Posting this video on how to block Spiral Swords. I discovered it with a friend recently and when I looked it up to see if it was common knowledge, it was surprisingly hard to find – I could only find Dark Sonic’s post on it in an old thread in these forums and no video on YouTube explaining it. So, figured to post a video explanation anyway.
More Vergil/Strider stuff, applied the conversion to ground throws and it worked, he can ToD if your team is Vergil/Dante/Strider off regular throw now:
Sup guys! trying to get some help with this combo extension usin mag/vergil/doom. i know it’s possible but i don’t know what i’m doing wrong at :a1: cr:h: :s: tk hg:h:
[media=youtube]TtN0pfFKzQA[/media]
EDIT: I found the correct extension which was :a1: st:h: :s: tk hg:h: xx tempest but it’s really hard to link. anybody have a link to something like this or any workarounds i should know about or is this shit just not possible?
Instead of doom first, can’t you do a rep of grav loop calling Vergil before sj ub. Then maybe box dash h, s, land, h+call doom, s, m, m, h, s, h grav xx tempest?
Hey guys, I’d love some feedback on some matches from a recent Xanadu weekly:
I got 3rd under IGT unknown and DRS fourthstar, match with fourthstar was close but I can do better
timestamps:
2:50:20 (against FRE$H)
4:29:40 (against Vato, then GIAC Brian)
4:56:30 (against fourthstar)
also somewhere in there is my match against unknown, I’ll try and find that
I have gotten since this tournament a better corner combo that leads into vergil loops with both bounces. I haven’t decided on a midscreen bnb yet because everything I want to use seems to be positioning-dependent and I don’t want to sacrifice damage.
any and all advice or questions about my neutral game would be hugely appreciated. Thanks guys!
The difference in damage is pretty insignificant from what I recall, I just happened to use Mags in the video. If you’re doing as long of a combo as hitstun will allow post raw tag, DHC’ing to Vergil, and using the missiles extension I use to get an extra round trip loop at the end, you’ll be fine. More than fine really. So I wouldn’t really worry about which character you’re raw tagging into, as long as it is one that won’t consume your ground and wall bounces. Doom fits those requirements, so he’s good to go if Mags gets bopped.
Also I just found another dirty option you can implement into your blistering swords game, if you like to abuse them like me
With swords activated: dash+ call missiles at the same time, H+S to activate blistering swords, immediate ground throw. Dash up once, high time, trick down ASAP (missiles hit), normal jump MHS (if done correctly, the S does not hit, but provides the spacing for blistering swords to juggle the oppoonent down. The swords fire by themselves.) After the last blistering sword hits, cr. H, stinger xx L teleport, cr. H, stinger, S, sj. H, TAC into infinite.
Blistering swords are soooooo good. And it’s really convenient that the community as a whole accepts that you shouldn’t pushblock swords, so getting in with them is pretty free. Once these other Vergil players step up their game, I think the community is going to find that pushblocking swords is 100000x safer. I’ve started doing it already, but there’s my two cents for the day.