I did a couple of years ago on my brothers phone, and yes it did lag and yes it wasn’t very playable. However, you can not tell me that a company like Nintendo can not repackage some of their classic or WiiWare games and optimize them for a smartphone ecosystem.
Both of those games are just fueled by their console/PC counterparts. If either of those were just iphone games then they wouldn’t be popular.
The controls for those games are a far cry from the other, the autoaim is ridiculous even by console standards. This is actually a pretty good argument against Mario on smartphones, because the only point of those games at all is YOU jumping around, not the phone controlling everything.
They do though. Today’s smartphones are already more powerful than a DS or PSP. The only thing that makes them difficult to develop for is the lack of buttons. But they’re already making controllers for smartphones that can be paired via Bluetooth (you can pair a WiiMote to an iPhone with the right software.) And there are already several borderline-console quality games available, at least in terms of graphics and sound.
This is a move Nintendo should have made a long time ago. They’re behind the curve on the smartphone market and the development costs for something like an emulated version of Super Mario Bros. would be close to nil. Selling emulated versions of classic NES hits would be so easy and pure profit at this point.
The beauty of the smartphone market is that you can sell games to people who might not consider buying a console, but they already have the phone. So that makes your target market easily twice what it would be otherwise. Capcom’s figured this out, but they seem to be the only one who’s really taken a genuine stab at the mobile market.
Ah that’s right, I forgot about them. I don’t really mess with Squeenix games, but yeah, they do have a lot available.
Well, I don’t know if you remember the ENGAGE, but… we all saw how that turned out. Or the PSPhone. I’ve seen this one case that goes on the phone that is actually a slide out controller and it pairs via Bluetooth. Looks pretty sick actually. But I’ve never actually used a Wifi/Bluetooth (other than a Sixaxis) controller so I don’t really know how good or bad they are. They seem to work pretty well with iPhones according to what I’ve been hearing.
#1 They were not marketed properly #2 They had bad form factor #3 They are not Nintendo
Release a Nintendo Phone into the wilds of urban Japan alongside the latest Pokemon and Monster Hunter, and watch as The Land of the Rising Sun rises again.
Nintendo isn’t putting first party titles on ios/android nor are they going to stop making consoles, neither will happen anytime soon, the quote in the OP was taken out of context and is vague as fuck.
Played Megaman X on an Android and most modern smartphones can’t handle 3 or 4 fingers on its screen at a time. Maybe a tablet. GTA Vice City is on iPads. I could see RPGs and Racers on them but nothing too technical. Although if Nintendo were to ever put out a licensed Mario Paint on Android I’d buy that.
I was just talking to someone about NIntendo fuckin yesterday. We all point out the obvious problem of franchise fatigue but there are other issues that people don’t know about.
Apparently top brass at Nintendo don’t even know how Xbox Live and PSN work. Read that again to yourself just to make sure it sinks in. It’s not as if they simply don’t want to take Sony and Microsoft’s approach, in some cases they don’t know how. What the fuck is their R&D doing that modern online infrastructure is baffling to them?
The other thing I noticed that people don’t really seem to talk about is with the WiiU and 3DS, Nintendo is cannibalizing their own market. The problem is that the 3DS is already successful at what he WiiU wants to be. It’s like the PS3/Vita, but in reverse. Nintendo knows everyone and their mom has a 3DS, and nobody has a WiiU…and yet they put system sellers on the 3DS. This goes with their lack of forward thinking.
Imagine if X and Y were on the WiiU, with a robust online feature set. Online tournaments, easy trading and breeding etc…WiiU’s would fuckin fly off the shelf.
The other issue with the 3DS is that they seem to always develop the same type of game concurrently. So a Mario game comes out for the DS and the WiiU around the same time, that are decently similar. Why would anyone get a WiiU just for that game when they can get an excellent DS game on a system they already own?
Yes, I’m saying the success of the 3DS is helping to bury the WiiU.
The funny thing here is that the DS/3DS have a TON of games for them, so the argument that Nintendos hardware never has games doesn’t fly in this instance. DS/3DS is hardware.
I don’t see why Nintendo can’t throw some stuff on an iphone and still keep their console product. To me, putting Mario on an iphone is like putting Mario on a cereal box or a T-shirt.
Sega, Capcom and SE all have mobile divisions. Not sure about KT, Konami, NB (the latter two have put out mobile stuff but not as much as the other 3 companies). Most of the big Japan publishers noticed the revenue mobile gaming generates and responded with creating a separate branch for mobile.