I think the way dieminion plays dr strange is probably going to be the way he should be played. Not so much a mixup character as he is a chip away and anny character. I’ve been thinking of trying that style of play for him since its what I usually play like in figting gamesmyself
I respectfully disagree. His tools are way too good for him to simply be a runaway chara.
Dieminion plays him that way b/c it suits his style/team. (And tbh, his Strange needs A LOT of work. He himself admits it.)
agreed he plays it because that is the way his team is structured. but strange’s tools are better suited for teleport mixups i would wager
Settai
33
I don’t see why he can’t be played as both. As a matter of fact the way I play Strange is to jump from one extreme to another. I generally play heavy keepaway at the beginning of matches by using his own zoning tools in combination with Hidden Missiles and Disruptor assists. Then when I feel like they’re sleeping on me I immediately switch to rush down. Its working really well so far and I almost always catch people off guard.
Of course he can be played both ways, in fact you should learn to play both styles and switch accordingly.
Strictly sticking to runaway OR teleport spam is not the way to go.
How do you run from Magnus/strider/zero/dante/the other dante?
Heavy runaway may work now but I don’t see it working later in the games life span.
Settai
36
Yea I feel you on that, I just misunderstood some posts as saying Strange can’t be played as a keepaway character.
Two words my friend. Hidden Missiles :tup: Those missiles ruin EVERYTHING
Strange is one of the worst anchors in the game IMHO. He’s like a version of Sentinel as anchor that doesn’t allow you to press buttons at all during the mid screen but if your opponent has 3 characters and just runs into the corner…I don’t really see what he’s gonna do. Even if I’m wrong and he’s one of the better anchors of the game (not likely) he’ll still be far from the best anchors.
Dieminion is only saying that because he hasn’t studied the character well enough. He has great assists but there’s too many ways to lame out Strange’s anchor game for him to really be a threat as anchor. The only way he can force you to get hit is through gimmicky super XF super stuff that works until it doesn’t work anymore. He has nothing normal move or special move wise like Wesker/Akuma/Doom/Felicia etc. as anchor that’s a big problem. What makes him a big problem as anchor is pretty much completely meter based and that’s not good. At best it makes him a bit better of a Haggar as anchor but that’s all I really see it amounting to.
Even Ryan Hunter has been showing that basic call fast assist to teleport stuff (like he did with Hawkeye’s straight arrow assist) will net you kills faster and more solidly than the hurp durp anchor stuff.** Putting Strange as anchor is the typical Haggar/Tron stuff where you’re relying on Dr.Strange’s assists to make him a great anchor.** Once he gets out there he pretty much has to pray you already burned your XF or he’s not really a threat.
** The best case scenario he can really hope for as anchor is a less solid version of the Dark Phoenix trap left/right stuff** with the yellow graces or M disks after killing your first character and hoping he can just chop down all 3 people with Phoenix left/right stuff. That’s not bad, but not really reminiscent of a true anchor seeing that Dr.Strange being able to hit the first character to begin with is more of maybe/maybe not thing unlike it is with other anchors that have real mix up in the mid screen and corner.
Dr.Strange will do his thing as anchor for a bit just like Sentinel did in February. Once people figure out how it works though…he’s pretty done in that spot outside of being the assist man the way I see it. Dr.Strange needs assists so you don’t run away from his left/right stuff all day cuz we all know Strange doesn’t really have Magneto/Storm style wave dash tick and high/low pressure.
I have been using some Strange technology that i dont know if some other people are already exploiting. Strange best position in all the battlefield is above the superjump range, and the best place for his Grace of Hoggoth L is in there too. If 3 GOH L are positioned above the superjump range and Strange send a Flame of faltine from the ground, he can control the fight for like 4 seconds, the delay make the Flame lv3 a very unpredictable and fearful weapon.
So, how can Strange get above the superjump range and place 3 GOH? easy… use a character that can finish an air combo with a hyper (Thor, Nova, S.Skrull, Ryu, Wesker, and the list goes) and DHC that hyper into Spell of Vishanti. The spell will send the opponent above the superjump range, then teleport H > Grace of Hoggoth L > Grace of Hoggoth L > flying… from here Strange has 99 frames for inputting two specials, and he can even call assists and teleport M for instant crossup, all of this while staying above the sj. range. He will be untouchable by a good portion of the cast… (of course, teleporters, trackers and fullscreen hypers can bring him down).
The characters i’m using are Thor / Dr.Strange / Amaterasu. So sometimes i finish Thor aircombo with Mighty Tornado, then DHC into Vishanti, teleport H, etc etc. Hope this can help all the Strange users out there to play him better, i want Strange to be the best. This is a very smart Strange set up.
That stategy doesn’t seem to work for me. Strange can’t move immediately after Spell of Vishanti is finished. you have to wait until they flip out it seems, so by the time I teleport, I’m not very high in the air. Anyone else been able to get something like this to work? Maybe you could do it with an x factor cancel after the super, but without i dunno…
Honestly I think Dr. Strange is to Marvel what C.Viper is to AE. Most people think C.Viper was a versus character when she first came out due to her shenniagans, but thats far from the truth. C.Viper is a KoF style fighter in AE but I digress. Why I say Dr. Strange = SSFIV’s C.Viper, is because you can play both ways with him, however to truly shine with him you MUST play both ways (zoning and rushdown). Rushing down Hulk and nemesis is suicide with Strange and its only a matter of time before Zero, Wesker & Magnus can break your zone. Rush down a rush down character with Strange is the funnest thing to do like ever… People cant handle it. When I say rush down, I mean port mix ups and IP loops. This is just my 2 cent.
strange = some of the best assists in the game = a viable anchor since you probably shouldnt even get to use him most matches
additionally, you dont need safe blockstrings with strange. just mash cr l and hitconfirm into impact palm
he works well in any spot imo. just make a team that builds a ton of meter so if he needs to come in youl have a bunch of books ready to be read. however if you have zero bars, they have 3 bars and xfactor, you lost
good assist =/= good anchor always but yes, Strange works well in any spot in a team. some characters make better use of XF than others though and Strange isn’t nearly as stupid an assist or with XF as Wesker. imho he is best on point with assists. Ryan Hunter’s shown that Strange with the momentum going is very difficult to block and can do good meterless damage. he probably makes the best use of XF1 than anyone in the cast so far because he can kill Hulk off a SoV punish or throw. there are better anchors out there anyway, and if you’re planning on playing Strange seriously why not run him on point or at least second?
safe blockstrings are needed because his best combos require the correct spacing of the GoH glyphs and to setup the jump loop midscreen. too many cr.L’s used in a hit confirm also reduces your damage and can potentially cause you to drop your combos because of the HSD.
my team synergy relies on strange being 3rd. it wouldnt be as good with him 2nd. wolverine/iron fist/strange
the combination of iron fist and strange assists is very likely the best assist combination in the game for wolverine. better than shopping cart, better than tatsu, etc. broken mixups with dragonfang assist + crazy lockdown with strange.
strange hasss to be the best assist in the game for iron fist. you can sneak a bolts of ballsack call in from full screen, wavedash into a 50/50 mixup or hitconfirm. iron fist with strange assist is so scary.
i seem to win a lot with this team order so il stick to my guns for now.
id really like to up my strange game though. I always just end up superjumping doing glyphs, teleporting…pushblock do SoV, etc.
view619
45
How well does c.L, s.M, Impact Palm xx Fly work as a block string? Enough block stun on the Impact Palm to cover fly start-up? Also, how about Impact Palm xx Flames of the Faltine with no Graces on the screen? Enough block stun to cover the slow speed of the flame?
risky if pushblocked. you can be hit out of the startup of Fly which is 22f I think
Amy I the only one that thinks Stranges assists are overrated? 
they’re good but certainly not Doom tier in versatility or Haggar tier in cheapness.
view619
49
Hmm, so if I did straight H or Impact Palm into Fly, Strange could be hit out of start-up?
Maybe the Eye, but the if the Bolts force the opponent to stay grounded (i.e. will hit opponents trying to jump after the first beam), that could be one of the best beam assists in the game. Long range lockdown, a lot of time to confirm into combo off of a long range hit and the durability of two beams to help in fire fights and shut down certain assists (Doom Missiles, Sent Drones, etc).