Use Dante. Chris is a ToD character, anyway. A lot of discussion has been made in regards to Chris and the conclusion is that Dante’s Jam Session offers Chris nearly everything he needs in one assist.

GC Yoshi, who is arguably the best and most consistent placing Chris player often details the effectiveness of Jam Session (although, he doesn’t use it himself).

After practicing with the three teams I mentioned last time, I’ve gotten some pretty clear results.

Vergil/Doom/Ammy is exactly what I expected: good, but not what I’m looking for.

Vergil/Storm/Ammy is also what I expected: good, but lacking in damage. In addition, starting a combo from Trick+Whirlwind can range from incredibly easy to difficult + eats up a wall bounce, which is less than ideal. Lastly, DHC to Storm is fantastic; the reverse is not true for my team. Long story short: not worth it.

Vergil/Strange/Ammy is much better than I originally gave it credit for. Bolts, while it does hit fairly high, is still immensely useful for Vergil. In some situations, I can even Trick+Bolts, then use Trick again for a second mixup utilizing the second hit of Bolts. I’ve also found that situations where Trick+Bolts doesn’t work (such as against Rocket Raccoon), Trick+Cold Star can work in its place. (However, Cold Star scales more, and if I use it this way I can’t use it in a combo later. This makes it much less ideal than Bolts, but it can work where Bolts can’t.)
In terms of DHC, Dimension Slash + SoV works great as an assist killer. However, Strange is still lacking a safe DHC (but maybe that’s a concession I’ll have to make).

I’ll work with Vergil/Strange/Amaterasu some more. It’s a promising team.

I think I’ll also look at Magneto again. On paper, Magneto is seemingly a perfect fit for my team, but never seems to act like it in practice. I’ll look up some Magneto-specific vids and threads to see if I can figure out what’s up with him.

Valid points; I’ll keep them in mind. Thanks for the advice!

Think Imma cave and try Cap(ss)/Vergil(rs)/RR(log). I’ve always said how amazing Cap/RR is but i hate the fucker on point, much less my anchor. But people say he’s a valid anchor and after some testing the front load is absurd. Surprisingly the wasted wall bounce barely hinders vergil. The confirms alone justify trying it. Both vergil and cap become very very dangerous when all 3 are present. RR gets some interesting options too if snapped in.

No problem, Mate. One thing to remember with assist killing DHCs is that you normally have to X-Factor to guarantee a kill, anyway.

With that said the safe DHCs normally come with characters that can’t ‘reliably’ DHC and then X-Factor for a kill without using another meter.

The unsafe DHCs like Spell of Vishanti and Chaotic Flame can be X-Factored and then combo’d from via teleports and stuff which in a way makes them inherently better than the others.

Magneto is a good choice, but Strange is definitely makes a more synergetic team.

Also, scaling is a non-issue with Vergil. Just like my team Vergil/Dormammu/Shuma, you will learn to optimise stuff for you own team.

Strange offers more synergy than Magneto? I didn’t think that was the case (then again, I’ve only just started with Strange so I’ve yet to fully discover my team’s synergy).

That being the case, how does Cold Star benefit Strange? Strange doesn’t have an air dash, so he can’t jump up and down and then throw out an attack for a high/low mixup like Doom or Trish can. I know teleport + Cold Star will offer a mixup, and Cold Star can buy time for traps/Eye, but I feel like there’s gotta be more use for it than just those.

Watch videos from the guy I linked and also look for Maziodyne and Serpentaurus.

Didn’t get a chance to watch them until now.

Damn, that Crossover Combination (SoV + Okami Shuffle) is nasty. And the fact that Strange can easily OTG them and start a combo afterwards…

Well, I certainly have more ideas of what I can do now. Many thanks!

What do you guys think about Taskmaster/Dante/Frank, with Forward arrow, Shopping cart and Jam session assists

It’s a good team, although Zero, Vergil, Magneto, Nova, Spencer, Wolverine, M.O.D.O.K and Deadpool can abuse that shell a lot more and are definitely worth considering.

Any thoughts on Shuma/MODOK/Arthur? Not necessarily in that exact order.

What do you guys think of my “Skrull May Cry” Skrull/Dante/Vergil team?.. haven’t had much time to hit the lab lately but I love the team synergy. The assists I use are Orbital Grudge, Jam Session, Rapid Slash.

Since Skrull lacks defensive/keep away tactics, I felt Jam Session is the best Vertical assist for fly characters than can get in/air grab Skrull… it also is a great reset tool for Skrull combos and I can bait and pick apart “Elastic Slam” with the assist. Jam Session enhances Skrulls neutral game.
I believe Rapid Slash assist is an O.D. assist for Skrull… It covers the whole horizontal area that also adds defense and keep away to Skrulls ground game. Rapid Slash is also a top tier assist for ground bounce resets in Skrull combos. Skrull can use Elastic Punch to cover Rapid Slash from full screen and can confirm a combo through wave dashing or Fatal Buster. Even if Rapid Slash is blocked it will carry the opponent back.

In Short, Jam Session and Rapid Slash can make Skrull’s moves safe and greatly extend his combos. I haven’t even touched on the mix ups and lockdown tech these assists + Skrull can deal on the field and on incoming characters… or the damage Dante and anchor Vergil can do alone if Skrull dies.

But what do you guys think?.. I know there are a lot of better assists but I refuse to play with Doom or Sentinel lol

I don’t think it’s very good. I know yoy said you reguse to play Doom and/or Sentinel and even detailed why you think Skrull May Cry could be good. However, Skrull is a very unsafe character that pretty much needs slow, space controlling assists to be played effectively unless he is anchor.

Drones, Rocks, Missiles, Bolts and even Balloon Bomb or Vajra offer him something more neutrally.

So:

Skrull/Doom/Sentinel
Skrull/Doom/Strange
Skrull/Doom/Strider
Skrull/Dorm/Doom
Skrull/Dorm/Sentinel
Skrull/Dorm/Strange
Vergil/Doom/Skrull
Skrull/Vergil/Strider
Skrull/Dante/Strider
Firebrand/Doom/Skrull

I agree on Skrull being a very unsafe character and the fact there are more effective assists. On the contrary I play a defensive “pick you apart” mind game type of Skrull… I don’t play the spam/pray anchor type of way. For example, my mindset is command grabbing/punishing dive kicks and other unsafe moves through Orbital Grudge. Calling Rapid Slash assist into a wavedash standing Light is one of Skrulls best “get in” normals. I can confirm Orbital/Fatal Buster from mostly any Jam Session also. Skrulls DHC options from Dantes “Devil Trigger” to Vergils “Sword Loops” is GDLK. Thanks for the advice… Just trying to maximize my options without resorting to the Doom cheapness.

LOL @ “Doom cheapness” while playing the cheapest character in the entire game–Vergil. I mean if you’re going to play Vergil and Dante you might as well use Doom to help Skrull out if your only rationale is the cheapness factor.

What kind of damage are you getting with Skrull off a JS confirm. That alone should dictate whether it’s good or not. When I tried it out, I couldn’t even break 500k, even off his most optimal starter (Rolling Hook).

I can’t imagine you are getting any significant damage off confirms cause at normal jump height you are using orbital grudge into fatal buster and I assume at super jump height you are doing stone dunk or brutal pile bunker. Either way you are using wall or groundbounce super early in the combo off an already terrible scaled combo. I’m not sure how many people you’ve used that team against but I can’t imagine the team doing well against above average players if you are giving them THAT many chances to live if you are relying on resets to get most of your damage. I KNOW Skrull has among the most and best resets in the game but still.

I don’t know why you wouldn’t want to use Doom or Sent out of perceived “cheapness” while using Vergil anchor. Any other reasons why those two won’t work out for you?

so ive got Wolvie/Doom/Dante and i love the team. Ive been in the lab more with dante trying to get some actual combos (learning how to bold cancel) and Dante just has an awesome feel to him. i would really love to develop a team with him on point. Not gonna lie i still need to learn Doom but that will come with due time. in the mean time i would love to hear some solid overall teams with dante on point.

Dante/Vergil/Strider–probably the best point Dante team
Dante/Vergil/Magneto
Dante/Wesker/Strider
Dante/Wesker/Magneto
Dante/Dormammu/Magneto
Dante/Strange/Magneto
Dante/Spencer/Strange

That’s easy… With Vergils Rapid Slash assist, Skrull can ground bounce reset any of his bnb’s with or without confirming it through Orbital Grudge/Fatal Buster. And when that situation occurs which it does, I either DHC into Dante’s Devil Trigger combo shenanigans or his TAC infinite and/or DHC again into Vergil’s Sword Loops if I know Dante can’t finish whoever off. That extra ground bounce opens many doors to ToD. Skrull can also tiger knee off of Flame Sweep to extend his combos also with no available wall bounce saving the extra ground bounce for whoever I DHC into. I know my team is unorthodox and I know Vergil is just as cheap as Doom… lol its just a matter of picking your poison and I don’t want to hop on the Doom bandwagon even if it’ll cost me a few matches. Again thanks for the advice everyone

Zero says hi… -_-

Also doom really isn’t that cheap beyond incoming and as an assist. On point he’s pretty fair and has some really bad MUs. People over hype him on point simply because he’s S tier for support…unless we’re talking doom/ammy…cuz that shell can go fuck itself.