Here, as promised this is the combo I found.
Starts at 1 bar, builds exactly 2 bars at the end of the combo, no X-Factor, no Level 3, no tricks
[media=youtube]GfmpUjWlA_0[/media]
I’ll put the notations later on, enjoy!
And sorry for the quality :(…
Transcripts for this combo:
c. :l: :s: j. :h:-“Objection!” xx land xx s. :s: j. :h:-“Objection!” (stun) xx land xx :h:-Break the Witness xx backdash a bit xx c. :h: xx Evidence (Watch or Knife) x2 xx Maya Smelting xx (time this a bit, before the last 3 hits) c. :h: jc. :h: (right after the last hit) xx land (dash if needed) xx Maya Smelting ( :a1:+:a2: ) xx (before the last hit) s. “Objection!”-:s:
Yeah and you can drop the combo if you don’t time correctly that evidence, most damaging combo I could find without evidence (using the big law-enforcing fingers) was 1,150,800. I’m going to find a variant, if I manage to find something I’ll post it here I’ve been practicing solo PW combos at the lab.
@Dominio: It’s okay dude, no worries
**EDIT: **I just found a new variant without evidence thanks to you! … but it’s more time strict than the other combo.
**EDIT2: **Ta-da!!! Enjoy! (Again sorry for the quality)
[media=youtube]6PtligLmOhg[/media]
Transcript:
c. :l::s: j. :h:-Objection! xx land xx s. :l::s: j. :h: -Objection! (stun) xx land xx :h:-Break the Witness xx backdash a little xx c. :h: -> “Objection!” xx Maya Smelting xx (right after Maya’s last hit, time strict) c. :h: xx Maya Smelting ( :a1:+:a2: ) xx (before last 3 hits) s. :h: (wait till the last hit) jc. :h: xx land xx s. “Objection!”-:s:
Well, “naturally”, it does not OTG, but if the opponent is stunned I think its hitbox is a bit big while stunned on the ground.
Actually, if you can manage to stun an opponent with the Turnabout Loop you can use :h:-Paperwork Storm (High) and it will “OTG”, like Break The Witness on the video. If you do :h:-Paperwork Storm (Low) it will not hit.
The combo starts at 1 bar (and a tiny bit more cause the “Objection!”, I tried to get it as exact as possible), after the stun you’ve built like 90% of a meter bar, after the BTW and the c. :h: -> “Objection!” you have built approx. 1 meter and 60/65% of the second one, after this the first Maya Smelting comes.
No, the c.:l: and are there as a combo starter. You really can’t expect to open up people with a s.:s:. That’s why the Turnabout Mode combo I recently posted in the PW guide thread has j.:h: as a starter.
He should get rid of the s.:l: after the first Objection, though.
I just tried the combo removing the s. :l:, same stuff but does a tiny bit less damage (1,264,800) but if you don’t wait for Maya’s last hit before the slide and do the last part of the combo ( c. :h: jc. :h: xx land xx s. “Objection!”-:s: ) it will only deal 1,248,700.
Yeah… :lame: hahaha , but anyway, the thing I mentioned there (Maya’s Super missing those 2 last hits) is a rare case. It has only happened to me while trying that combo for like 2-3 times, it doesn’t happen that often… but it’s kinda weird.
If it was just one either make Turnabout Mode infinite (unless a level 3 is used) or return his invincible assist to its previous self, or at least make it infinite hyper armor.
If it was just one I’d say extended Turnabout mode or “Objection!” with less startup frames.
If they were 2 or more I’d say Make Maya shield stronger and have the ability to reflect projectiles. Also the Trial “Objection!” should have less start-up frames.
But I’d really love to have these specific buffs added… No knockdown after “Order in the Court!” (to prevent followups/being OTG’d) REAL 100% Fullscreen Level 3 (it covers most of the screen but not 100%, I have proof below!)
[media=youtube]AXWGaEh5aa0[/media]
I mean… PW should be knocked down because he just got slammed by the Judge… but… being able to be followed up if the Hyper Combo is blocked? Really?
A Wright player could be be Wesker/Vergil’s breakfast if they block the slam :(…