Nioh - Nioh 2 out now!

Yeah it definitely is strong since the melee damage bonuses are so much lower now.

Yeah that’s why I’m not that into the single skill focused builds. It just feels too one dimensional (well, cause they are). Iai was nerfed damage wise this time in the first place as well so probably not as worth while to focus on it in N2. Still a great skill of course.

Is that the Imakomei set? I’ve been theory crafting combining it with Yatagarasu set and GS, but I would need a Yasakani Magatama first, and supposedly you get that from the last mission in DotStr (Dream of the Strong).

Didn’t end up loving kusa as much as I had hoped. I see the appeal. Just not my style. Same thing happened with axe. The odachi guard parry is new? I don’t remember having that before. Switch glaive seemed crazy good my first run through but I’ve yet to see how it stacks up against new game +. Sword, dual sword, odachi are my favs so far. Guess I’m just too weeb :frowning: I imagine spear is just as good as ever. I’ll have to give it a go next.

The guard + triangle moves that just do a repeated attack seem very very good against out of ki bosses. Better than 2-3 backstab iai strikes.

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It’s new yeah. It works against Yokai btw

If I’m not too busy sitting on my ass doing nothing today I might be able to unlock the final mission to see if the accessory is there. I’ve been too caught up helping the bros in multiplayer to make the push to do it. I fucking hate the phantom form though :frowning: :frowning:

edit: I have the smithing text for the imakomei set now. We’ll see how it goes. wait what…a yokai parry??? I never really tried considering how they didn’t really work in the first game.

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Really? I prefer phantom over the other 2.

Where did you get Imakomei’s text from?

Sorry I meant the revenants and bosses that use it. A certain late boss specifically. The text is from a ng+ mission.

Sorry Gasaraki I’m being intentionally vague to not spoil anything too much. Not for you, but just in case.

Wait hold up…are there other parries that work on yokai then?

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Adjustments

  • Adjusted the mission difficulty of the sub-missions:
    • “A Favor for the Blacksmith”
    • “The Greedy Hunter”
    • “The Sunomata Yokai Hunt”
    • “The Viper and the Butterfly”
    • “The Brothers’ Blades”
    • “The Burning Sky”
    • “Scattered Fragments”
    • “Calling on the Fire God”
    • “The Dream’s End”
  • Weakened the attacks of some non-boss enemies. Previously, though the player could be above the recommended level, some enemies would kill the player in one hit.
  • Weakened some attacks of Shibata Katsuie that are especially difficult to dodge.
  • Buffed the drop rate of Smithing Text and The Art of Combat.
  • Added “Difficulty” to the search condition of Random Encounters.
  • Added “Accessories” tab to the “Tempering.”
  • Added a feature to initialize settings in the HDR settings.

Bug Fixes

  • Fixed an issue where the level of the shiftling skill “Devour Yokai Realm” would reset when performing a reset on other skill tree. (The level of “Devour Yokai Realm” and overused skill points will be fixed in this update.)
  • Fixed an issue where custom active skill would remain set to an active skill slot even when a reset of the Samurai Skill tree was performed.
  • Fixed an issue in the Dojo where an acquired Tea Utensil would disappear when completing the mission.
  • Fixed an issue in the Dojo where the player could obtain duplicates of a Smithing Text if the player had not already turned in the text in question to the blacksmith.
  • Fixed an issue where in the Kodama Bazaar the stock of the items would not increase when using a skill that would increase maximum amount of item player can possess.
  • Fixed an issue where twice as many items would be sold when selling items in Storehouse.
  • Fixed an issue where a visual of certain weapons while sheathed was reversed when wearing Youngblood Cuirass.
  • Fixed an issue in the mission “Bird in A Cage” where it was not possible to give dung balls to “Ryunojo the Dung Lover.”
  • Fixed an issue in the mission “Ruin Draws Near” where the player could not ring the bell.
  • Fixed an issue in the mission “A Way Out” where the Yokai Realm would not be dispelled when the boss spawned object was destroyed.
  • Fixed an issue in the mission “The Golden Castle” where the Boss would not run out of Ki and would not be knocked down at times even when certain conditions were fulfilled.
  • Fixed an issue in the multiplayer version of the mission “Stray Cats” where the mission would not end.
  • Fixed an issue in the mission “The Fire God’s Magatama” where an unobtainable blue treasure box location was placed in the compass.
  • Fixed an issue in the mission “Sharp Eyes” where player could not get amrita when completing the mission.
  • Fixed an issue where a Biwa Boku-boku near a shrine would activate a Bloody Grave when the player is praying at a shrine.
  • Fixed an issue where the Drenched status would not be removed when bathing in a hot spring while being Drenched.
  • Fixed an issue where a ladder could not be used when certain enemies died with poison while the player was climbing the ladder.
  • Fixed an issue where co-fighting NPCS cannot be assisted when they went down and simultaneously fell off a cliff.
  • Fixed an issue where the Custom Active Skill Setting to the Active Skill “Sword Ki” was not applied to the Active Skill “Sword of Celerity.”
  • Fixed an issue where Ki was consumed before the Active Skill “Swirling Snow” was executed.
  • Fixed an issue where equipment effects and Custom Active Skill settings according to the active skill “Deadly Spiral” were not applied.
  • Fixed an issue where the Custom Active Skill was not applied when Mystic Art “Trained Throw” is applied to the Active Skill “Piercing Hurl Shadow/Light.”.
  • Fixed an issue where the Active Skill “Dragonfly II” was not applied to the Mystic Art “Trained Throw.”
  • Fixed an issue with the grapple move of the hatchets where the grab would not follow through.
  • Fixed an issue where the Custom Active Skill Setting to the Active Skill “Windswept” was not applied.
  • Fixed an issue with the switchglaive where you could perform the special switch stances “Retrobution” and “Edge” without having unlocked the skills.
  • Various other minor fixes.

Azai Namagasa…

Haha, what’s the problem?

Same problem as everyone else. He hits hard as hell and often lol.

I meanly just keep getting knocked off by his wing.

https://twitter.com/TeamNINJAStudio/status/1248691190754693123

1.08 is now available…

Adjustment of Yokai Abilities

Adjustments focused mainly on abilities that felt underpowered and / or ineffective in order to achieve a more balanced and well-rounded experience for the player.

  • Gyuki Soul Core – It is now easier to hit with this attack.
  • Kasha Soul Core – Increased damage and reduced Anima consumption.
  • Daidara Bocchi Soul Core – Can now hit directly across from where it appears.
  • Shuten Doji Soul Core – Shortened the recovery and made it easier to hit with.
  • Magatsu Warrior Soul Core – Shortened the recovery and increased the damage output.
  • Toxic Slime Soul Core / Umi-bozu Soul Core – Shortened the recovery and increased the rate of attack.
  • Gaki Soul Core – Improved the amount of Amrita produced with the bite attack.
  • Yamanba Soul Core – Improved the startup speed and buffed the duration.
  • Tesso Soul Core – Increased the number of hits.
  • Karasu Tengu Soul Core – Shortened the recovery and increased the damage output.
  • Mitsume Yazura Soul Core – Made it easier to hit with this attack.
  • Rokurokubi Soul Core – Increased the number of hits.
  • Aberrant Soldier Soul Core – Shortened the recovery.
  • Kodama Soul Core – Increased the drop rate of elixir when the attack hits.
  • Gozuki Soul Core – Adjusted the usage cost. Now causes the opponent yokai to flinch when hit.
  • One-Eyed Oni Soul Core – Made it easier to hit with this attack. Adjusted Ki damage and Anima consumption.
  • Yotsu-no-Kami Soul Core – Adjusted the number of times the attack ricochets off of terrain and Anima usage.
  • Otakemaru Soul Core / Karakasa Umbrella Soul Core – Decreased damage to the following bosses and objects:
    • Gyuki
    • Lady Osakabe
    • Daidara Bocchi
    • Shard

Adjustments

  • Increased the drop rate of several Soul Cores:
    • Umi-bozu
    • Toxic Slime
    • Infernal Oni-bi
    • Maelstrom Oni-bi
    • Thunderstorm Oni-bi
    • Karakasa Umbrella
    • Flying Bolt
  • Adjusted the enemies in the training mission “Training Ground” to get stronger as the mission progresses.
  • Adjusted tutorial missions “Basic Actions” and “Yokai Shift Control: Brute / Feral / Phantom” to always sync with the player’s level.
  • Increased the damage of the katana skill “True and Through” at max charge.
  • Adjusted spear skill “Rainbow Ruse” so that it can be customized.
  • Increased the success window of Ki Pulse and damage output when the spear skill “Triple Threat” is successful.
  • Adjusted the spear skill “Bracing Breeze” to make it easier to follow-up after a successful counter by shortening the recovery.
  • Fixed an issue where the following skills could not be customized to give elemental effects: Axe Skill – “Bear’s Bane.”
  • Fixed an issue where the following skills could not be customized to give elemental effects: Tonfa Skill – “Storm of Strikes,” “Sweeping Kick.”
  • Improved the timing of when the samurai skill “Flux can be executed after tonfa Skills “Demon Dance Heaven / Man / Earth.”
  • Attacks that can be triggered by the switchglaive Mystic Arts now hit sooner and their power has been increased.
  • Shortened the usage time of techniques that give positive effects to the player (such as forbidden fire talisman) in Onmyo Magic Mystic Arts “Awakening.”
  • Made adjustments so that Ninjutsu-related effects (such as Life Drain (Ninjutsu Hit)) will occur when using the “Gunpowder Bomb” and “Shrapnel Bomb.”
  • Made an alteration so that there is a moment of transformation which maintains buffs and debuffs when the player transforms into their Yokai form via the special effect “Critical Yokai Shift (Dark Realm).”
  • Fixed an issue with “Azai Nagamasa’”s behavior.
  • Adjusted the line of sight when holding a ranged weapon to make it easier to see.

Bug Fixes

  • Fixed an issue in the active skills “Piercing Hurl” and “Dual Hurl” where the special effects “Skill Damage + %” were not being properly reflected once upgraded to (Shadow / Light).
  • Fixed an issue where some hatchet attacks do not gain elemental buffs.
  • Fixed an issue with the kusarigama skill “Serpent Strike.” When hitting certain enemies, it could not trigger Ki Pulse.
  • Fixed an issue where the switchglaive skill “The Path of Three” was too easy to accidentally activate.
  • Fixed an issue with the kusarigama skill “Water Drop” could not trigger a Ki Pulse.
  • Fixed an issue where the follow up attack of the spear skill “Chidori” may go through the opponent.
  • Fixed an issue where the following customized skills would not take effect:
    • Dual Swords Skill – Ultimate Sign of the Cross
    • Spear Skill – Flying Monkey II: After the first hit.
    • Kusarigama Skill – Water Drop, Second Wind
    • Switchglaive Skill – Infinite Retribution II.
  • Adjusted the “Ki Pulse: Man” effect so that it no longer disappears when entering poisonous bogs or tainted waters.
  • Fixed an issue in the shiftling skill “Refulgent Strike” that caused Amrita to be gained instead of the Amrita gauge.
  • Fixed an issue where the special effects of “enemy’s damage over time” and “enemy’s received damage over time” existed separately and were not calculated together, so the two have been merged.
  • Fixed an issue where in some cases Yokai abilities were mistakenly showing the effects for unarmed attack power as well.
  • Fixed an issue where the attack power of Yokai abilities while unarmed were very low.
  • Fixed an issue where the attack power of the Yokai abilities would not sync with the player’s level.
  • Fixed an issue where Soul Core Kamaitachi would not reliably hit properly.
  • Fixed an issue where some yokai would float up and become stuck after being hit by guardian spirit “Genbu.”
  • Fixed a problem where the player could not Yokai Shift Grapple some yokai when they are downed by a Burst Counter.
  • Fixed an issue in the “Soul Match” option of the “Blacksmith,” where if a transferable soul core was chosen as a material, a separate candidate could not be chosen for the finished item.
  • Fixed an issue with the “Soul Match” option of the “Blacksmith” where if a ranged weapon was chosen as a base, a different weapon type would show up as a material.
  • Fixed an issues where the damage dealt by a visitor was still visible even after setting it to “Hide” in the option “Damage Display – Others”.
  • Fixed an issue where players could not buy “Transformations” in the “Tea Room” if their saved data had been deleted, even if all conditions were met.
  • Various other minor fixes.
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Awesome…

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July 30th for the first DLC, still a ways out

highlights

If there were a Nioh 3 , would you be interested in maybe moving the game either back to Europe to focus on William or move the focus on China, hypothetically during the Three Kingdoms period?

Fumihiko Yasuda, director: “Let’s see… I feel like we’ve done everything that is usually covered with the Sengoku period, and there’s also the fate of William… Personally, I’m interested in Irish and Celtic mythology and legends, so I do want to make a game about that, and of course, a game about the Three Kingdoms period as well.”

Do you have any interest in the Shinsengumi and representing them?

Yasuda: “A lot of stories relating to Japan revolve around the Sengoku period and the Shinsengumi, i.e. the Bakumatsu, and if I were to make a game on that, the Shinsengumi would definitely be an important part of it. I do want to try it someday—it’s a topic I do want to cover.”

I imagine an impossibly difficult Lu Bu final boss could be pretty cool.

As much as it would be sick to get a Nioh style Three Kingdoms, I’d love to see a Celtic based one simply because I’ve never seen a Japanese dev make an action game.based on that style

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https://twitter.com/TeamNINJAStudio/status/1286109732504297473

Splitstaff looks neat…

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Nioh 2 DLC gameplay…Japanese.

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Nioh 2: The Tengu’s Disciple trailer…

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