OBJECTION! - The Phoenix Wright Thread

I haven’t really practiced it my Turnabout Mode combos, unfortunately. Check the combo thread for them.

Can anyone try this?

Use the cellphone then launch the dummy. Quickly press :l: or :m: then team aerial exchange. The cellphone lasers will hit the dummy before he bounces on the ground/wall or gets launched upwards. Try it with a character with an air ok grapple or just use any character then air throw.

I can’t tell if it’s possible if it can be done because you’ll have to be pretty or really fast. I really wanna try it but then again, I can’t do it now because ya know… School :I

You seen this yet? From what I’ve noticed this is what most Wright players dish out when they reach TM (or a variant of it).

I have to say I may have underestimated Wright’s normals playing an aggressive Wright in investigation or trial can work at times also, here are some situational stuff that I found out. (Unless if already discussed)

Maya :m: or :h:
It can apparently cross the opponent if they try to roll behind you. After hitting the opponent with an over head you can collect two evidences then call maya :m: or :H: either of them works fine but :H: Maya works well if they roll away from you instead.

If you did a standard air combo you can collect one evidence then call out maya.

If the crossed up maya hits the opponent you can combo after, but if you miss the combo prepare to block.

Collecting/Discarding Evidences
This is rather risky without maya shield (because the opponent can hit you out of it after discarding), but after doing an attack like :h: or :d::h: and discarding after it’s possible to throw the opponent after since the discarding apparently gets you closer to the opponent. Against big hitbox opponent the timing can be off so be careful, best way was to cancel the attack as early as possible with discarding.

Another risky method you can do is do an attack then collect an evidence it’s then possible to throw the opponent since you are close to the opponent.

Press the Witness in Trial Mode
It seems to do well at getting you in when the opponent likes to advance guard, it doesn’t work so well in turnabout mode’s break the witness since advancing guard that pushes you more than trial mode’s one. Furthermore if the opponent doesn’t advance guard and doesn’t respect press the witness he or she will be hit by it and for pressure :h: or :d: :h: then Press the Witness :l: or :m: works well for pressure if they don’t advance guard since they’ll be stuck guarding unless if they advance guard.

In some cases it does better than paperwork especially if you whiffed an attack like the light bulb it also helps against tri dashers depending on their position and assist.

This will need more testing but :m: and :h: can beat out most air attacks and some ground attacks if it’s given time to finish it’s start up.

It’s good for advance guard punishes on blockstring some the opponent. :m: version would generally be the best.

Hope this helps some.

You actually don’t need to block if the opponent blocks Maya. It is very positive on block (like… +13 I think?).

When in corner in trial mode, using maya hyper u all know last hit is low, wrights j. L is an over head, so thats an unblockable, what moves can u follow up to objection after j. L.

Whenever people block high Maya’s smelting, I usually get ready to object because that means that he or she does not know that the last hit hits low. Well… Most of the time :smiley:

Also, I found one guy that uses the team Wright/Frank/Phoenix. These are his thoughts. (His SRK account is DaPuffster… I think. Not sure.)

Well to be sure, cuz objection isnt a high attack, what if they do know, they seems legit if we can come up with a combo. Blockstring mayba hyper, or just random in corner, j. L??? I can land s. L c. L but timing strict. Also i was reading brady guide, if u hace 2 bad evidence the next one is guaranteed good evidence or meat, so keep the bad evidence if u having bad luck.

If they do know well then… Oh well. I guess it all comes down to DHCing to it, super jumping to objection, objection spam or comboing into objection. The easiest combo into objection is either LMH to light bulb to objection or S to objection. Also, you might as well zone in trial mode to provoke the opponent to rushdown.

For some reason, I prefer the folder over the vase

Stop trying to avoid my question, what r the odds of landing a bad normal from wright his frames r bad, fastest attack is 5, and thats in tb if im correct. This setup will be more reliable with j. L

I’m not even avoiding your question. What are you talking about o_O ??

Doesn’t matter if his range is ass, his priority on his attacks is pretty good but the poor range is something to be cautious about. Other than that, I don’t think there’s an easy way to land a hit with Wright. Maybe get a high/low hitting assist? Maybe you’ll have to keep zoning until the enemy rushes you down. If he doesn’t then he’ll just keep eating chip damage for the rest of the match. Oh and you can also object assists.

**Edit : **Standing medium is positive on block by the way

When doing the smelting hyper maya goes low at the end, right then u jump and press liggt thats an instant over head, unblockable, works best in corner, just bust the hyper out if u know opponet gonna block it.sorry if not making sense haha. But i wanna follow up the junping light. To get objection. This in theory would seem more reliable. Than tac, or wasting two bars with dhc.

You’d most likely be better off doing a j.S instead of a j.L, as it has more hitstun.

So does that make j. S an over head

all normal jump moves are overheads.

Well any way to combo into objection and an aerial

I guess with good timing you’d be able to j.S, land, then HH into Objection. You’d need to account for whether Maya hits the opponent before or after the j.S, though.

That’s good, guarantee d objection. Ppl should try it. Also berserker chris seems legit with wright. Just the problem is to get them to corner to do unblockable.

He is legit with Wright. Like, very legit. Their chip damage is incredible. It’s just Morrigan has better mix ups and her combos, like Chris, can be DHCed easily into the Maya hyper as long as you end the combo with Shadow servant. Still, Chris does a lot more damage and can do 600k damage from his grab but I feel a lot more solid (Don’t get the wrong idea -_-) with Morrigan). Once I enter Turnabout mode, I just do paperwork storm L/H then swap to Chris leaving Wright on the 3rd spot then chipchipchipchipchip.

I’m not targetting for unblockable set ups. All I do basically is open up the opponent with Morrigan. If you want an unblockable set up then set Wright’s assist to Missile or get another low hitting assist.

I was thinking of using wright with trish s peekabo assist thats high, seems good witg maya shield and can get objection with it and she hulk. U can raw tag wrigt after harvest hyper and look for evidence, also u can do samurai hyper for an unblockable, by doing an aerial. And combo to objection. Also u can team hyoer with wright and trish to look for evidence, and withshe hulk u can crumple and raw tag to wrighht and combo to objection for free. Or look for evidence. Same goes for iron fist.

Also at berserker, wrights normals r just so bad, i guess u can bait stuff cuz how they look best one is is crouching h in trial mode, crazy hitbox. Also air down h is plus 10 on block if im correct so thats good. Wright needa tb mode, or at least cellphone to zone. Thats y i see having wright safe to look for evidence and safe for objection with trish and she hulk. Also u can use his normals to their fullest with maya shield as bait…