Newbie getting into fighting games: which console and which game would you recommend?

thanks for all the answers guys, really great! helped me out so far!

i tested and watched a couple of the mentioned games, and i would like to get into tekken, because i played this on ps1 and 2 back in the days (just for fun and in singleplayer, but still) so i am used to the basic mechanics and i like the meaty feel of it (i dont like the stylised and slow comic-fighters)

  1. since tekken is played at evo, i guess it is a good and fair competitive game?

  2. what is tekken mostly about, it is about yomi, mechanics, or reflexes? (i know you have to get all this skills and more to get good, but i have heard that some games are focussed around some aspects more than others)

  3. i have heard that the fighting game community and the e-sport aspect of it is growing, is that true?
    and is the tekken community big enough, will i always find enough players when i play in europe from home via ps2 matchmaking? (from germany)

  4. where does tekken stand compared to big games like street fighter? is it in the big 3, the big 4 or is it pretty niche?

  5. could you please link me a good resource/forum/fansite for guides and stuff related to tekken, especially to tekken tag 2 which is played at evo? (this seems to be the best/biggest/latest tekken, right?)

  6. i have heard that a new tekken game is announced for the next gen consoles, is that true? and if so, shouldnt i just wait for that and buy a ps4 instead? since buying a whole and old console just for one game seems a bit, well…extreme, since i am not interested in any other console games.

  7. ???

  8. profit!

Maybe, but seriously play INJUSTICE so much fun when you break it in. I personally was more frustrated by the capcom fighters that anything else. I think a beginner needs to have a coach, because your learning process gets much easier and faster.

Irony is that Tekken is slower than most 2D fighters :stuck_out_tongue: in terms of animations, execution windows, etc, but it appears to be faster paced because there’s generally less zone control and timing involved and more counter/dodge/attack play.

That’s a little subjective, Injustice was played at evo and most people aren’t too sure it’s fair or balanced. Generally for a game to appear at evo it has to have a big enough player base wanting it.

In general:

SFIV - Fundamentals based game (though people will argue that AE 2012 is all vortex oki)
Injustice/MK - idk I don’t play these but from my understanding is that the NRS combo system is mostly just chains, which is light on execution and heavy on memory.
Tekken - Punish/Counter/Footsies based game
MvC/KoF - idk mash for big combos xfactor hd cancel 1v3 etc woooo hype x99999999

I think “e-sports” as a whole is growing and with increasing exposure and accessibility thanks to improving streaming technology we can see some fringe benefits in the FGC. As an industry it doesn’t seem to be in a place that’s sustainable for most players though. i.e. you probably can’t quit your dayjob and dream to be a pro fighting game player.

I can’t speak for the Tekken PS3 community unfortunately.

SFIV is the biggest game out there, and likely will be for quite awhile because it’s such a fundamental fighting game with huge accessibility. iirc the early entry numbers for SFIV at evo 2013 were somewhere like 1700 players in pools, TTT2 by comparison had only 355 players in pools.

I think UMVC3 was second with 1300 players or so.

Can’t help here unfortunately, but yes, most people are playing TTT2 and seem to be the most enjoyable Tekken game.

That depends on if money is an issue, Tekken 2015 is slated for… 2015, so a few years from now, hell, I’m pretty sure Namco promised us Tekken x SF before that. Not to mention pretty much every competitive game out right now is played on current gen.

tbh, if you’re starting out it is really hard to not start with SF, a fundamentally sound game that teaches so much about the genre.

Though if your execution is bad, then playing a game that orients around chain inputs rather than linked comboes might be more comfortable.

Edit:

Also regarding your question earlier on pad vs stick:

The primary benefits of the Stick is the layout of the buttons and the ergonomics of how you use a stick, you have your left hand gripping the input, and pretty much all the fingers on your right hand to hit the buttons. This is a significant advantage over how you hold a pad, where you pretty much use only your thumbs to hit the face buttons and your index/middle fingers to hit the triggers.

For execution heavy fighters, where you need to register inputs in fractions of seconds (for instance, a relatively easy link in SFIV can be considered a 3F or 4F link, that’s in 1/20th or 1/15th of a second between inputs. Trying to perform tight links is fairly tiring on a pad when the majority of the buttons are activated by only your right thumb.

Even more challenging is plinking, which is a semi-advanced mechanic that takes advantage of the game input systems to register multiple quick inputs by pressing two buttons at the same time in these links, something fairly easy to do on a stick (press lp/mp with your index/middle fingers) and fairly challenging on a pad without practice (and even then, still tiring).

It does however, take awhile for most people to get used to using their left hand on a stick compared to a d-pad or a thumbstick on a pad, so most people tend to see a regression in their ability when they switch and often give up before they’ve built up the muscle memory to do well on a stick.

This isn’t to say that you can’t be successful on a pad, it’s just that ergonomically, a stick is generally more well designed for the things you’re trying to do.

But as I mentioned earlier, if you play execution light games where timing doesn’t really matter and moves are queued up in sequences then there’s less advantage to playing with a stick.

If you don’t know then don’t give advice on the game. That’s about as intelligent as Stephen Hawking giving swimming advice to Michael Phelps.

@RadicalFuzz, man don’t even… It’s quite obvious when a person’s bias towards and against certain games is represented in their posts… This is why SRK often disallows “What’s the best FG” threads. It’s just bias after bias after bias.

It was tongue-in-cheek sarcasm in how the game is often presented to uninformed spectators, if the rampant sarcasm wasn’t conveyed accurately then I apologize.

It isn’t meant to deride those games, just that I don’t have much to comment on them other than observation and from observation that’s exactly what people talk about or see when they watch them and listen to commentators.

It came across as “I don’t know how the game plays but I know what it looks like”. It’s over text too, so the sarcasm would be more difficult to detect.

It’s the internet. Shit happens.

tbh, on a quick glance KoF 13 does look a lot like that. Go in, combocombocombo oh ur dead next round. Watching it with an analytical mindset quickly reveals that there’s a bunch of solid fundamentals underpinning all that. But on a glance it does look like a less flashy Marvel. That was my experience, anyway. See it as a pure combofest, then take a good look at it later and see that the fundamentals are there.