Yeah it definitely is strong since the melee damage bonuses are so much lower now.
Yeah that’s why I’m not that into the single skill focused builds. It just feels too one dimensional (well, cause they are). Iai was nerfed damage wise this time in the first place as well so probably not as worth while to focus on it in N2. Still a great skill of course.
Is that the Imakomei set? I’ve been theory crafting combining it with Yatagarasu set and GS, but I would need a Yasakani Magatama first, and supposedly you get that from the last mission in DotStr (Dream of the Strong).
Didn’t end up loving kusa as much as I had hoped. I see the appeal. Just not my style. Same thing happened with axe. The odachi guard parry is new? I don’t remember having that before. Switch glaive seemed crazy good my first run through but I’ve yet to see how it stacks up against new game +. Sword, dual sword, odachi are my favs so far. Guess I’m just too weeb
I imagine spear is just as good as ever. I’ll have to give it a go next.
The guard + triangle moves that just do a repeated attack seem very very good against out of ki bosses. Better than 2-3 backstab iai strikes.
1 Like
It’s new yeah. It works against Yokai btw
If I’m not too busy sitting on my ass doing nothing today I might be able to unlock the final mission to see if the accessory is there. I’ve been too caught up helping the bros in multiplayer to make the push to do it. I fucking hate the phantom form though

edit: I have the smithing text for the imakomei set now. We’ll see how it goes. wait what…a yokai parry??? I never really tried considering how they didn’t really work in the first game.
1 Like
Really? I prefer phantom over the other 2.
Where did you get Imakomei’s text from?
Sorry I meant the revenants and bosses that use it. A certain late boss specifically. The text is from a ng+ mission.
Sorry Gasaraki I’m being intentionally vague to not spoil anything too much. Not for you, but just in case.
Wait hold up…are there other parries that work on yokai then?
1 Like
Haha, what’s the problem?
Same problem as everyone else. He hits hard as hell and often lol.
I meanly just keep getting knocked off by his wing.
https://twitter.com/TeamNINJAStudio/status/1248691190754693123
1.08 is now available…
Adjustment of Yokai Abilities
Adjustments focused mainly on abilities that felt underpowered and / or ineffective in order to achieve a more balanced and well-rounded experience for the player.
- Gyuki Soul Core – It is now easier to hit with this attack.
- Kasha Soul Core – Increased damage and reduced Anima consumption.
- Daidara Bocchi Soul Core – Can now hit directly across from where it appears.
- Shuten Doji Soul Core – Shortened the recovery and made it easier to hit with.
- Magatsu Warrior Soul Core – Shortened the recovery and increased the damage output.
- Toxic Slime Soul Core / Umi-bozu Soul Core – Shortened the recovery and increased the rate of attack.
- Gaki Soul Core – Improved the amount of Amrita produced with the bite attack.
- Yamanba Soul Core – Improved the startup speed and buffed the duration.
- Tesso Soul Core – Increased the number of hits.
- Karasu Tengu Soul Core – Shortened the recovery and increased the damage output.
- Mitsume Yazura Soul Core – Made it easier to hit with this attack.
- Rokurokubi Soul Core – Increased the number of hits.
- Aberrant Soldier Soul Core – Shortened the recovery.
- Kodama Soul Core – Increased the drop rate of elixir when the attack hits.
- Gozuki Soul Core – Adjusted the usage cost. Now causes the opponent yokai to flinch when hit.
- One-Eyed Oni Soul Core – Made it easier to hit with this attack. Adjusted Ki damage and Anima consumption.
- Yotsu-no-Kami Soul Core – Adjusted the number of times the attack ricochets off of terrain and Anima usage.
- Otakemaru Soul Core / Karakasa Umbrella Soul Core – Decreased damage to the following bosses and objects:
- Gyuki
- Lady Osakabe
- Daidara Bocchi
- Shard
Adjustments
- Increased the drop rate of several Soul Cores:
- Umi-bozu
- Toxic Slime
- Infernal Oni-bi
- Maelstrom Oni-bi
- Thunderstorm Oni-bi
- Karakasa Umbrella
- Flying Bolt
- Adjusted the enemies in the training mission “Training Ground” to get stronger as the mission progresses.
- Adjusted tutorial missions “Basic Actions” and “Yokai Shift Control: Brute / Feral / Phantom” to always sync with the player’s level.
- Increased the damage of the katana skill “True and Through” at max charge.
- Adjusted spear skill “Rainbow Ruse” so that it can be customized.
- Increased the success window of Ki Pulse and damage output when the spear skill “Triple Threat” is successful.
- Adjusted the spear skill “Bracing Breeze” to make it easier to follow-up after a successful counter by shortening the recovery.
- Fixed an issue where the following skills could not be customized to give elemental effects: Axe Skill – “Bear’s Bane.”
- Fixed an issue where the following skills could not be customized to give elemental effects: Tonfa Skill – “Storm of Strikes,” “Sweeping Kick.”
- Improved the timing of when the samurai skill “Flux can be executed after tonfa Skills “Demon Dance Heaven / Man / Earth.”
- Attacks that can be triggered by the switchglaive Mystic Arts now hit sooner and their power has been increased.
- Shortened the usage time of techniques that give positive effects to the player (such as forbidden fire talisman) in Onmyo Magic Mystic Arts “Awakening.”
- Made adjustments so that Ninjutsu-related effects (such as Life Drain (Ninjutsu Hit)) will occur when using the “Gunpowder Bomb” and “Shrapnel Bomb.”
- Made an alteration so that there is a moment of transformation which maintains buffs and debuffs when the player transforms into their Yokai form via the special effect “Critical Yokai Shift (Dark Realm).”
- Fixed an issue with “Azai Nagamasa’”s behavior.
- Adjusted the line of sight when holding a ranged weapon to make it easier to see.
Bug Fixes
- Fixed an issue in the active skills “Piercing Hurl” and “Dual Hurl” where the special effects “Skill Damage + %” were not being properly reflected once upgraded to (Shadow / Light).
- Fixed an issue where some hatchet attacks do not gain elemental buffs.
- Fixed an issue with the kusarigama skill “Serpent Strike.” When hitting certain enemies, it could not trigger Ki Pulse.
- Fixed an issue where the switchglaive skill “The Path of Three” was too easy to accidentally activate.
- Fixed an issue with the kusarigama skill “Water Drop” could not trigger a Ki Pulse.
- Fixed an issue where the follow up attack of the spear skill “Chidori” may go through the opponent.
- Fixed an issue where the following customized skills would not take effect:
- Dual Swords Skill – Ultimate Sign of the Cross
- Spear Skill – Flying Monkey II: After the first hit.
- Kusarigama Skill – Water Drop, Second Wind
- Switchglaive Skill – Infinite Retribution II.
- Adjusted the “Ki Pulse: Man” effect so that it no longer disappears when entering poisonous bogs or tainted waters.
- Fixed an issue in the shiftling skill “Refulgent Strike” that caused Amrita to be gained instead of the Amrita gauge.
- Fixed an issue where the special effects of “enemy’s damage over time” and “enemy’s received damage over time” existed separately and were not calculated together, so the two have been merged.
- Fixed an issue where in some cases Yokai abilities were mistakenly showing the effects for unarmed attack power as well.
- Fixed an issue where the attack power of Yokai abilities while unarmed were very low.
- Fixed an issue where the attack power of the Yokai abilities would not sync with the player’s level.
- Fixed an issue where Soul Core Kamaitachi would not reliably hit properly.
- Fixed an issue where some yokai would float up and become stuck after being hit by guardian spirit “Genbu.”
- Fixed a problem where the player could not Yokai Shift Grapple some yokai when they are downed by a Burst Counter.
- Fixed an issue in the “Soul Match” option of the “Blacksmith,” where if a transferable soul core was chosen as a material, a separate candidate could not be chosen for the finished item.
- Fixed an issue with the “Soul Match” option of the “Blacksmith” where if a ranged weapon was chosen as a base, a different weapon type would show up as a material.
- Fixed an issues where the damage dealt by a visitor was still visible even after setting it to “Hide” in the option “Damage Display – Others”.
- Fixed an issue where players could not buy “Transformations” in the “Tea Room” if their saved data had been deleted, even if all conditions were met.
- Various other minor fixes.
1 Like
July 30th for the first DLC, still a ways out
I imagine an impossibly difficult Lu Bu final boss could be pretty cool.
As much as it would be sick to get a Nioh style Three Kingdoms, I’d love to see a Celtic based one simply because I’ve never seen a Japanese dev make an action game.based on that style
3 Likes
Nioh 2 DLC gameplay…Japanese.
2 Likes
Nioh 2: The Tengu’s Disciple trailer…
1 Like