QUOTE: LAAkuma
HopefullY can get some DVD’s made of some great matches on AE with Tomo and me. Ill make like 4 DVD’s if I can.
Fantastic bews Jeff! I think NKI is going to contact you regarding this. :party:
QUOTE: FMJaguar
We had a AE tourney and someone recorded the finals, it’s floating around the net somewhere i bet.
Sounds great Jaguar, pls keep an eye out for this, it’d be a great file to share on here.
QUOTE: mr. newbie
C…F2BUG.wmv.html any details on any of these. i’ve never seen 90% of this stuff.
The most complete western glitches faq’s dont feature half that stuff, I’d never even heard of alot of it. The site it came from was not only in Chinese, but is also now defunct
HYPERFIGHTING BALROG
The character that I assumed would cause most fuss when AE was released, was HF Balrog. The almost total lack of attention he’s received can only lead me to beleive that people just haven’t seen what he’s capable of. This is the characters who, along with Dhalsim, can totaly shut down Fireball trap characters like O.Sagat! The key is the TAP punch. It has total body invunerability, meaning you can pass directly thru all fb’s and attacks!
HF Balrog vs Ryu (by Apoc)
You don’t have to anticipate a fb to jump. Why? Balrog could st.frc which would trade HIGHLY in Balrog’s favor. But, WHY? No anticipation necessary. It is this
simple. Walk at RYU all day holding down 3 kicks, watch for when they are
standing or crouching, if they are crouching just wait for the button & TAP;
game over. If they are standing just wait for the joystick motion & block
when they hit the button. The start up time for a fb allows you to see the
fb come out before you need to TAP. So if they don’t do a fb you were
blocking whatever. & if they got ballsy & dped then you let go when they are
on their way down. & if they threw a fb; game over.
HF Balrog can daze in two hits. Learn to time the jab dash so that it links
after your tap.
HF balrog also had the origonal overhead attack, his jump-back HP!
When they wake up you make tem block the low jab and immediately jump back with Frc(it’s an overhead you just made them block low with your short) then as your flying back charge your kicks. Most shotos at this point think if they throw it, they just migh make you land on the Frc fireball…and they’re trippin’ at that overhead…so they’ll let the fireball fly and you release the kkk…dizzy…gameover. Off of one low block. now if he doesn’t throw the fireball after learning you can do all sorts to mess with his head…like dash right when you land and make him block for not throwing a fireball.
*I’ve put together 3 HF Rog matches to show you the possibilities of the TAP. Two of these matches are from the Oct 2003 Gang Zhou (China) Hyperfighting Open, and one is from a small Acho HF tourney from July 2003.
http://rapidshare.de/files/7710258/HF_Boxer_matches.rar.html
Crayfish.