go to training mode and set the cpu to normal jump, then practice doing j.lp, j.hp XX AHVB.

i tried doing j.lp j.hp AHVB but after the hp the opponent is to far away for the ahvb to connect

i find it easier to do . launch super jump u/b AHVB

then your doing it wrong, AHVB should be able to connect off of j.hp…

You’re doing it wrong, then.

If you AHVB after you launch, you can’t do more than one.

I found out a cool little trick while trying to figure out a late TK cancel with spider man. It’ll help cable out a little bit @ least.

you can do TK, fp, lk and hold this grenade. The point of the fp is to build 5% extra bar for every TK grenade. I’m pretty sure that the very second you hit FP, it immediately give you bar so you don’t have to lag it out the point where it comes out. I should of checked that out first before I posted this but o well. Cable has double grenade patterns and if you do the kara cancel grenade thats 10% extra bar + w\e your pattern does. TK nades are a big part of cables game play so constantly TK kara cancelling them would give you the best chance every time to max out a potential bar building pattern that included a tk nade.

Its a general thing for the engine, any character that has something similar should be able to use that trick.

Ironically, strider has to do a kara hand technique to land his overhead during orbs which is the method that makes it the easiet to do this fast. Just use 2 fingers to do this fast. I use my middle finger for the fp and my thumb hits LK. The kara speed is pretty fast, I guess its along the lines of a kara dp in 3s. Thats how I do them @ least. Trying to time this by doing the inputs by using the same finger on each button slows down the kara and makes your TK @ a higher angle you may not want.

I have a few cable questions?

with a 1 on 1 cable battle if u do a ground qcf+lp and it is blocked , can the enemy cable punish u with an AHVB?

Same question with qcf+lk

Also, if Cable’s AA assist hits the enemy on the ground, when they come out of hitsun at the top of the screen, are they in normal jump mode or in super jump mode, i was thinking that if they were in normal jump mode, u could guardbreak them?

if they get and they block it u mean???

for the assist question, no, i am talking about if they get hit and they are sent to the top of the screen.

I was thinking that i could do a typhoon and that would force them to block and then i can just wait for them and do a s.hk if they are infact in normal jump mode?

Also, how do u feel about cable’s assist, i think it is too nice.

  • instant
    -it is multihit/combo-able
  • does massive damage on a pure hit (24 on cable)
    -nice angle/arc + fullscreen
    -homes in (like bh and cammy etc.)

the only thing it doesn’t have is invincibility

it does have invisibility although not like ken’s AAA which is totally invisible… u just need to time the assist right and it can be invisible…

Pretty much any hit that allows recovery in the air puts the opponent in super jump mode.

good read

I have a question. I saw this combo for Cable’s FSD:

[media=youtube]Lm4pNP58Mw4&feature=related[/media]

Can someone explain to me how to do this?

Found a good set of videos if you guys haven’t seen Mitsu play Cable against Jwong. His cable is actually pretty decent, esp this vid:

[media=youtube]ohYdYe3btOU&feature=PlayList&p=BD27B649220623E3&index=13[/media]

also [media=youtube]LSU3d6c78Gc&feature=PlayList&p=BD27B649220623E3&index=5[/media]
and
[media=youtube]LSU3d6c78Gc&feature=PlayList&p=BD27B649220623E3&index=4[/media]
[media=youtube]vWD0IXjft80&feature=PlayList&p=BD27B649220623E3&index=11[/media]

Mitsu knows how to throw the right grenade at the right time at the right location… and that’s pretty key to a good Cable. Hopefully you guys find the videos useful… I sure did.

Thanks for the videos. It’s much appreciated. n_n

what part? all the moves are right there.

I meant the button input for the combo, but I think I got it.

cr. lk, lp, sj. lp, lk, mk, HP, lp, land, j. lp, lp, HP, cr. pl, HK, cr. lk, cr. HP + Thanos Assist (capture), dash backwards, HP xx AHVB

I think you can do it without dashing backwards though…

On that 14th match, from 1:13 to 1:16 was hilarious and crazy at the same time. That was some Advanced Tactics II stuff right there. Another thing, if you pay attention to the part where he kills Sentinel at 1:16, he was able to get an extra jab out which is normally not possible. This was brought up numerous times ago (more specifically in Viscant’s “Almost Completely Useless MvC2 facts” thread that I can’t find anymore) but I guess nobody ever cared enough to find out how to exactly do it. Does anyone know the timing of this? It looks like you may have to hit it just before you hit the ground like some just-frame tech or something.

It’s true, it will work, it’s an overhead

random question, a bit unrelated…

why is this different than megaman’s buster shots? you can block a jumping one high… if you couldn’t, that would create some interesting things for megaman vs. sentinel…

Ok THANK

Buster counts as a special move hence can be blocked in any direction.