mame might be solid in terms of eating up processor power at the rate of 250,000k - 300,000k
ridiculous.
-Since it requires so much processor power you have to wait for your opponents game to load, sometimes a desynch happens here and it never loads and the timer runs out
-You have to restart Mame after each game [it takes a significant amount of time to start/close mame, processor wise]
-Sometimes Mame just crashes when you press X and want to quit etc and you have have ctrl+alt+del
-And the main problem, RANDOM inputs being hit.
-Other problems include its robustness in recognising the joystick. Cant inout controller after mames started etc
amd just for the record, 3GHZ pentium D, 3 GB of ram. Thats enough
renesis: its already been proven that even the mameppk builds have 3 frames of lag, OFFLINE. how can anyone possibly say its better when nfba can go online and still potentially have less lag than mame offline? that makes me seriously rofl.
you can get the emu to display at correct aspect ratio. reason why it stretches naturally is because capcom fighters are actually designed widescreen, so when its put on an arcade monitor it stretches it vertically to make it normal.
i just think people are making really silly reasons to stick with an ultimately inferior emu to play online. i cant think of any reason to use mame over this other than it supports way more games, that dont even matter for online.
and if people have issues with video smoothness in game, like constant screen tearing and such. just play fullscreen(alt+enter), games, especially emus, always play better fullscreen than in a window. just make sure triple buffering and for 60hz refresh is enabled and the game will move as smooth as butter. and you can enjoy less lag.
Why is it that when I host, and check what my ip is, It’s always some random port, and not the default 27886? Everything still works fine and I can play anyone, but whenever someone else hosts, their port is always 27886 but mine isn’t.
you have this checkbox enabled "use random ports when hosting"
is it that hard too spot?
sabre: you’re 100% right.
ignorant users have the most problems and resort to silly excuses to stick with what they are used to. there are also OS environment problems because people install all kinds of lame crap on their computers. it’s sad these people get to set trends in this already segmented community because they’re too quick to judge instead of spending 20 seconds to find a solution.
Man you’re taking me wrong again, when I said on my first post NFBA aspect correction doesn’t work for me, I clearly stated it was for CPS3 games. Aspect correction works on CPS2, CPS1, Neo-Geo, and everything else for me, I already tried every single display option (all blitters, blitter options, filters, stretch options, window/fullscreen options/resolutions, etrc…) and also tried forcing different settings trough the nVidia control panel (I have an 8800GTS 640MB) and it keeps on stretching CPS3 games only, everything else works fine. I’ve been using the older FBA for years and I’m more than willing to switch to NFBA or EFBA for my CPS3 needs, but I truly hate how the screen looks all stretched after being playing the game for years on SD TVs and arcade monitors.
do a search on srk. there are already like 2 threads that were discussing this, ran with tests and everything. current iterations of fba have 1 frame of inout lag. old school regular final burn has none. pretty much every version of mame has 3 frames. kawaks has 2 iirc, could be more. pause your game and use frame advance and see how many frames it takes before the game accepts the input, then try it again in another emu. you wil lsee for yourself that mame takes the most amount of frames from the bunch. and these tests were done using a keyboard, a native usb pc pad, an xb360 stick, and a ps2 stick using a pelican ps3 adapter just to suash any possible doubts that the hardware is at fault.
Why do the newer versions have a 1 frame lag when the regular ones don’t have any ? Does that mean that it’s better to stick to regular FBA when playing offline ?
Final Burn has none.
all FB Alpha’s have 1 frame (except for CPS3 games for some reason, i assume it has something to do with the CPS1/2 drivers that were modified along the way)