That’s a legitimate strategy though. If you can get the opponent to a point where they can’t avoid the chip damage that they knew was available all along, then they lose. I don’t know I never really found it cheap, just a logical conclusion of having chip damage.
Well, in Alpha 3 the game strait up told you it was cheap. lol
I don’t like the idea
Of course, i must wait to see how it work in SFV game design, but as now i don’t see anything good from that and a lot of potential bad
A way i will accept or even like it: when blocking your lifebar reach zero, you get something like extra 50/100 block-lifepoints, if you block more than that you die
The best part is that this is almost universally punishable.
Yeah but few people ever bother to go to the lab and figure that out, so they can be ready for it.
I don’t think this no chip out thing is going to stick. It will be altered in some way to allow chip death to fireballs(at the least.) I say that because if fireballs deal chip and then stop once the opponent is on death’s/KO’s door, what happens if the losing player just holds down+back? The zoning character would have to move in close, right? Nope. As it is now(as we know it), there is nothing forcing the zoner to move in for the kill. He’s still winning. He may not win with chip, but the tactic is still winning. If the zoner keeps up the zoning then it’s really on the defender to be the one who goes YOLO because otherwise he loses to the timer. People who hate zoners like to say chip is the only damage they can do. We know though that the real damage comes from the opponent trying to avoid the chip. That won’t change. The only difference in gameplay will be that the person losing to zoning will lose in a different way(one of those ways being even more dull than chip.) This would be worse than SFxT’s early problems with the timer.
Not even dude, there was a youtube video that shows how to punish for almost every member of the cast that came out like a week after super came out.
I kinda liking this new mechanic the more I think about it. You got to earn that last hit.
The fight ain’t over until that KO word appears on-screen. I can see this benefiting charge characters since as many should know they can lose their charge fairly easily. Keeping that charge is crucial to some like guile.
Also since everything that’s not a throw causes chip now it hopefully prevents less turtling since you can now block forever…but you lose health in the process. I think it’s a nod in the grappler direction and I can see them being powerful this time around but at a cost maybe. Since throws maybe more key (but not nearly as dominating as in 4 more like SFxT) then I can see command grabs having more recovery time due to the fact that throws will be alot more used.
This also means for me (a Juri player) I can block forever then…if I see a gap BAM! kasatushi my way to victory then.
I think I’ll enjoy no chip outs. They were fun to see the other player panic since anything special wise was basically a chip win.
I can argue against your comment with your own comment.
If the guy managed during the match to put the opponent in the situation of dying by the chip, what prevents you from ending the round with a hit just as you did during the match?
Anyway, I think the mechanics of the chip a little failure, it has certain characters that benefit more than others because they have a way to chip better than the opponent. And these situations that you simply lose because you can not escape the chip, and this kind of situation is horrible. Remove the chip mechanics would encourage smarter game by both parties, for who would be low on health would have to play more cautiously and the opponent would have to be careful and not throw anything for the fear of taking a full punish and lose the round.
And about the zoners. It said that could hurt zoners, but it would be easy to fix, just let occur chip, but when life is below 20,10% the opponent stops receiving chip damage.
I think people need to just bear in mind that this game is still a work in progress and treat it as such. Remember that MVC3 and SFxT changed considerably from their first unveilings to the final build. Minor nuances in the mechanics are still in flux, and if no chip kills exist, I’d say they are on the potential list for chopping out.
If they stay in, get used to it, if they get left out, get used to it.