ZMC, Morridoom/Vergil, Zero Dante Strider, Zero Doom Vergil, Mags Doom Phoenix/Vergil, Viper/Vergil or Doom/Strider, Morridoom/Strider, Vergil/Frank/Dante, Wolverine Doom Vergil, Wolverine Frank Dante, Nova/Strange/Spencer, Firebrand/Doom/Skrull, Nova/Doom/Ammy, more or less in this order. I feel like I’m forgetting some though.
Also, to SOME degree I feel like it’s better/easier to rank shells instead of full teams. That’d leave us with: Zero/Dante, Morridoom, Doom/Vergil or Strider or Ammy, Wolverine/Akuma or Frank, Frank/Dante, Mags/Sentinel or Doom, Nova/Spencer, Nova/Doom, others.
Hello, I’m no good at all at UMVC3, and I used to play a little and put a beat on some guys, but now I’m like a cripple trying to walk again. Is giving me a lot of troubles to win a match, I have problems getting in and most of all, blocking. So anyway, my team is Cap(Charging Star)/Deadpool(Katana-Rama)/Skrull(Stone Smite), and with cap I can usually do a good pressure and stuff, but I steel feel my combos are really basic and I want some high damaging combos with him, but combos that you can do online without dying trying to perform the combo. With Deadpool I know there isn’t many high damaging combos, but I can get in with him easily, jumping H, or S almost always cross-ups the rival and I can land a 600-650k combo, no more than that. And then there’s Skrull, I have plenty of combos with him and I cant get in only using Stone Dunk, but I have trouble getting in on the ground without the command grab. So any tips on my team? Maybe change a character? Suggestion on a team with better synergy? Thanks a lot.
Which character do you want to stick with the most? I honestly don’t see much synergy in that team. Nothing wrong with Cap on point, but he doesn’t really need a OTG assist, does he? I also don’t like Skrull anchor in general, dude should be on point.
First off, check out the ultimate Cap thread, it has EVERYTHING you need for Cap as well as 750-830k combos midscreen and corner solo (because every Cap does the wrong corner combo still for some reason >_>).
As far as team, I’d suggest some changes as none of that is really flowing. Cap needs assists and they need to do specific things to cover his weaknesses, not just set up assist + cross. You want an assist that can make at least qcb+:m:/:h: safe and a way to safely go in. Next you need an answer to his bad match ups which is usually characters that can run away and keep attacking and characters that win the close up fight, so either pick an assist for this or have a DHC or swap out character. So a good character for him is Taskmaster because arrows covers qcb+:h:, he can roll and combo, it extends combos, he can lead in with it to get in, and Task covers most of Cap’s bad MU’s if you switch them. Think like that when building a Cap team.
Good cap shells: Task (h arrow), Vergil (rs), RR (log/spitfire), Doom (any), IM (beam), Dante (weasel), Strange (bolts), Sent (charge), Arthur (dagger).
As for online :/. Cap has issues. He seems easy in execution, but with delays it’s very easy to drop his combos that require simple delays. Also the fact that he is stupidly unsafe means it’s very easy for him to do a move at the wrong time and still be easily punished in lag (ES: charging star comes out late for free punish, wind up getting blocked, opponent can take a small vacation and come back and still punish cap). Just don’t think of online as legit…EVER. I’m a very solid Cap and I look terribad online because I can’t get anything to work.
Hey guys what are some characters that would fit in Wolverine/???/Akuma? No dante or Wesker.
castem
4167
I second the suggestion for Doom.
If you’re looking for a non-Doom option, I recommend trying Task, Strange, and Shuma.
I still think Doom with Tatsu is not that great. It’s okay, but not great, unlike Task/Tatsu which is ridiculously good.
Doom/Tatsu is excelent, it can be played very similar to Storm/Tatsu thanks to Doom’s massively forgotten ability to cancel his ground normals with dash.
Nah, it’s not that good at all. Doom doesn’t need help staying next to you if he is there already.
Ah yes, Doom’s massively forgotten [one of his main unique traits]
He doesn’t need an assist that helps people get off him and push them away, he needs one that holds them in place. It’s okay in the corner but midscreen it seems to work against his gameplan.
Oh no, I was fully aware that Doom could do that, but I thought it was a well-known fact by now.
I guess it isn’t?
Bill
4174
Trish/Task/Dante thoughts?
Ah I was being sarcastic. It… is a well-known fact, right? Idk maybe Doom players should be abusing it more, but I don’t think Tatsu is the best conduit for that.
Bill: Decent unblockable team, plus two assists that help Trish play distance and close up. Only problem being damage.
I was wondering if anyone knows a good assist to extend Denjin combos. I keep running into to much hitstun and therefore I can’t really keep going after the assist or the just pop out and this is just for the simplest of combos which is ground series, mule kick, Denjin into Tatsu loops. If I add an extender or any assist during the Tatsu loops it just seems be too much for the combo or I won’t be able to get a DHC afterwards if I needed it.
Kimmor
4177

JohnPauliuk:
I was wondering if anyone knows a good assist to extend Denjin combos. I keep running into to much hitstun and therefore I can’t really keep going after the assist or the just pop out and this is just for the simplest of combos which is ground series, mule kick, Denjin into Tatsu loops. If I add an extender or any assist during the Tatsu loops it just seems be too much for the combo or I won’t be able to get a DHC afterwards if I needed it.
Magnetos distruptor I suppose?
castem
4178

JohnPauliuk:
I was wondering if anyone knows a good assist to extend Denjin combos. I keep running into to much hitstun and therefore I can’t really keep going after the assist or the just pop out and this is just for the simplest of combos which is ground series, mule kick, Denjin into Tatsu loops. If I add an extender or any assist during the Tatsu loops it just seems be too much for the combo or I won’t be able to get a DHC afterwards if I needed it.
I think you’re looking for an assist with a lot of hits and/or hitstun. That being the case, I recommed Chun Li’s kicks, Strange’s Eye (and maybe Bolts too) Doom (try out all three of his assists), Ammy’s Cold Star, Dante (try out all three of his assists), Shuma’s Mystic Smash, Wesker’s Jaguar Kick (it causes a spinning knockdown), and Skrull’s Tenderizer.
If you’re not using a ground bounce in your Ryu combos, then any assist that causes a ground bounce should help with combo extension as well. These include assists like Nemesis’ Launcher Slam, Nova’s Centurion Rush (against airborne opponents), Jill’s Cartwheel Kick, and so on.
Lastly, some assists with ‘capture’ properties might work. These include assists like Mag’s Hyper Grav, Spiderman’s Web Ball, and Trish’s Peekaboo.
Assists that could cause a wall bounce could also work, but since Ryu can cause a wall bounce on his own, they’re not really recommended.
castem
4179
So lately, I’ve found a team of three characters I really enjoy playing:
Vergil/Wesker/Amaterasu
While each character individually is fun to play, I’m having some problems with my assist selection. Cold Star and Rapid Slash seem to be the obvious choices (and they work perfectly fine) but I’m having a hard time selecting Wesker’s assist.
Usually my strategy for Vergil consists of calling an assist and teleporting for a mixup. However, none of Wesker’s assists really lend themselves well to this. The closest I’ve found that does is Jaguar Kick. (I tend not to use Cold Star for this purpose, as starting a combo with Cold Star scales it badly.)
So basically, I’m wondering if I should be using Jaguar Kick or Samurai Edge for my assist.
The assist will primarily be used for opening up opponents (combo extension is a plus, but not necessary).
Any advice or insight on this matter would be appreciated!
Kimmor
4180

castem:
So lately, I’ve found a team of three characters I really enjoy playing:
Vergil/Wesker/Amaterasu
While each character individually is fun to play, I’m having some problems with my assist selection. Cold Star and Rapid Slash seem to be the obvious choices (and they work perfectly fine) but I’m having a hard time selecting Wesker’s assist.
Usually my strategy for Vergil consists of calling an assist and teleporting for a mixup. However, none of Wesker’s assists really lend themselves well to this. The closest I’ve found that does is Jaguar Kick. (I tend not to use Cold Star for this purpose, as starting a combo with Cold Star scales it badly.)
So basically, I’m wondering if I should be using Jaguar Kick or Samurai Edge for my assist.
The assist will primarily be used for opening up opponents (combo extension is a plus, but not necessary).
Any advice or insight on this matter would be appreciated!
Samurai edge, no contest. Only usable wesker assist really. Also makes Vergils sword loops much easier (or atleast a little). Also a good, fast, low-hitting assist in general.