What’s the deal with Saiki being tournament legal? He’s good but I don’t know if he’s particularly better than the other good characters lol. I’d definitely like to play him though, he fits my playstyle.
Just don’t wanna waste the time learning him if he’s just gonna get banned.
Personally I don’t like Wesker as an anchor, of course he can work well in that position because of XF3 but I feel that it’s not optimizing the character’s potential. He’s not a very good anchor without XF and I’d generally prefer for my anchor to have a more versatile assist while Wesker’s is a bit more situational. Take your team for example if you have Zero/Dormammu and throw Wesker at the end your team doesn’t function well once Zero dies because you have Dormammu operating with no assist. Also if you pop XF early and end up with Wesker he’s pretty bad by himself. That’s why I run Wesker on point.
Like yall style. I run the tournaments for the RDU area at Gamefrog. I am in support of you endevor. I am going to try to make this and drag some people from RDU as well.
Gamefrog Tournament Dec 10, 2011 Thread up in a few!!!
Reg: $5
Tekken 6:Bloodline Rebellion $5
The King Of Fighters XIII $5
Street Fighter IV: Arcade Edition $5
Ultamate Mavel vs Capcom $5
Wesker is, was, and always will be one of the best anchors in the game. His assist is the best in the game at both things that it does, and the fact that you don’t use it outside of combos and UB setups insures that he won’t be killed before he gets all red and stupid.
How is Wesker bad on point by himself? He has instant fullscreen projectiles, great normals, a 1f command grab, and a super that just happens to randomly cross up. Yes, he’s better with an assist; so is every other character in the game. He’s got everything you need in a character, along with quite a few extras.
If Shen’s qcfD has launcher properties, that easily explains why his combo works without Absolute Juggle.
For Kyo’s, I really don’t know. I don’t see why rdpB would have launching properties, unless it also has special cancel properties?
Simplest explanation:
Both versions of dpP are launchers now (as compared to XI).
qcfC may be special cancellable(?) into dpP(only???)
I’m not sure what you mean by “special cancel properties,” but you don’t cancel the rdpB into the dpA. I think I should note that I couldn’t juggle with qcfB after the rdpB (which you can do during a normal juggle). So…idk. I’ll mess around with it some more later.
I mean I agree, he’s better with an assist, but the same could be said for pretty much every character. Wesker is capable of doing like 7-800k consistently by himself and he has the straightforward tools to get openings without the need of an assist, and he also has amazing resets that don’t need an assist. Take Zero for instance, you can’t do most mixups or combos with him (atleast the ones that do damage / are hard to block) without an assist. He’s literally a different character by himself. Wesker by himself, he’s still really scary and a complete character.
Plus X Factor 4 is just… absolutely insane. Remember in finals when you just dashed under me and did 2L randomly and it killed my entire team? And you didn’t even get to finish your air series before they died? He gets to use level 3 x factor for longer because he spends less time in combos because of his overall damage.
Course I don’t know for sure if I wanna use him as a main but he’s clearly the best character in the game at this point in time, would be silly not to use him if he works for your team.
So, I just did some more testing, and pretty much any normal juggle can be done after a Counter Hit. Shen can also do qcfC, qcfA, CABC. In the corner, Billy can do Counter Hit, qcbC, dpB, hcfC, qcfC, DC qcbC, dpB, hcfC, qcfC. Doesn’t really seem like there is any restrictions.
Well I think it’s more commonly known as “Free Cancel” now, but basically it means a property of a special move able to cancel into another special move for free (no Drive or HD Cancel cost).
Some characters have pretty much always had it, an example being Mai’s qcb+K being able to cancel into qcb+P ever since KOF 97/98.
Some specials can only cancel certain specials only (like in the Mai example in KOF 98, or in Max Mode in 2002), but it seems a lot more moves can free cancel into ANY special in this game (like Billy’s qcb+C in your example above).
Yeah I think Wesker is the best character in the game as well, it’s just that when I used to run him as anchor it was pretty hard to get much going when I didn’t have XF.
Ah sorry man, i’m actually gonna be going to Charlotte tournament since i’m staying with my aunt and uncle the 9th/10th/11th for some Christmas stuff. I’ll make it out next time for sure.
I’m gonna try to support this a little bit when I can.
Nope you can juggle after qcf C it isn’t a cancel, from what I can deterime this is how it works.
There are 3 stages, untechable where everything works, jugglable where juggles work, teching where only absolute juggles work. These attacks also have a time limit until the person techs and the combo drops seen by dp.A>j.C is reasonably tight otherwise they tech.
But okay you start a combo with EX command throw/ EX dp/ CH C+D, then go into dp.C which places them in the juggle-able state then qcf.C which also leaves them juggle-able then dp.A which also leaves them juggle-able it is too slow to combo after unless you HD cancel or something like that.
This also explains why when you are juggling some moves like dp.C and 236A with Elizabeth just don’t connect for some unknown reason I believe they devs did this to help prevent infinites and other weird stuff.