OBJECTION! - The Phoenix Wright Thread

  1. You still didnt tell me what you meant by GR. I really dont know.
  2. Youre one to talk, thats the only thing your character can do in that game is grab release.
  3. I swear to god, if one more person talks about me stealing somebody’s team…
  4. Its not Masta CJ’s team (Dorm/Mag/Wesker). The one people accuse me of copying is Dieminion’s (VJoe/Strange/Morrigan) even though he just started playing 2 months ago and Ive been playing my team (VJoe/X-23/Morrigan) since the game dropped last February.
  1. I just like being knowledgable of other characters, so i dont lose to some gimmick in tourney.

Oh whoops, got you mixed up with someone else. I think it was RedHalberd copying Masta CJ’s team. Sorry. =P

And GR = Ghost Rider.

I’d just like to let you know that you’ve inspired me to XCOPY your team and start learning marvel again.

:lovin:

It was halzy, I was kinda mad about that.

WTH polt, all black people look alike to you or something…? lol

I wasn’t paying much attention, OK? ;__;

Really liking what an OTG assist can do for PW. Enables you to convert throws and overheads into combos, gives you a relaunch air combo into super, and the kicker is you can search for an evidence while they OTG and you have time to continue the combo. You can also stance change objection. Having an OTG assist really makes PW finally feel like a threat. Gives a great balance between damage, evidence, and brides to turnabouts. I would say its almost necessary to make PW formidable.

Frankly, I’m starting to think you gotta just freakin air throw people to play this character. As ass his normals are, pretty sure his throws are no worse.

Yea, in investigation mode, outside of maya shield you should only be pressing :h:. Air :h: to get throw. If it hits, then air :s: and convert to combo. Standing :h: is good anti air since it hits in this weird hitbox and has pretty ridiculous priority. Cr. :h: easy to hit confirm and it actually hits farther than his nose.
Trial Wright is good tho. Them papers and evidence.

I just ran a set of 8 games against a Wesker on point(didn’t win a single one), and Mr. Wright was the only one that couldn’t get at least some damage.

Should I just try to kill Wesker before even trying to get evidence or is there something I could do to help it out?

Hey Poltergust I really loved watching your videos from UFO this past weekend. Very inspiring Wright play! Question though, why don’t you play Wright in the second slot? Do you really feel that comfortable using him on point, or do you feel more comfortable using Hulk/Doom together? I’m thinking of using a Cap/PW/Hulk team, but I can’t figure out the synergy of who should use what assist and in what order, any advice?

I hope to make it out to UFO next Ranbat, hopefully we’ll run in each other!

Depends on your team structure, if you have assists that can support wright then you can use him on point. For example I use PW on point with hidden missiles or captain America stars and stripes. I have an assist to keep me from getting mauled.

On the other hand if you run him second, you can kill the character with super, then dhc into Maya and you can get 5 prices of evidence before the other character comes out. But if your point character dies then you have one less assist to protect PW.

If you can show some videos I can see what your having problems with gameplay wise.

I play PW in the first slot because I’m confident in taking on any match-up (minus Super-Skrull) with him on point. My assists do well to protect me and I know the times when I should and shouldn’t collect evidence. Plus, if things go badly, Hulk+Doom Missiles allows for a great pressure game.

As for your team, I’m not sure if you should have both Hulk and Captain America in the same team. If you’re using both of their anti-air assists, then they are basically playing the same role, not to mention that they don’t seem all that compatible. You need an assist to help PW in other aspects. For my team, I use Hulk as the get-off-me assist and Doom to help me deal with zoning, extend my combos (I can get to Turnabout Mode from Investigation Mode using Doom’s missiles), and give me time to collect evidence. It also helps that Doom and Hulk have a ton of synergy as well, giving me things like two Gamma Crushes in one combo using Hidden Missiles or giving Doom a damaging reset situation with Hulk’s assist.

Remember, you’re not just basing a team around PW. Your team also needs to work with your other characters as well.

Anyways, see you next week at the Ranbat! =P

I have the golden armor hsien ko assist helping me out, but Wesker was able to go around it with teleports and the maya shield seems useless.

I was thinking of just using Arthur to deal with Wesker all together

Maya’s shield is not useless at all. In fact, it’s probably one of the best moves in the game, or at least PW’s best move outside of Turnabout Mode. Maya always comes out whenever you input the command for it regardless of whether or not you get hit before she sets the shield up, so it can break up combos. It covers you from all sorts of attacks, including supers. It covers your assists. You are always able to call her whenever you finish a combo with PW.

Sure, you can get grabbed from it, but it’s almost always easy to tell if someone’s going for one.

Honestly, I wish Maya was still available in Trial Mode. Why give PW what is essentially the same move for his QCF and QCB commands? Heck, the QCB Paperwork covers a better angle than the QCF one. Maya would help out a TON in Trial Mode.

Oh man, of course Maya shield isn’t useless! I ment that it was just that the Wesker player I played got around it every time I used it. Besides that set It was really good.

If you are using golden Hsien-ko as an assist and you get it up and running, there is no way that wesker can get around that AND maya shield consistently, so I think there is a fundamental flaw in the way you play PW. I’m not trying to be offensive but rather I think either you don’t know how to deal with wesker not just with PW, or you are not optimally utilizing PW’s tools. Honestly when you are playing PW, you win by playing smarter than the other person. But in this case if the wesker you play against can get around gold H-ko and maya shield, than you are simply making your assist calls or when you call maya too easy to read. Then again I may be wrong about your situation, given the information that was provided, because there are alot of situations in which PW can more or less do absolutely nothing but switch to a better character (like against zero + hidden missiles or beam).

From my experience with PW, I think a lot of problems that people have with PW stems from the fact that they are too focused on “get evidence, get protection, make some space, get evidence”. It is important to play PW to get damage in, assess the situation during you’re neutral game and see if it is a good time to get an evidence or two. People too focused on trying to get to turnabout mode asap are very easy to read because you know what they are trying to do at all times: call maya + assist, search for evidence, run away.

Bottom line is if you play PW as a gimmick character focused on turnabout mode, then he will be a crutch in your team. I know this because I started off like this too. But as I played with him more I realized what PW can actually do, and I’m still learning a lot of cool tricks for him.

In hindsight, you’re absolutely right. I guess I should try actually making Mr. Wright fight some(of course I’m still going to be careful against guys like Hulk or Albert) he can actually take some abuse compared to other characters.

Not sure if anyone posted this before but you can do turnabout relaunch combos without even using your groundbounce. After superjumping into the air, wait until you’re at the peak of your jump, then quickly do M M H down+H (Objection!). Done correctly the Objection should hit them right before they land, but will pop them up, allowing you do do another S and do it again, and since Objection builds stun really fast doing this twice easily stuns them. I find this really useful since most of the time j.H is what I use to hitconfirm into TA combos.

The timing is very easy once you get used to it to. It’s even easy enough to do online.

I’m afraid that was known for quite a while. Poor Marion :frowning: