Official and Only Team Building Thread (ALL TEAM BUILDING TOPICS GO HERE)

Trying to abandon my lurking status of SRK and start making some posts on here to up my game a little. Here goes:

Hulk-a/Doom-x/Wesker-b

Hulk-a/Tasky-a/Wesker-b

Thoughts?

I really like Hulk for some reason; he appeals to my background in SFIV more than most (and I want to branch out a bit). I’m attempting to learn assists (with a lot of problems) and Doom seems to be the fan favorite as an assist character (have serious issues with his variation on mobility), and Wesker for the OTG and strong x-factor play.

If anyone has quick tips on the team (and playing in general) for a new player, all are welcome.

A lot depends on what tactic you are pursuing… For instance:
Both versions of this team have good stamina, meaning that if you play a defensive game you can come out on top.

With Hulk up front, you can try to wear the opponent down and then trade out so he can heal…
Or you can ride him out to the end, likely KOing at least one of the opposing characters.

Wesker, on the other hand, usually relies on quick movements and strategic positioning to get the edge,
I don’t know if he makes a good “anchor”, or last character,
but his contrast to Hulk’s slow-moving build can force your opponent to change tactics as soon as he shows up!

That said: you have raw damage, stamina and mobility covered…
What you seem to lack with those two characters is good area control, or “Zoning”.

Both Doom and Taskmaster are good in that department,
but if you are not attached to those two you have to ask yourself how far you want to go in that field.

From what I can tell, the characters are balanced in a way
that the more you lean towards one aspect, the weaker you become in another.

Doom is a good all-around character: decent damage, projectiles and mobility. I think that is part of why he is so popular.

Dormammu, on the other hand, is slow but has some of the best area control in the game. He is “clunky” as the trade-off.

Taskmaster leans more towards damage than zoning, but he has more health and better close-range options.

I am sure you see what I mean…


But, in general, I think you have a good thing going!
Hulk’s A Gamma Wave assist not only does decent damage, but can work as a Off The Ground combo extender.
Wesker’s B Samurai Edge is also a great OTG, so even when Hulk is on point or KOed you still have one!

>>So, really, my answer is a question to your question: what are you trying to do with this team?


All of this is just speculation on my part,
I am sure I am inaccurate in more than one way.

Hope this helps anyways!

A little more on my background then.

I’m a big Boxer player in SF, so the rushdown style really fits my game more than zoning. In fact, zoning is so against my nature that against zoning players, I struggle against getting perfected (I played a Ghost Rider player the other night who BODIED me constantly). My defense is a serious point of concern and with the frequency I’m opened up in games, even Yipes might have to come up with another term other than Pringles to describe my inability to stop from getting scraped.

The ironic part to all this is that a big part of rushdown is based off mix-ups and resets and that’s a glaring weakness to my game (the mix-ups and resets in SF are a little more basic than UMvc3).

Thanks for the input and definitely looking for more!

Hey guys what do you think of Morrigan/Trish/Strange as a lane out team? Morrigan soul fist assist, Trish peekaboo, and Strange Eye of Agamatto.

Trish/Strange/Morrigan is a better order imo. Morrigan makes better use of XF3 with her clone super + fireball crap, and give her Dark Harmonizer assist if you want for meter building in case you need to DHC into Strange to kill something or bail Trish out of trouble (since Spell of Vishanti is a 1 frame startup super-- nearly instant). he can kill Hulk at full health off any punish with Spell of Vishanti and you can tag him in after Round Harvest super for some nasty mixups.

Sentinel drones assist might be a good start for you as well. Hulk and Sentinel can actually protect each other with Gamma Charge/Drones if timed properly (which isn’t hard at all). As you do the second GC if it finishes as the last or second drone hit the opponent (blocking or not) you can either get out of there or launch into combo. Their DHC synergy is amazing as well for big damage which is always a plus, Gamma Crush into Plasma Sphere works for corner finishes as does Gamma Tsunami into Hyper Sentinel Force to push an opponent into the corner.

So I just received UMvC3. This is my first experience with the series (+my experience with fighters is somewhat limited overall), and while I have some characters I particularly like after playing around with the missions and training, I need some help constructing a decent team. My favorite characters so far in no particular order are:
Strange, Hawkeye, Ammy, Nova, Trish, and Strider
What sort of team(s) could I make out of these? And if it’s not too much, maybe a quick explanation of why it works as a team? Any help at all would be appreciated

Alright thanks man! I’m liking Trish/Strange/Morrigan a lot better. The keep away is definitely still there and the mixups with strange work well.

For a person with relatively no fighting game experience, and very poor execution can someone suggest a team or two for me? imagine something with ryu in it because he seems relatively simple to me. Im just a beginner and any suggestions would be great.

I recommend mission mode first actually, play around there see if you like anyone. Some characters to try out:

Hulk
Sentinel
Ryu
Akuma
Ghost Rider
Nemesis
Wolverine
Wesker

From a strictly beginner/basic mentality these characters are pretty easy to pick up and play with just basic tools. Guys like Hawkeye, Taskmaster, and Vergil (his basic stuff at least) might be nice steps up from there. This is entirely off the top of my head though so I potentially forgot some peeps.

Thanks for the suggestions, i think im going to have Ryu as my assist, as i really like the tatsu assist. As far as point and anchor, out of the ones you listed any suggestions to fill the two slots? I went into mission mode and aesthetically i like all of those characters, so if there is any of those characters that would really benefit from ryu’s assist or have some synergy?
Edit: Just realized akuma could be subbed for ryu.

So I’m in a bit of a dilemma. At this point my team is CapAm(a) Skrull(a) Spider-Man(a). I’m honestly not too happy with Cap at this point. I do like him, but he’s kinda boring me, and I feel that he needs a better defensive assist to really shine. Unforunately I can’t really combo anything with him off of orbital grudge from Skrull, so I’m stuck with Stone Smite which is really only any good in a combo.

Anyway, I’m trying to replace Cap, but not having much luck. I tried Deadpool but he has very poor DHC capability off of Skrull, and most of the point characters I’d like have similar DHC issues. Any suggestions? Keep in mind I’m pretty set on Spider-Man anchor. I also do prefer Skrull as 2nd, but if it would be better to move him to point I’d be okay with that.

taskmaster or nemesis perhaps? Most of tasks combos put him in a corner and you can DHC into infero off of his horizontal arrows super with ease and for tons of damage. Same with nemesis, the ground bounce at the end of his super is perfect for skrull and can be done anywhere.

EDIT: maybe zero as well, I’m assuming since his super makes the opp rise up you can DHC into inferno pretty easily.

Well Taskmaster is a maybe, but his down arrows don’t combo into anything of skrull’s, and don’t Taskmasters longer combos usually end in that?

Nemesis and Zero are not going to fly honestly. I don’t really care to play giant characters, and I’ve always thought Zero was the dumbest character, definitely not a fan.

PS: Forgive me for being picky lol

Hey guys, this looks like a really helpful thread so I thought I might be able to get some info here. I’ve played a good amount of SSFIV and mained Balrog, I feel that I’m pretty good at that game. My execution is decent as well but definitely not the best. In vanilla MvC3 I had a team of Wolverine/Ammy/Dorm that was based on characters I like, but now I’d rather get more serious and get a team that does have some chars that I like, but also maintains synergy and I’m willing to give up some of my beloved heroes :D.

Anyways, I’ve been interested in RR and have no problem with Dormammu. I hear he’s a good anchor but he might not work with Rocket. I like Ammy (mentioned above) and am interested in all of the new characters, particularly the unique ones such as Frank West and Phoenix Wright. Since I hear Doom works so well with RR, I would definitely have no problem with having him in my team.

Thanks.

at the end of tasks combos you can try doing an air charged H arrows while calling an assist (orb grudge works) and then doing the horizontal arrow super perhaps? Maybe even fit in a shield skills before that?

Wolverine or Wesker/Ryu/Sentinel
Wolverine/Ryu/Wesker
Wolverine/Wesker/Akuma

These teams might be best for you of the eight characters listed, of course you could always use both Ryu and Akuma if you wanted nothing wrong with playing what you’re comfortable with.

Just analyzing what you have so far:

You like Balrog’s style (Rush Beat-down?).

Original Team (For Fun):
Wolverine: “Small” Rush Beat-down character. 950,000 Health.
Amaterasu: Small, Variable character. 800,000 Health
Dormammu: Large and slow zoning character. 1,000,000

>Opinion: You use Wolverine to keep pressure on while having Ammy Cold Star assist. Dorm anchor to chip to death?

Interested in Rocket Raccoon:
Rocket Raccoon: Small, fast with zoning abilities and “decent” damage. 750,000 Health

>Opinion: When using Rocky, you will likely die ALOT. He has less health than you are used to and an odd rush game.

Interested in unique characters:
Frank West: Slow, hard-hitting variable with “level up” abilities. 1,050,000 Health.
Phoenix Wright: Slow, mid-to-close range with “level up” abilities. 1,000,000 Health.

>Opinion: I think you would do better with Frank than Mr. Wright. Maybe throw him in for early level-up then heal?

Considering using Doom:
Doom: Variable character with great assists and excellent Combos. 1,000,000 Health.

>Opinion: He is popular because he is GOOD. Have to get used to dashing though… but will you be happy?


Anyways, those are just my thoughts!

P.S.
Sorry for going all “borg” on you, just makes it easier for me to think… ^.^;

Oh man, I love how you set up your post. Thanks for all of your feedback, I was waiting for someone to reply. I do die a lot D: but I think I did pretty well with Dormammu, probably the character I was best at playing despite Balrog :S [S]I use emoticons too much but they help convey emotion so whatever.[/S] Also, I vastly under-use assists and I get so frustrated at myself.

Anyways, I’ve been running different people along with Rocket Raccoon but what two characters who always rock my sh*t are Vergil and Nova. Vergil because of his projectile spam (purple ball of swords thingy?) and full-screen crossup special. Nova’s Human Rocket special nails me as well as that god-awful shield he puts up (that thing lasts after he dies!). Any tips on how to deal with them with RR or just in general? Also, would I do better to study others’ teams, or just mess around in the lab and make teams based on how they feel?

This is where my specialty ends:
I am good at collecting data and comparing it,
even theorizing about their usage,
but when it comes to execution; I am at a loss.

I CAN tell you about those characters though…
Vergil… I think of him like Raphael from Soul Caliber… ring a bell for anyone?
My point is: he is a highly technical character that takes time to master…
unfortunately for you, though, he excels at maximizing the smallest of openings.
I think they would be playing you defensively:
letting you spam ranged attacks, poking at you now an again, letting your guard drop…
then, at the smallest of error, he’s in!
Slash-slash-slash!
Your once healthy Raccoon dead.
Sound right?

This may sound crazy, but in my opinion, you have to take the fight to him!
Sure, “he’ll eat me alive!”, but think of it this way…
If you let him wait,
let him plan things out…
you’ll die anyway, and you wouldn’t have even hit him.

It’s called pressure: you have to put him under it before he does it to you.

The plus side? 850,000 health is lower than Dante! ;p

Nova… where to begin?
He hits like a truck, can fly and has specials that can barrage attacks.
900,000 health too, not shabby…
Weakness? Besides some dash-attacks that you can attack afterwards, not much.

But that’s the point: he’s balanced.

Compare him, for instance, to Capitan America.
Cap has better Defense, but lacks Nova’s speed.
Both have ranged attacks, the faster one is weaker.
Both can charge in: Cap better on ground and Nova in the air.

See what I mean? With Nova, you have to think outside the box…
Yes, he’s balanced… but not “exceptional”* in any one way.
He’s slower than the fast characters,
He’s weaker than the giant characters,
His zoning isn’t better than the specialist characters…

What you have to do is, ironically, what Vergil does best:
Find the weak point that the player, not character, has.
That whiffed charge? Hit him HARD for it!

As said before, though, these are just thoughts and theories…
Humans are impossible to define or fully predict.

Hope this helped!

*I KNOW someone is going to argue this point.
I am only saying that, by virtue of his base abilities alone,
he isn’t much better than other “balanced” characters.
Every character has something unique that makes them great,
but I am talking statistics now, not tactics.