shit on Akuma assist pretty bad as in they beat it basically every time if spaced correctly, to the point where calling Akuma try to shut down drones will usually mean you take around 50% or more on the assist and still not have control of the match or any way to start your offense. Tron’s J.S. and J.B. (especially with Drones is there to cover you) generally beats anything Wolverine does on the ground or air (J.B. will be dive kicks assuming you aren’t underneath him) and her ground normals actually give him trouble as well. Cr.A, will stop slashes Cr.B and C–>Rock Throw will space him out and chip, fire will anti air. This is also a matchup where health is a major factor, Tron will kill in 1-2 combos depending on starter/meter but Wolverine will take 2-4 combos generally more towards 4 because of the low damage off air throw starter and because Wolverines herp derp day 1 bnb doesn’t work on Tron outside the corner.

So what do you do if you have to fight the Wolverine/Akuma vs Tron/Sentinel match (or any other bad duo matchups)?
[LIST=1]
[]Just play the match, learn it and be better than the other player (if you want to play a low tier character you will likely have to do this at some point)
[
]Use a 3rd assist that either beats every assist your opponent could add or just hope he doesn’t have an answer to it.
[]Counterpick teams
[
]Switch your point character (pre round) with another character that addresses poor matchups
[/LIST]
#4 is especially interesting for team building. If the Wolverine player has Wesker on the team (a common, easy team) and decides to swap Wolverine off point for Wesker all of a sudden the Wolverine/Wesk or Ak/Ak or Wesk team that had a bad matchup against Tron/Sentinel now has a good one, not an unwinnable one but certainly unfavorable. In order to remedy really bad matchups your third character on your team should be able to both serve as a good assist for your point character and able to be switched to point for the problem matchups, as well as function as a duo with the secondary character in case you lose your point. For Tron/Sentinel in particular the perfect fit to all of those things and more is Dante. Tron gets a ton from Jam Session, Dante/Sentinel is an exceedingly powerful duo, Dante can be switched with Tron and utilize Bandit Boulder surprisingly well. Trons King Koubun DHC to Devil Trigger not only is a safe DHC but allows Dante to have control of the entire lower screen in front of him when he comes and, and often get mixups off of it and if you lose him Tron/Sentinel is still a good duo to have left. Most importantly though Dante addresses all of Trons worst matchups any like, Zero, Dante, Vergil, Trish (especially if any of these characters has doom beam to counter Sent assist) etc…Anything that is near 7-3 to 8-2 or worse you now don’t lose for free. You can also switch for matchups like the team used in the example above where Dante beats that team in any order. Sure you could get better teams by switching Tron for a top tier character but if you really love a character and want to play them regardless to if they are low tier or not I believe you should build the best possible team around them (generally in a 2 point+assist character shell opposed to the traditional battery/user/assist shell) rather than just throwing 3 characters you like on a team.

I agree with all that. Unless you are using godlike characters with no bad match ups a nice formula is:
Point / Point that covers bad matchups, has useful assist, good DHC synergy / Strong assist for both points.

I’m hoping Wolverine/Spencer/Akuma works that way, but it’s really just my two favorite characters with a strong assist.

Hello, I would like some critique on these teams. (They’re probably terrible but I’d be happy to get as much info as I can)

#1
Wright(Press the Witness), Iron Fist (Rising Fang), Thor(Mighty Spark),

#2
Frank(Shopping Cart), Thor (Mighty Spark), Iron Fist (Rising Fang)

#3
Deadpool (Katana Rama), Chris (Gunfire), Frank West (Shopping Cart)

#4
Thor (Mighty Spark), Sentinel (Sentinel Force (Charge)), Hawkeye (Greyhound shot)

Reposting from my own misplaced thread:

Hey folks, I’ve jumped on the bandwagon and started running with Team Best Friends Forever (Wolverine/Akuma/Wesker). Basically just kind of a check to see if I’m doing things right and to see if there’s anything I could improve on in my basic strategy and/or combo damage (I’m kinda working towards reliability over swag right now, but any way to extend my hits/damage is something I’d like to work on).

The assists I’m using are Berserker Slash, Tatsu, and Gun Pop. The tatsu and gun are self-explanatory, but I prefer Berserker Slash since I tend to get more damage out of team hypers from fatal claw than berserker barrage X.

Anyway, my basic strategy with Wolverine is rushing down. I usually approach with divekicks or with the tatsu/berserker slash mixup. To open people up, I either go for said mixup or start up with some crouching lights, which if blocked I can go right into a light berserker slash, kock them away and try again (I’m hesitant to cancel that into berserker charge since I usually drop it there and feel like I’m wasting valuable meter). My go-to combo with Wolverine is:

(Cr. LL St. MH or divekick St. LMLH or tatsu/berserker slash) S sj. MMH drill claw divekick st. H S sj. MMH drill claw fatal claw. It’s the bnb everyone knows but I love how many ways there are to start it.

For Akuma, I feel a bit at a loss sometimes. His zoning doesn’t seem to be too great and my only real approaches are either jumping in behind an air fireball, coming in with an air light tatsu, divekick, or teleporting through stuff. Again, basic strategy is to rush in and try to score a combo off either crouching L or forward M overhead. My best combo with him is:

(possible light air tatsu/air fireball into either Cr. LMH or forward M) S sj. MMH air light demon flip palm land Cr. MH S sj. MMH light air tatsu into either beam hyper or (if spacing is correct) fireball hyper air S land call Wesker beam hyper. I’m probably sacrificing damage somewhere but I have a much easier time landing the air palm than doing an otg divekick.

Wesker’s a little simpler. I can gun into teleport or raw teleport for easy mixups, hopefully landing an air S or cr. L to start a combo. If they jump in, I can air gun loop/air throw, if I can’t open them up I can command throw/kara command throw (if I’m feeling cocky). Usually I can make things pretty safe by canceling into teleports, but I do have some trouble against heavier zoning characters. If things get tricky, Dark Wesker Rises is always available. Here’s my Wesker bnb:

(possible air S) Cr. LMH ghost butterfly teleport L 3H Cr. M St. H cobra strike dash S sj. MMH (either Maximum Wesker of if I have three meters air S land 3H team hyper). Not the swaggiest combo but it does decent damage and is hard to drop.

Anyway, that’s my basic gameplan. Is there anything else I should be doing with this team? I know it’s supposed to be the braindead team but I want to play smart. Unfortunately I don’t have any videos or anything to critique, but this is what I try to do in any given match. My worst matchups tend to be against heavy zoners and people with nasty teleport mixups (looking at you, Trenchcoat Trio). Any advice is more than welcome.Thanks in advance, SRK.

What would be a good compliment to Trish and Strider (either on point or second, Strider is anchor of course). I’ve been having trouble deciding a third character. I’ve heard people say Trish needs an OTG assist, but I’ve been doing fine without one (I play extremely lame with Trish though so it isn’t about high damage combos as much).

Thanks

After some experimenting, I decided to use Zero/Ryu/Wesker. Here is why:

Zero- My Meter builder. Basically, his job is to build meter for Ryu and Wesker. His Assist, Ryuejin, will help me chain into air combos, if I switch out.

Ryu- My main user of the meter. The other options for this slot were Deadpool, Firebrand, Hawkeye, and Vergil, but I simply was able to use Ryu better(despite having little experience with him) His Assist, Hadoken, is used as a projectile weapon.

Wesker- He’s basically my anchor character. I try to use him as little as possible, but I have to use him. He’s deadly with X-Factor, trust me, and after Phantom Dance, he’s a very difficult force to stop. His Assist, Jaguar Dash, helps me reach far away enemies and chain combos.

Also, the reason I use these characters was, when I first started playing the game, I experimented with all the characters to see who I was best with. Ryu was an option, but because of his plain design, I didn’t want to use him. A month later, Zero, Ryu, and Wesker’s controls just are natural(As compared to Sentinel, Nemesis, ect.)

Hi, I have had UMVC3 for a while now so after much debate I’ve finally decided on a team (Nova, Taskmaster, Strider) but there’s a dilemma that I need a little help to iron out. So here we go:

Point: Nova (Centurion Rush Assist)
I like to use Nova because he hits hard, and has good mixup potential when using his air dash + Taskmaster arrow assist over the opponent. His instant L air dash overhead is really good to and it is useful to keep the opponent locked down in the corner. I also like to use Strider Vajra assist with Nova to catch super jumpers, and then I just use Nova’s OTG capabilities to combo after that. He doesn’t have to use much meter on his own because of all these mixups, and all of the combos that I do with Nova also gain more than 1 meter, making him a pretty good battery.

Assist: Taskmaster (Horizontal Arrows Assist)
I feel as if Taskmaster is a really solid character in general and his assist is really useful. Here’s where my main problem occurs though: I find that it is very difficult to OTG (except with super) with Taskmaster, especially when I am using Strider Vajra assist, so it’s almost as if Taskmaster is assist-less since Vajra hits so far away sometimes. Is it worth having Vajra for Taskmaster if only to use down super against opponents? I also think that Vajra can be useful for locking down the opponent by zoning them out with Taskmaster Arrows + Vajra assist, but I’m not too entirely sure about that yet.

Anchor: Strider (Vajra Assist)
I would put Strider as assist because I know Strider could use the Taskmaster assist to a far greater extent than Taskmaster using Strider’s assist, but I feel as if Strider is such a good anchor character that it would be a waste to put Taskmaster as an anchor.

Thanks for taking the time to read this. Also, I would really like to keep all these characters in the team. I know Doom would fit MUCH better than Taskmaster as an assist character, but I really hate the way Doom moves (I suck with him a lot) and I don’t want to have another Doom/Strider team.
TL;DR: Is it better to have Strider as an anchor with no assist for Taskmaster, or use Strider as a second with Taskmaster assist while having a worse anchor with Taskmaster?

Thanks for the adjusting I shall train later :smiley:

If you want to use Frank for more than an assist, team 3 is better for him, as well as being better overall. Team 2 in particular has…problems. Without Frank, you have two characters with no easy way to approach the opponent. When Frank is on point, he suffers from the same problem. In both teams, Frank has no apparent way to level up easily, making him very unproductive. Team 3 is better overall, but suffers from some assist redundancy. All three characters can relaunch pretty well, making Katana-Rama pointless. Gunfire helps Frank, but has almost no value to Deadpool. Shopping Cart, however, serves the team very well. I would recommend team 3’s assists as: Trigger Happy(anti-air, very helpful)/Grenade(keeps Deadpool safe)/Shopping Cart.

Team 3 just needs to move Frank to the 2nd spot since he isn’t a very good anchor.

@JChoi1994
Thats the problem with using task master and Strider. Unfortunately, Strider does not help Taskmaster extend or start combos. The truth is, your team is built to make Nova as effective as possible, and you’ve done it. One you lose Nova, it really becomes a 1 on 1 situation for you, and it’s not a great one when you take a moment to think about it. I think Taskmaster is a great second, especially when your fine with activating level 2 xfactor. However, you generally want to save that xfactor for striders lvl 3. I think Strider isn’t that scary as an anchor without xfactor.

So this leaves you with a few options

  1. Stick it Out : This isn’t a bad option, your team is not a bad one. You become kind of linear once Nova dies, but your nova game plan is solid. And if taskmaster is in and Nova isn’t dead, you can extend with C. Rush assist.

  2. Replace Taskmaster : Fortunately task master isn’t the only beam-like assist. Alot more characters have follow ups that the hard knock down Strider has. For example Doom. Plasma beam will do the job just as well, and we all know a hard knockdown is the doom party starter. Other characters that could work is Hawkeye or Iron Man.

  3. Replace Strider : I think this is your least favorable option. Strider and Nova work so well together. Taskmaster is alot easier to replace.

Hope you found this constructive. I say stick it out. I know how hard it can be sometimes to find your team. So if you got that warm and fuzzy feeling from this group go with it.

Not true, Spencer works better with Nova than Strider and he pairs up very well with Task, and he’s a solid anchor. I do think looking at replacing Strider with Spencer is a viable idea. Doom with just Strider’s assist and no other lockdown assist is going to suboptimal, you will be reduced to becoming yet another footdive spammer. Hawkeye + Strider is a lot more solid and something you can look into.

@InchZero

Im not even sure if your asking for advice, but I would suggest you use Samurai Edge assist for wesker. His OTG helps out both Zero and Ryu ALOT. An extended Ryu combos hurts like hell, and when Zero uses it your gonna get pretty close to some T.O.D Just some friendly two cents :slight_smile:

I do agree with you, I was just commenting based off his style. I think he values the hard knock down then the extended combo-ability. Nova combos off the knockdown from just about anywhere.

@MixTape CD and scytheavatar
Thanks to both of you guys. I can see all the options now, and it’s making a lot more sense to me. So let’s say I do keep the team as it is. Should I switch the order of Taskmaster/Strider around to make Taskmaster anchor and Strider second?

And also I will definitely check out Spencer. Totally forgot about him. But then I would be kind of copying Combofiend’s team (albeit with Taskmaster instead of Hawkeye)… haha

I think switching Strider and Task could work. Strider is pretty good overall, its just people only think he is good anchor. Task arrow assist could help with his mixups I suppose, although he can do it himself with Formation B.

I’ve decided to change up my team…again… I’m not sure if I’ll stick with this but Vergil/Felicia/Sent is looking good. I have been messing around with another team, what do you guys think of Iron Man/Magneto/Spencer? To be honest I’m not even sure Iron Man would be a good decision he feels kind of awkward to play. I sort of just started trying him out because his blue armor looks bad ass haha.

Is there a place where i can find a list of point characters and their strengths/ weaknesses? If not who are some good point characters? For now ive been switching between Chun Li and She Hulk. Chun is kind of annoying for me because of the kikoanken, i always get the timing wrong during a match. Same goes for She Hulk when I do my OTG torpedo -> emerald cannon. (im working on my execution skills) Currently the team I use is Chun/ She hulk, Sentinel, Wesker. Anywho, who are some good point/ battery characters besides those two?

Everyone except Phoenix should probably be played on point

I’ve been wanting to have my team with Zero and Vergil in it, but I’m having trouble finding a suitable third character to add to my team. I’ve tried Nova, Iron Fist and Ghost Rider but they just don’t seem to fit in very well, would anyone have any suggestions for the third character in my team?