I’m mad I didnt see this earlier but word! :qcf::s: is a good idea. If so, then I would take out the ability to use it in combos like I said when I originally made this. I HONESTLY think If Nova got a beam he would be complete and still not broken.

Eh…I think Nova can live without this to be honest. Idk if it is already or not, but I guess just** make his c.L safe on block?** Possibly create some frame trap situations or w/e…I think having rapid fire s.L is fair enough because it’s so good. Also, his best ground normal, c.M is flight cancellable anyway…c.M xx fly ~ unfly is really good if you can immediately fly when you see them block the c.M and if you can buffer the unfly so that it appears he flew and then unflew right away…especially if you do a falling j.L at the end of it.

I personally still stand behind:
-Giving Nova a beam (a fair one of course) and making it an assist to replace the M rocket punch assist
-Adjusting the way hitstun deteriorates in his combos in exchange for a little damage decrease across the board
-Adjusting the “start up” to “acceleration” proportion on his airdash so that it’s a little faster when it starts and a little slower when he accelerates
-Doing SOMETHING so Speed Tackle doesn’t get smacked by projectiles so easily on start up

And with Motion’s input, making the beam :qcf::s: instead of replacing the pulses like I was implying originally but in return, taking away the possibility of stagger/wall bounces and making slight increases in size, damage, and speed the only red health buffs. If this is the case, I also still believe in making it like Iron Man and Doom’s beams: Multi-hitting but the farther away you are, the less damage it does. Lastly, I still think to make Nova’s zoning game fair, it should have some kind of trade off with H Pulses in front of him.

just have it eat his own shields, only exception being fully powered shield>unpowered single beam.

Yup yup that’s what I said originally.

Nova shouldn’t be changed. Giving Nova a beam would make him more like Magneto, something the developers tried to avoid. I like Nova the way he is.

#LeaveNovaAlone

i agree but some wanted a beam for him, all i did was make it work reasonably while keeping in character!

honestly the only thing i would change at all is his j.S, single hit and sped up to compensate.

I want jump S to be super-cancelable. I’d also gladly take a damage nerf in favor of a buff to hitstun so he can do more extended combos. Otherwise #LeaveNovaAlone

a single hitting j.S would technically nerf its own damage but be balanced out due to scaling. if j.S was able to be special/hyper cancelled it would the best dive in the game! and yet fairest since there would be no option select throw haha!

i love it!!!

I want a beam dammit!! lmaooo. But yeah the absolute most important thing to me is the hitstun/j.S stuff, and Speed Tackle if absolutely nothing else.

Just thought of a buff for Nova:

+Gravimetric special moves use fixed amounts of Red Health, instead of any amounts available, so:
Level 2 = 27k (3% of his total Health)
Level 3 = 90k (10% of his total Health)

(This could possibly make Nova have more moves in the neutral as well as some more practical damage oportunities using the Gravimetric moves, issueing some new BnB’s for him, instead of having to limit his combo potential to not sacrifice, in some situations, 90% of his Health that is in Red)

+Gravimetric Blaster hyper move would require:
Level 2 = 135k (15%)
Level 3 = 162k (18%)

You can change how much you’d want to use in the hyper by:
L+M: Level 1
L+H: Level 2
M+H: Level 3

The level upgrade would only trigger if you have the required Red Health, obviously and if you don’t have it, it’ll trigger the closest level possible.

A part of me always kind of wanted to be able to control how much red health I could use…

Red health buff is interesting.
Speed Tackle is fine, if it had invincibility or faster startup it would be absolutely retarded. I don’t want people bitching MORE about Nova.

Raw j.S being special cancelable is too strong also. Cancel into Speed Tackle is enough. Would to interesting mixups and keep it safe at the cost of meter. I also hate when a character falls out of an air combo right before j.S for seemingly no reason, and they always get a free punish on me no matter what. Obviously I could just figure out hitstun better so that doesn’t happen, but goddamn.

Agree with a lot of what’s been said, Nova is a great measuring stick for fair balance in this game. Feels strong, is strong, has great tools, has to work to apply them, doesn’t have anything particularly retarded.

If i was going to apply one buff, it would be Energy Javelin assist in place of Rocket Punch. Game needs more strong assists.

One nerf, take away the fake hard knockdown thing on air throw to prevent raw tag combos.

And i agree entirely that adding pre-flash invincibility to Speed Tackle or shortening the startup by more than a frame or two would be super busted. You’d have to take away the ability to combo off it and up the base damage a little to balance it.

Hurting people’s hopes and dreams! lmao…Na I can see where y’all are coming from. One of my friends said today they think it would be cool of they made Nova’s lvl 3 Pulse an assist without the stagger and other special properties…I kinda like that idea =X but yeah. My absolute priority in terms of balance would be the j.S and hit stun stuff. I can live with Nova being exactly the same in every other department.

Man, I really don’t want Nova to have a beam assist. Too many “Nova is just a bootleg Magneto” comments as is. Spare me the pain! Plus giving him level 3 properties as a default seems to go against his design philosophy.

Energy Javelin as an assist sounds AWESOME and we could totally find use for it, unlike the horrible Nova Strike assist.

but you can’t say no to raw tag combos. They look the coolest

Nova is fine the way he is. If anything I want faster start-up on pulse and j.s to increase combo potential. A level 4 red heath laser that does level 3 super damage would be fun, but that might make him too strong.

I was thinking…to fix the j.S problem, they could make his j.S like Spencer’s armor piercer…faster start up the closer you are to the opponent. That way, having faster start up won’t make his j.S something that can just be thrown out on some YOLO shit, but still making up for the combo problem.

what do you think the range threshold should be? in close = grab range? j.L maybe?

That would remove the j.S’ possibility to be a situational punish…
Like if some character enters a desperated Flight mode and isn’t covered by an assist, you can possibly punish them with j.S.
Unless the j.S max speed stays the same and it only gets faster the closer you’re to the opponent, this could potentially open up some combo options while still leaving one of my favorite Nova combos intact.

The range for fastest speed could be his j.L, yeah.

Wait time out. So, it kind of just hit me…I understand the whole “not wanting to make Nova like Magneto” thing…but…when the fuck did Magneto ever use a beam like…EVER in the cartoons/comics? lmaoo…if you see where I’m going with this. Capcom is so backwards XD. But yeah…give me a j.S I can actually combo into and more hit stun on his normals and I will live.