zUkUu
116
that is why I don’t know how to split recovery and active frames. I can get the whole duration and duration when hitting \ blocking, but I dunno if you can see active frames visually, nor how I could calculate them with he data I can gather.
zUkUu
117
uhg… the new style is… :X
<b>Paul</b>
s.hp: On Block -7 (-1)
c.hp: On Block -13F (-3)
LK Shredder on Block -4F (+1)
EX Shredder Start Up 6F (-1)
EX Sway Start Up 30F (-1)
EX Smasher Start Up 11F (-1)
EX Mortar Punch Start Up 23F (-1)
Super Art 8F Start Up (+1)
Cross Art 10F Start Up (+1)
not exactly sure about the cross art start up, need to test that via traditional means as well. it’s difficult to determine when the cinematic frames end exactly.
Ralenzo
118
Is it just me me or do other people have a hard time coming to this forum again because of the layout ? 
I literary need to force myself to check on SRK. I hope they’re gonna change this real quick…
zUkUu
119
“Agree”
It’s been 2 1/2 days, and there has literally been NOTHING changed except for bb code, smileys, ignore function, and edit time +time stamp.
Priorities someone?
Just so i know… xx before a special move(like raze) means??? And c means crouch? Cl is close, but chp? Im just used to cr for crouch and want to make sure. Had some good wins scrubbing it with paul(cause i am pretty much a week 3 scrub. Dont have as much time to play as before and took months off from the game) and before 2013 i almost always lost with paul. lost almost every game with gief and won more than half with paul.???
zUkUu
121
There is a “notation glossary” at the beginning of the combo list 
zUkUu
123
Yay, I could update the combo thread (I don’t even know with what, I copied a local text file).<br><br>I’m curious if we have more viable combos to find out. If we could link c.mp / s.mp xx Mortar after Raze that would be huge. <br>
Asica
124
I had to jump on to say a huge thanks to zUkUu for the first two posts. Amazing work, just what a player new to a character needs and wants, but rarely finds on these forums. I’ve been maining Hwo&Hei for awhile, but since #2013 I’m getting on dat damage bandwagon and adding Paul to my stable. His anti-air and anti-fireball combos are so easy even I can do them, and he hits like a truck.
zUkUu
125
[676] (ch) EX Smasher, s.HP xx MP Mortar Punch, s.hp xx Super Art
DAT DAMAGE.
So it seems you can combo s.hp xx mortar after an EX Smasher after all. It’s a tight link tho. Gotta update those combos then.
I wish far st.HP would crumple on crouching CH. There would be many more interesting combos if that was the case.
zUkUu
127
dat 3x EX CADC loop. 
It’s possible to charge a normal smasher to EX version before he crumples to the ground, but that doesn’t seem to have any use.
You can also charge EX to super for a 1-bar super.
zUkUu
129
EX Sway has never any sort of invincibility. I get beaten (even by lows) all day long.
zUkUu
130
Chain-frame data
~cl.MP: +4 / 0
~cl.MK: -3 / -7
~cl.HP: -4 / -10
~cl.HK: -7 / -12
~s.MP: -2 / -6
~s.MK: -10 / -14
~s.HP: -4 / -14
~s.HK: -15 / -20
~c.MP: -5 / -9
~c.MK: -3 / -7
~c.HP: -5 / -20
~c.HK: hard knockdown / -18
I’m gonna abuse c.LK > cl.MP even more now.
Saitsu
131
Hey, we have a halfway decent low option now. Not amazing but at least it works.
zUkUu
132
c.MK~s.HK is SOMEWHAT safe against some characters as well, despite being -20, because the knockback is ridiculous. I mostly use c.MK xx MP Mortar, but not abusively, since it can be reacted to.
You used to be able to link st.LP after that c.LK~cl.MP chain pre-2013
Too bad you now have to use cl.LK~cl.MP chain to link cr.LP after, which is not a low option and thus is not as useful.
zUkUu
134
EX Raze: Invincibility 1-16F
EX Shredder: Invincibility 1-9F
Cross Art: Invincibility 1-11F
EX Sway: 3F strike invulnerability
EX Sway seems to have really lower invulnerability without a pause. However, it has just a real shitty hurt box. Low hitting moves that have a decent hit box will beat it out clean (Elena c.MP for instance).
Lets say you were using Nina and did her bnb juggle combo which wouldn’t allow you to do tag cancel cl.hp xx Hk Shredder, cl.hp HK Shredder because you woudln’t have the juggle points. I think the best combo in that case would be:
tag cancel - HK Shredder, cr.hp xx HP Smasher.
Please correct me if I’m wrong.