North Carolina Thread LVII

i so wanna come to a session!

my little pony force!!!

Yes, it really was better when the worst in character design was belt buckles everywhere.

People have said it time and time again. BB has a character archetype for everyone. Take a pick, there is a character of your preference somewhere in the roster. insert Yo Dawg joke

Worst character designs in BB are belt-buckles and mahou shoujo?? So where does Blob with Mask stand on the character design tier list?

Titanium Beast, Zoogstin, what the heck do I do with hakumen now? His damage seems gone! lol

So hows about that Arcana heart everyone just bought since PSN came back up.

You’re a zoning character without projectiles and you now have no reason to rush down. Run away forever, lol.

I’ve done what I’ve never thought possible.
I’ve officially joined the 21st Century and actually played online with my next-gen console.
I feel like such a tool, but it’s necessary to get any Marvel practice around here against humans before CEO.

Holy fuck people weren’t kidding with they said MvC3 online is Wolverine scrub paradise. The sad part is he actually works. Berzerker Slash with lag is like, instant transmission. You don’t even see him and then he pops a claw in your ass.
Someone tell me how in the holy mother of FUCK that regular Wolverine normals can beat out my Level 3 X-Factor Morrigan’s normals.
Someone else explain me to how Wolverine Dive Kick can go through armored assists clean and STILL hit my point character.

It’s Wolverine, he’s like the Yun of marvel with a better dive kick.

The belt buckle thing is a GG reference.

Dale, I have no idea how to play anyone other than Ragna and maybe Hazama. Regarding damage, you’re not gonna get good damage outside of the corner anymore. That’s something that changed for almost everyone.

Hello, North Carolina. I haven’t participated in your tournaments but have been lurking in your thread after playing a few of your people at Animazement. >.> Hope that isn’t a problem.

@Robocurse: Like everyone else, Hakumen has some changed BnBs. However, they ultimately still lead into the same combo. IE: the corner Dustloop and the regular mid-screen combo that involves Kishuu->Enma, J2C, 2c, finisher. Some things to Hakumen that are brand new and very useful are the changes to Kishuu. It has been sped up so some ( lame, but effective if you can condition your opponent. ) frame traps. The input for Lotus has changed from 214 B to 236 B. Some people have come to dislike this, probably because of the motions you have to do afterward, but it isn’t a bad change.

I sub Hakumen and play him for Fun whenever I am not wanting to play Valkenhayn. So I know a few things… however, it might be more beneficial to track down SkeletalMinion on here inside the Alabama forums and question him. That doesn’t mean I won’t help as much as I can.

Hakumen’s Drives ( Counters ) now reward him with a megatama. Note: They took away any possibly non-rapid cancel combo-ability from J.D. No more easy damage from burst bait set ups.

Anti Air’s - 5A ( Especially since it has become air unblockable. ) 5C.

Basic combo: [ Hit confirm ] Lotus (1), Kishuu ( 623 A ) 6A, 5A, JA, JB, D.J2A, JC. - This combo has to be the basic of basics, really. Something that you should know which can pretty much lead into anything else. (1) means to cancel into Kishuu after the first hit of Lotus. It has been sped up so much that you have time to take action and do a move after Kishuu. You can even 2C them. Literally, from here, you can experiment with other options depending on the amount of Stars you have.

( HC, Lotus, Kishuu will be seen in a lot of your combos. Be prepared to use them a lot, unless you learn IAD tricks. )

Once you learn how to perfectly utlize your links and improve your meter management, Hakumen becomes a very rewarding character, inspite of his " drop in the tier list. " He still does decent mid screen damage and should you do the right combos, a good percent of them will leave your opponent in the corner. Obviously his biggest damage comes from there.

Something ( a bit ) more advanced: ( Corner ) [ Hit Confirm. I would attempt 5C ) -> Lotus (1) -> Kishuu -> 2C -> Hotaru -> 6C -> 2C -> [Dustloop] - Hotaru now does what is called Corner bounds. Which means that it’ll wall bounce once they hit any part of the wall as long as in the corner. A quick input of 6C is enough to still make your opponent groundslide and complete the combo. No need to charge the full thing - you’ll miss anyway and they’ll tech. Which can be good, because Hakumen has the ability to make tech trap set ups. Bad if you don’t have the megatama ( stars ) to do them, however. 2C is cancelled into TK Hotaru. The wall bounce will be small, so be prepared to do 6C ASAP.

To not run the risk of prorating that combo and if you’re just lacking in the stars to do it all, you can easily substitute Hotaru, 6C, 2C for another Dustloop. He now has the ability to do the dustloop in the corner twice provided he hasn’t severely prorated the combo.

Dustloop - J2A, Falling J2C, 2C, SJ. 2A, AD.JA. JC.

Summary: They’ve made Hakumnen quicker and really stress that you be good with blocking/punishing your opponent to make sure you will do the kind of damage he can put out. Counter hits for Hakumen have always been and always will be a good amount of additional damage and free meter. It’s not easy damage and with the way certain match ups have become, its going to take some time. You still suffer against the likes of Lambda ( Something that probably won’t ever change. )

Wait til you fight the people who use Dante and Magneto, launch MMH tag in magneto MMHS gravity squeeze. Scrubby, effective, demoralizing.

UsagiPower: Thanks for that information, it’ll probably take me a long time to assimilate all that though since I’m trying to learn 3 fighting games at once too. I did notice that people are now using hop combos. I mean, my old combos still kinda work, they just do under 3k damage which is no good. I figured the 236B change was cuz of people messing up (ie, me) hop j.214B’s.

Just pick Dormammu online. Every scrub. EVERY SCRUB just fucking flings themself into flame carpet like Ky’s fucking bug zapper force break used to do. Plus they are always randomly doing shit so chaotic flame will hit them 100% of the time.

But yeah Wolverine’s hitboxes are like [-------------------------------------------------------------------------] morrigans are like [----] so that’s probably how you got hit shiki.

Hakumen has good normals. Always has, from the looks of it. With the way instant blocking has been changed from 5 frames to 3… Quick, consistent damage off of your best normals seems to be the best route. ( Normals with good frame advantage, or some kind of jump cancel ability.

Hop combos are easy to hit confirm into, thus the reason why they are used so often. The hop combo I listed near the top is a good one that if you get your HC with 5C, its a solid 2.9/3k damage with potential to put in the corner. However, on larger characters, Lotus, Kishuu and 5A will catch them before they land on the ground. 6A just adds a bit more damage and gives you a bit more of a window to do things.

Which leads me to this. Sigh Stop thinking that you need to do more damage in a single turn to be able to progress anywhere in BB. Most smart players would want consisten damage/decent okizeme over such things. Not to mention, have the tools to create situations and better condition their opponents to take things one normally wouldn’t. Hakumen has been given a lot of things to work with and despite his -current- placing on these tier list, I believe that he is still solid. Very solid to be exact. 3k damage with options is good. Don’t think that it is bad.

EDIT: It’s not like you’re CS1 Tsubaki where her entire BnB did a measly 1.7/2k with no options after it.

At Animazement, there were a ton of Hazama players ( bad ones with the exception of Mad Tea Party. ) complaining about how he isn’t good just because he can no longer combo the world into 214D~C. Hazama, I believe, is still a great character and now he has even more things he can do. He is a prime example of everything I stated above.

Anywho, ranted long enough. Not like many people care about this game, unfortunately. :frowning: If you wish to talk about it more, then just PM me. I’ll be sure to help you with anything that I can and for things I can’t, I’ll definitely point you in the right direction to those who can.

Shoutouts to UsagiPower for being an awesome person and giving good and solid info. Saying Hazama is bad in CS2 very laughable as well but what do you expect when the majority of people in the game room more than likely don’t have much experience with games and are just trying to casually play.

Magnus is capable of a lot more than that. I’ve got plenty of experience offline against Magnus, no one online seems to be even very capable with Magnus, but I guess that has to with lag making all of his most damaging combos too tough.

Oh I do main Dormammu. A large part of why I made it to 8th Lord in about an hour.

Shoutouts to people at animazement for thinking Noel is Broken. Noel is officially a broken character at anime convetions because don’t know how to stand up during a block string.

It was my first time playing BB and AH3 at Animazement. I liked AH3 and I am looking forward to buying it on PSN this weekend. Unfortunately I may have to give up my fightstick but it’s ok I still have my Hori FS3 and in the near future I can buy another Hori VLX.

someone on craigslist was selling a vlx for $150, i considered getting it, but i really like the travel bags that i have for my TEs now, and i have no idea what a vlx would fit in. it looked like it was in good shape though, and it’s a good deal (as far as VLXs go).