I like the bowl. It’s a dunce cap. If you lose in a specific way, you wear the bowl. So I see it figuring in several ways:
You don’t like the bowl, don’t want to wear the bowl, you make an effort to get away from that corner under losing circumstances.
You like the bowl, make an effort to lose there just because you want to wear the bowl and win with the bowl.
You want the opponent to wear the bowl and try to corner him for the super finish.
You’re wearing the bowl, and you don’t want to be wearing the bowl AND losing, making you try harder or panic.
It’s just a little extra psychology, and for that reason if they want to make it removable, people shouldn’t be able to remove it too easily. The horror must be real. I think the guy with the bowl should gain the bowl-removing move on his movelist (down + taunt or something) and be forced to find a time during the match to use it like any other taunt. So you either wear your shame and finish the fight, or you spend a hard-earned advantage to wipe away your humiliation. Or if both fighters are cool with it, the opponent just lets him remove the bowl at the start of the round.
If they’re going to do something, they need to do it right. Chun-Li does Spinning Bird Kick-which turns her upside down-after getting the noodles on her head, yet the damn thing stays on her. Are they like glued on her head now?
And for that matter, how does she float like that when doing SBK?
How does kicking down on someone on from above cause them to float upwards?
How does uppercutting someone with enough force to send their body flying NOT decapitate them?
And I mean really, why doesn’t anyone ever just sidestep in these games. You’ll jump 20 feet to avoid a fireball, but can’t take two steps to the left?
You can explain all those within the SF universe through Chi, training, life energy, super powers etc. Having a bowl of noodles literally GLUED on your head is another story, however.
From a development perspective, it’s not a simple as saying that X move has the character upside down so then the object must fall off.
Now, there are likely to be more stages with different environmental interactions like that, some of which may not all involve stuff getting stuck on their heads. With this in mind, you can’t make every item have an arbitrary condition for how it’ll fall off. This would require multiple flags on the moves for triggering stuff to fall off, something which would require effort for something not really central to the fighting experience.
Realistically, what they’ll probably do (and what I would do) would be to have them fall off on knockdown.
Noodle head. Yes i love it! Humiliate your opponent. Yes I like the noodles on the head gimmick but I seriously hope they implement a way that each character tosses it in the beginning of the round.
Dead or Alive 2, back on the Dreamcast and PS2 had several items that fell off during a match, like hats or sunglasses.
Surely the PS4 would have no problem removing something as silly as a bowl when you get knocked down?
The PS4 wouldn’t have any problems with the physics behind an object falling off of a character’s head - but it only knows what it is told to know, i.e. is Capcom going to program it to be knocked off or not?
People always flame the console for something not being ‘right’ or done but it’s the people making the game that make the decision.
It’s a fighting game, burdening the engine with anything pointless, such as realistic physics is a waste of processing power that could be used to make sure that the game runs at 60fps all the time, even when it’s online and running rollback code.
In the original Virtua Fighter, Pai started round 1 with a hat, and if she got knocked down, she lost it, and it stayed on the ground for the rest of the match. That was, what, '97? Have we really regressed so far that this is now a “burden on the engine”? Really?
IIRC, that wasn’t real time physics though. That was just a flag that said that the thing would get knocked off on knocked down, which is a different thing from what I was replying to.
No one knows exactly what impacts what in this development or what could be considered a waste of processing power. Its all about creating the vision that Ono and crew have, if Noodle bowl takes physics so be it. Its what they want SF5 to be.
I also was not a huge fan of the bowl being on her head the whole time. They should make it so when Chun Li uses taunt, she can remove the bowl of noodles from her head. Or maybe even use it against her opponent, by throwing it, which would cause damage. Would be a funny game mechanic if they added this.
If it comes off with a mere KD or even a mere attack hitting you then I’m good. I don’t need to have it stay on the WHOLE time because to me it just ruins the appearance of my character. NOW, if they did battle dmg…that would be sick. But that’s another topic altogether.
If I wanted items to “stick” to my character just give me tekken style items like fairy wings or flowers on customization. But if it’s during a match…I don’t want it there the whole time. Just a small nitpick. I like to relish in Juri’s beauty and finesse all the while the match is going on.